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Teitaka

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Posts posted by Teitaka

  1. After preforming a mercy kill on a thrall that was using a Grineer Rampart turret it caused a soft-lock where my character both mercy killed the thrall whilst also mounting the rampart turret at the same time. I belive I was stood in a position where pressing "X" both mercy killed a thrall and mounted the rampart turret at the same time.

    My character started to preform the mercy animation whilst the camera moved as though I was mouting the rampart turret. After the animation ended my character was stood idle at the base of the turret, but my camera was placed as though I was using the turret. I could not move the rampart at all, nor could I move my charcter, camera in any way, use any abilities, gear wheel nor use chat.

  2. Upon getting a reward from endless missions such as Defense/interception etc, show the Rotation reward tier under the item instead of the tick in the box EG:

    unknown.png

     

    Or if it's part of a survival reward pool, show it in the banner EG:

    unknown.png

     

    This will help newer players understand the rotation system in the game as it does not inform the player anywhere of these rotations.

    Had a new clan member than was running Sanctuary Onslaught for 7hours non stop for a Khora BP, but they were only going to Wave 6 each time because he did not know how rotations worked, he heard about "the A/B/C thing" but thought it was on a A/B/C/A/B/C..... rotation not an A/A/B/C so this small addition to the UI would be greatly beneficial to newer players.

  3. 11 minutes ago, Samhel said:

    Why dont you want to see your fashionframe on the end of mission screen? o,o

    Because I want my mission rewards screen to show the info I probably want to know . . . namely "my mission rewards", not pictures of other players.

    • Like 1
  4. unknown.png

    I can literally delete half of the entire screen and still see the same amount of information.


    You just overemphasided the last UI rework and basically said that it worked well on the ability screens because it gave you more room to add more detailed info on how abilities work, yet for the end of mission screen you are now planning to instantly waste half of the screen on a picture of the frame played . . .


    If this is the intended plan, at least have it show the 4 players as it currently does, but only for a brief moment (2-3 seconds),then have the bar scroll up to the top of the page hiding each player's frame to give us a full-screen view of the end mission results.

    unknown.png

    You may think this loks like overwhelming info at a first glance, and with this kind of example it quite possibly is. However, most of these items would not be shown to a new player, as they would not yet have access to archwings, amps, sentinels, K-Drives, syndicates etc, so those options would not be shown untill they progress and unlock them one at a time. Also, more often than not, when starting out, new players would only aquire a half a dozen diffrent types of items in 1 run EG:(1,800 credits, 40 Endo, 1-2 mods and 1-2 resource items), meaning that new players would still only get shown a small amount of information in their first several missions, and would not get a full screens such as this untill they are further into the game, once they are more used to the UI, knowing what to look for/at on the end of mission screen.

    Making a button to raise/lower the player bar there to get a visual of which player was playing which frame would also be a nice addition.

     

    My last bit of critasism about this, is you say your logic was that 90% of your items have very recognizable icons, but I think this is a bit misleeding. For starters, there are currently 35(ish?) frames, with a lot having prime varients to them, taking the total to around 69(ish?), removing some for obvious reasons (excal Umbra/Prime) that dont use these parts/can't be crafted , as well as adding in a handful of sentinels. Almost all of them share the exact same 3 icons for Systems/Chassis/Neroptics, and lets not get into weapons sharing the icons for Barrels, Stocks, Receivers, Handles, Pouches, lower/upper limbs, strings, grips, blades, links and so on . . .

    I can understand that avarage players can tell at a quick glance that they got a part for either a weapon or a frame etc, but once they are in your inventory, or if you didnt pay attention to the reward screen for a brief moment you may not be able to tell what you got, and the only way to find out is to go into your inventory and manually hover over each item individually (if item labels are still off).

    I find when helping new players very early on, they dont understand that they can actually build frames etc, because they only see the boss as "Oh look, it's a boss" and dont even notice that they get a part of a frame that can be built, if you are to add to this; that item labels are hidden on the end of mission screen . . . . . . I think it will be unimmaginablly detrimental to the new player experiance, making them think that they have to pay platinum for every weapon/frame in the game and would immediatly be put off the game forever after their first day.

    These latter items (frame/weapon parts) are the items that players find most important to be able to distinguish between, yet sharing these hundereds, if not thousands of items across only 2 dozen or so icons is why I feel that Item Labels are one of the most important parts of a LOOTER SHOOTER, and should be turned on as default and ALWAYS shown at the end of a mission screen.

    • Like 2
  5. Or give the diffrent houses distinctivly diffrent shapes, rather than a 2x2 pixel icon on the borders of the images like so:

    unknown.png

                    Lavan                                   Vidar                                                 Zetki

  6. 7 hours ago, Greiztoph said:

    For the love of god, let us get rid of that annoying thing entirely, or gives us the option to shut him up unless he is actually required to speak, he takes up so much space to say absolutely nothing, and it repeats so often it is #*!%ing mind numbing. 

     

    Escape > Options > Audio > Ordis Volume.

    They already did this a couple of years back.

    • Like 1
  7. Yeah, the node is avaiable for 30mins once evry 2hr45 - 2hr55 mins it seems, and yes, the Capture/Forma/Ephemera all seem to share the same drop condition, so you will get one of these from the cache, with the captura scene seemingly being the highest. I've ran 100+ missions and only seen 1 rare cache, friends have ran around the same and seen none.

