Teitaka
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Posts
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Posts posted by Teitaka
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Before Update 24(Fortuna) a Miter with the [Neutralising justice] augment could shoot at nullifier bubbles and pop them while the projectile would still travel forward. However, ever since update 24 Miter blades with the augment on just bounce off nullifier bubbles, they still pop them, but then the projectile will just bounce off in random directions.
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Same here, Host gets the full 3k at final stage, everyone else only gets 475 at last stage for a total of 1k per run if we restart the bounty from Outposts.
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The whole UI since 'The Sacrifice' needs a bit of TLC in my opinion. Many players are still complaining that it is not as clear as the old UI. Here are a couple of suggestions.
Relic Screen update:
Separate the rewards into separate rows for their rarity and colour coordinate the colour of their text to the standard Bronze/Silver/Gold based on their rarity (as has been standard in Warframe for a long time).
Personally, I preferred the old larger tabs between Lith/Meso/Neo/Axi relics, but standardising the tabs is fine.
Basic UI TLC:
DO NOT grayscale the icons as it makes the UI looks very bland and makes everything look the same. Also, show Forma count & mastered item icons on their icon overviews as we used to have previously as can be seen in the top 2 rows in this example, it makes the UI a lot more appealing.
Also, turn item labels on by default. Having so many icons be the same (Systems, Chassis, Barrels, Stocks, Receivers etc), and only knowing what they are till you hover over them (unless players find the "item Label" toggle in the options that many casual players may not find) can be very confusing for both veterans and new players alike.
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Plains remastered moved my Loc-Pin . . . . .
. . . . 320m in the air, impossible to interact with and remove.
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Not sure if intentional or just an oversight. but the relic you get for completing the Earth>Mars junction is a Lith A2, which is supposed to be vaulted.
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Tried this out, it seems to work fine. It is ADDATIVE, meaning it does NOT scale with other range mods, it ADDS to base. Multiplicative would multiply the base range after other mods affect the base).
You may be misinformed on maiming strike. It adds "+90% Crit Hit", NOT "+90% Crit chance" meaning it adds a flat +90% to the base crit chance, which is why other mods like Blood rush seem so powerful when combined with it, as they are working off the new base crit chance which would be 95% on slide attacks in Scoliac's case.
The Scoliac has around 5.5m range at base, with this mod I seemed to get around 6.5m range after getting status procs, which would seem about right (if base is 5.5m then with this mod you would get 6.325m range).
Most people don't fully understand how Range% affects melee weapons, as it is not very well explained in the game. If this mod adds 30% range, it adds that 30% to the total circumference of your atatck, which is given by increasing the diameter by 15% (15% in front and 15% behind you, total 30%), which is why when I use my Scoliac, with +165% Primed Reach, +149.1% Riven and +30% Spring Loaded Blade (344.1% total) I have around 16m range and not 24½m range.
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A small, but needed addition to "Melee Revisit: Phase 2"
- TLDR: We need to be able to automatically chain 'charge attacks' just by holding down the melee button "E".
As it currently stands, spamming the melee attack button (quick-melee) or just 'spin-2-win' both still outweigh any combos or charge attacks that can currently be performed. The loss in your attack speed by performing a charge attack, or trying to perform a combo is an overall net-loss in your damage output, as well as fewer status procs potentially affecting an enemy, which any learned melee user knows severely hampers your damage output from "Condition Overload"'s multipliers. With the addition of new 'mods' such as 'Amalgam Organ shatter' performing these charge attacks now often requires the player to be able to time his/her charge attack to within around 0.25 of a second, making this either insanely difficult or insanely lucky to accomplish, for what is essentially often, not even a damage increase.
By allowing players to simply hold down the "E" key to charge attack, and having all followup charge attacks happen automatically as long as the key is continuously held, it will give players much more control over performing these attacks, which will, in turn, give players a lot more options for specific melee actions within the new melee system with relative ease.
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Ah, so it wasn't on my end. thanks for letting us know 😄
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My Loc-pin placed down around 5m off the ground, meaning I cannot interact with it. Any way to fix this as I would like to edit/delete it.
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Gild an item . . . . So I need to spend plat on more weapon/MOA slots just to gild one and throw it away . . .
Use 3 Forma . . . One week after double Affinity when most people have just finished Formaing every new weapon/frame that was just released in the game. So basically, now I need to forma something just for the sake of formaing it . . . This challenge should come out the week that they are releasing new weapons/frames as a lot of people will have already forma'd every item in the game, and making them forma something 'just for the sake of it' is demeaning.
Kill 1,500 enemies is a Weekly elite challenge !?!? WTF this is common for most 20min survival/defense missions etc, this should not be an Elite weekly but more like a daily . . .
