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TheClasher0990

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  1. Currently making my own spreadsheet for weapons, frames, companions, and mods. I was adding the drop rate chances from each enemy to that mod and I come across names that were either taken out a long time ago or just don't have drop tables for these mods period like Verd-Ie and Primm, Hunhow and Erra, even the Old J3 Golem and Nervos, etc. It seems like a waste of space if they aren't able to kill in the game now. As well some enemies have 2 drop rates for a mod, so it's pretty weird. The Terra Attack Drone and Terra Shield Osprey both have 2 tables for the same mods. But, having pretty much every enemy in the game drop the same couple mods is absolutely absurd just to put in when there is over 600 of them. I'm not saying it's bad but the Warframe drop tables seem a bit funky for this.
  2. Awesome, I haven't done much with these types of weapons yet so and didn't see another topic that was similar. Thank you for the information.
  3. I saw that Ergo Glast has the Tenet Agendus for 60% Magnetic but the good question is if I bought that, I could switch the element to toxic once it came around. Would hate to spend the 40 Holokeys for that and no be able to switch up the element.
  4. I saw that Ergo Glast has the Tenet Agendus for 60% Magnetic but the good question is if I bought that, I could switch the element to toxic once it came around. Would hate to spend the 40 Holokeys for that and no be able to switch up the element.
  5. Not sure what other gear is missing from the Codex but I know that the Prisma Lenz isn't in the player profile codex or the orbiter station codex. Should be offering XP for MR but can't tell if it's max or have it in my inv unless I go to my arsenal to look. I was hoping to make a spreadsheet for myself to find out where each weapon is located so I can grind them all up for MR but seems the codex has been outdated for some reason when they don't add some in a big update like a prime access or storyline. If it's not to much of a hassle, hope to see the list updated to show what gives MR or not on the codex.
  6. Just casually playing Duviri circuit and it either happens when we end finish the mission and move on to another round or have a host migration after a survival mission, it just gets stuck on the screen until I finish playing. Has the survival time staying at 5 minutes but show the ruptures left, enemies left, etc. Love the concept of the bug and wish to see something like this in the future but wondering if I'm not the only one having this little bug and any plans to have it looked at in the future.
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