    Running this mission this way for the ephemera/captura is understandable, but it should not have to be run this way for the Umbral Forma as well.

  8. The trouble with hainvg Umbral Forma in these rare caches is that it insentivizes players to NOT complete or properly play the Sentient Ship missions, but instead just abort & retry, leaving public parties on this node a bit of a cluster-f***.

    Changing the aquisition method of the Umbral Forma to having it as around a 5% chance upon completing the Sentient Ship annomoly mission, would give players a bit more of a less RNG based reward while still not being too easy to get, as you would still be limited to 1-2 runs the 30 minute window that the ship is avaliable, insentivizing players to play the mission fully/properly.

    Leaving the Ephemera in the rare cache IMO is a perfectly valid place to have a rare cosmetic such as that, but with players wanting/needing potentially hundereds of Umbral Formas to fully maximise all frames & wepaons to be able to combat the sentients (especially for upcoming "The New War"), having them in a cache that seems to be a <2% chance to appear, with a low drop rate from said cache, from a mission thats only available around every 3 hours is too much RNG for this kind of an item.

    • Like 4
  9. Pressing "Y" when viewing/editing your apperance completely randoimises every aspect of your frame, including stance, skin, colours, attachments, syndanas and regalia.

    There is no way to remove this keybind and it is totally unneeded as there is a "Randomize" button at the bottom that you can manually click for the same effect.

  10. 1) We need enemies to drop energy orbs at a decent rate like in archwing missions or give archwings a better energy/sec regen. (maybe make Energy Siphon 0.6energy/sec (Doubed for Archwings))? Having only enough energy for 1-2 abilities every few minutes just makes playing the game mode in archwing a lot less fun overall.

    2) Throwing my 2 cents into the "revert back to hitscan" or at least give +100-200% more flight speed than what we have now. Especiially Fluctus, as it stands enemies can fly faster than the fluctus's projectiles meaning its pretyy much impossible to shoot them with that weapon.

    3) Add Experimental Archwing mode back. The experimental mode was Awesome in the grineer Asteroid tilesets since they were big open spaces, but a bit more annoying in the cramped coridoors of the corupus tilesets. Now that we have huge maps (20kmx20km ish??) the full degree of movement from experimental mode would have been in its element here . . . no idea who's idea it was to remove it, but; bad decission.

    4) "Balance" enemy armour on the new ships. 

    5) lower the recast on "Blink" by about 0.4 - 0.5 seconds. I can perfectly understand why it was nerfed as it was broken, but as it stands now, spending 2-5 minutes traveling in a  straight line towards an objective in missions is only just berable right now as emperian is new content, but after 5missions? 50 missions? 500missions? It will definatly cause the gamemode to become severely hated over time.

    These are the main issues I feel that need to be looked into as a prioroty.

    • Like 2
  11. 23 minutes ago, Cortanis said:

    On top of that, we apparently gain no XP for our own ship progressions in gear unless we're the host. Why? If we're participating in the mission, our own ship's gear should get at least SOME XP off this. As it stands thanks to this system and the broken way match making is being handled, I have yet to gain ANY progression to my ship's gear and only to the mods that I've acquired joining other people. Progression for the mods has been a fight all on its own as people are continually deciding to call it quits instead of doing missions back to back.

    You should get intrinsics for doing missions even when not the host. go to Profile > Intrinsics. You can spend your points you have earned there on upgrading your ship.

  12. I will say that Enemeis are INSANELY overpowered. Enemeis locking on and firing homing rockets that 1-shot you even though you are invisible with a fully leveled up and modded for max health+armour archwing, 4,000m away and the enemeis are only lvl20, that should be a big fat no-no.

    Theres no difficulty in adding mobs that 1shot you from 4,000 meteres away with huge AoE splash damage rocktes that are imposssible to dodge (the splash seems to be around the same size of an Amesha's bubble with range mods on it), its just not fun. You need to rebalance the ENTIRE enemy arsenal for fighting archwings or make the mods that add more health/armour etc more potent for achhwings and give them better sttas. Our archwings are pretty much flying paper bags with a bullseye painted on the side of them at this point no matter how well you can mod them.

  13. 19 minutes ago, 000l000 said:

    Two additional things though:

    6. Loots. Looting with Archwings (and now RJ) has always been nightmarish, maps are way too big to notice every single drop, especially since enemies aren't dropping loots upon death but only upon destruction (thus we have to wait until final explosion and follow the dying ship to get a loot or not....). I don't even think that attraction would help much since maps are huge and brighter lights on loots won't solve one thing - We definitely have more important things to do than looking for hidden loots everywhere. You never solved that in archwing missions so please, fix it now.

     

    I;d say they have looked into this as it seems if 1 person pick up the loot, everyone gets it picked up, so you dont have to have everyone scrabling around looking for loot, just 1 oerson needs to pick it up, so 1 member with an Itzal per squad will be enough IMO.

  14. Trying to interact withthe arsenal in the Railjack as soon as I joined a friends groupm, after skipping the cutscene, I get this: unknown.png

     

    Cannot escape, change gear, open menus etc, only option is to Alt+F4

     

    Also, entering the seat of a grineer ship just as its self destructing kicked me out of the ship in warframe mode, not archwing mode, and I fell to the floor?

    unknown.png?width=1513&height=851

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