Kill the Profit Taker with clan/Friends . . . I'm in two minds about this one. On one hand, I can see this along the lines of "If you don't have access to it then its something you need to work towards being able to do, you haven't played enough to partake in this challenge". On the other hand, all I see is "Well no matter how hard of a challenge it is, DE are time-gating new players behind month-long reputation grinds just to unlock, so it's impossible to grind/farm towards this week no matter how much they try" This challenge should be replaced with "Kill the exploiter orb" during fracture weeks.
The rest are fine
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In my opinion, the most prefered way (and possibly the easiest way) to fix this mod would be to slightly alter the way the mod works. Change it to something along the lines of "When melee weapon is drawn, enemies within 15m target you instead of allies", having it active while you are in melee stance, not just when blocking. Since melee 2.999nine97 you automatically block now, if you are wanting to taunt enemies within range it should be active 24/7 not just when blocking.
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Also make it so that every race that you have completed adds +100 to your maximum possible combo score, meaning once you have compleated all 22 races, your maximum possible combo would go from 3k to 5.2k, giving players a reason to do all of the races (and making the daily grind a little easier).
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When changing weapons, looking at the base stats of the Kripath/Keewar zaws that you are about to equip does not show its base Viral damage.
As seen here, it shows the Keewar Zaw that I am about to equip as if it has 0 Viral, only once equipped does it show the numbers of its base Viral damage.
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Once you try to equip/change/remove an arcane on a Zaw, Kitgun or Warfame, pressing right click is locked to the arcane slot, removing the arcane and not the mod you right click on.
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The new Tatsu great katana is missing the "Holster Style" customisation options to change its XYZ positions.
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The "Guardian Derision" mod requires the player to be blocking to taunt nearby enemies, but trying to block now activates "Aim mode" with guns all the time.
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Once players reach Rank30 in the standing, further ranks (every 10k standing) will only reward wolf credits, so I think we may need to play through a full season to start seeing how well the latter part of this systems plays out for those of us who will be doing all the challenges.
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The new Nightwave system has a good concept but has very poor execution. Here is how I feel that this system could be improved upon:
1) Remove Wolf Credits as 'Milestone' rewards
2) Change the WEEKLY/DAILY challenges and make all of the challenges 10x DAILY MISSIONS. Make the missions less trivial checklist things like "use a glyph" or "scan 25 targets" etc, and make them full missions like "Complete Europa - Paimon" and "Complete a Bounty in Cetus" etc.
3) Have all the missions reward the player with 1,000 standing and several Wolf Credits each (I'd say around 4-5 wolf credits per mission) this means you get around 40-50 credits a day if you do all missions.
4) Once reaching Milestone 24 (which would be maxxed after removing wolf marks as milestones) each level thereafter would no longer be prestiged as is currently planned, with each level rewarding players with bonus Wolf Credits, but with the player staying at maximum rank obtaining the credits by doing the daily missions.
5) Add Umbra Forma to the offerings for around 300 Wolf Marks. With there being 57 frames, (30+ frames if you discount frames that have a prime variant), with most veterans wanting at least 1 umbral forma on each frame, if not 2 on some frames, at this current rate, it is going to take around 90 months (7½ YEARS) to add 1 Umbra forma to each frame. Since these forma can only be obtained at the rate of 1 per season (10-12 weeks) this is an absurdly long time for players to obtain these items. By making them cost around 300 credits, it would mean that the most dedicated players could obtain 3-4 per season if they do not buy any other items, which is a much more reasonable rate.
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Just now, mikakor said:
you hear it from your radio, where there is usually grineer chat.
Ahh, that thing that's usually turned off because it repeats the same 4-5 lines over & over 😄 Thanks 🙂
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How do you get this monologue? I didn't get it and I'm up to date on all questlines etc.
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Can't say I've screenshotted my pools, but I too have gone out and managed to get over 100x Thyst's without a single Hesperon drop. Hesperon is indeed the rarest resource out in the Valis ATM, I can attest to that.
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+1 Also cannot log in.
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The update just now broke some hairstyles
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There is a Kubrodon trail that can start on the far left side of the map on top of the cave as seen here:
However, after starting to track the animal, no footprints appear, there is no destination or anything else that appears.
Also finding Call points out of map:
and Scat in water, so starting to find the tracks impossible:
Why not just add a store system?
in General
Posted
Also, if DE add a store like auction house, people would just start dumping EVERY prime part etc they have on there, and in a matter of an hour or so, pretty much EVERY tradable prime part in the game would beocme worth 1-7 plat (1p for 15 ducat items, 3p for 45 ducat and 7p for any rare parts (100 ducats)) with no exceptions, ruining the games economy.