(PSN)DesecratedFlame
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Posts posted by (PSN)DesecratedFlame
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1 minute ago, Pixues said:
Not removing.
But manually detonating please.
This. How many stealth spy missions failed because of a syndicate explosion?
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22 minutes ago, xRufus7x said:
You don't need to micromanage unless you are doing 5. Max two on same side pick third on same side and passively level opposite side.
I have Steel Meridian and Red Veil maxed
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8 minutes ago, xRufus7x said:
Equipping a sigil isn't really all that tedious unless you are hardcore into fashion frame. Also I'm not sure if people understand this but DE doesn't want us sitting on thousands of keys.
I wasn't talking about that. I was talking about micromanaging to try to keep up more than two syndicates and searching for medallions.
9 minutes ago, xRufus7x said:Also I'm not sure if people understand this but DE doesn't want us sitting on thousands of keys.
So let people exchange 10 of one type of key for the same type a tier higher, and stop putting all the good parts on a single key. If you don't want me to have 1000 unused T1S keys then start putting good gear on them instead of shoving it all in T3S Rotation C.
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53 minutes ago, xRufus7x said:
Quantity over luck. If you have your syndicates maxed when a new prime is released that is 20 relic packs before you even get to syndicate medallions. Stockpiling medallions is essentially the new key stockpiling. Standard gain will then get you another pack and a half a day, assuming you aren't collecting medallions or doing the daily missions, Another 2 ish if you are running them without collecting medallions and more if you are.
Which is just even more tedium and grind over the last system. Under the old system, I could stockpile keys just by playing the game. I play Warframe for the speed and the combat, not a slow scavenger hunt. At the very least DE should make the medallions, supply caches, and special crates have a different icon on the map if you are using something like loot radar.
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3 hours ago, lodoubt said:
I mean, there is a point to be made that the long delayed Nightmare JV will be a better test of prowess, since you actually MUST kill the enemies that turn up.
I think DE has a notion that there's no market for challenging single player content, what with all the quests save for maybe Inaros and Limbo being ludicrously easy even solo. I'd like to see another side quest along the lines of those that is very clearly meant to separate the heroes from the scrubs, and has a solo requirement.
But to make a habit of doing this would be a waste of effort IMO. People would just get upset over the difficulty for something they feel entitled to access, and anything set at a difficulty such that say, only 5-10% of Warframe players can manage it would still be trivial to 2% of the players, who are simply that much more powerful. Furthermore, unless it is a sortie-esque thing (Which are repetitive and we're very well schooled in dealing with), the content is then immediately expended and you've occupied those players for all of like, 2 or 3 hours, after a few thousand man-hours of devwork.
Consider that having every primed mod at max is a staple of build videos, yet is not even remotely representative of the player base.I don't think people should be forced to solo them. I just think going solo should be an option.
See: Destiny's Raids, for the most part
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4 hours ago, Artek94 said:
making a mistake of comparing Tigris Prime to Kohm
Considering HOW long ago kohm was introduced and nerfed i think DE simply dont even remember it exists .
I am comparing it to the Kohm because the Kohm is a shotgun and used to be one of the best weapons in the game.
That does make it better; it just strengthens the argument that power creep is real.
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4 minutes ago, Artek94 said:
-snip-
Look, I don't recall all the actual numbers for the Kohm, but my point is simply this:
It used to be good. They nerfed it into the ground. Then they released the Tigris Prime with ridiculous stats that blew he Kohm out of the water, and they let you skip the MR requires for it if you paid real money. Ergo, power creep (and P2W) in WF is real.
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18 minutes ago, Artek94 said:
"like a machine gun". A metaphor.
Actually, that would be a simile.
It's you. Do you even know that at full rev every single shot takes something like 12 ammo? I don't mean that "like a machine gun" it fires fast and so ammo is used up quickly. I mean it literally uses like 12 ammo for every shot. Imagine if the Soma P only had 200 ammo, and if you held the trigger down, it would use 12 of those 200 ammo for every bullet it fired.
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8 minutes ago, Artek94 said:
Kohm uses ammo like a machine gun
Like I said, look up how it uses ammo. No automatic rifle functions in that way, at least none that I am aware of. Making it rifle ammo would not fix the issue.
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2 minutes ago, Neptlude said:
same... its an actual crush... .- .
Assuming it CCs them for a few seconds too, it could be useful for weapons with AoE or Punchthrough too.
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28 minutes ago, Artek94 said:
So is every full-auto assault rifle ever.
No. My Soma P is very ammo efficient. Also, look up how the ammo works on it(Kohm).
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26 minutes ago, Neptlude said:
Crush actually crush enemies into a single point infront of mag `-`
This is the only one I really like.
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18 minutes ago, Dreddeth said:
That's rich coming from the guy who wants Warframe to have infinite ammo balanced by doubling load times, so that Warframe can be more "arcadey" like Earth Defense Force.
And you think it should be more like DmC. What's your point?
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7 minutes ago, Artek94 said:
Tigris is a one-shot shotgun, Kohm is full auto. It's quiet viable if moded for fire rate and status. The only change it badly needs however is to consume rifle ammo instead of a shotgun.
Kohm used to be one of the best weapons in the game. Now it is garbage because it blows its entire load of ammo near instantly. TP on the other hand, has ridiculous stats and is ridiculously ammo efficient.
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Just sell them. Exilus slots are mostly useless. The only way I would consider putting them on every frame is if they costed zero energy,
Reg slot = negative
exi slot = neutral
aura slot = positive
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58 minutes ago, Artek94 said:
That's called power creep - a common occurance in games with power progression
Power creep is not necesserily bad, it becomes bad when it renders older gear useless and worthless diminishing the work that players put into it. But as far as i'm concerned - that's not the case in Warframe. .
My Kohm is basically worthless, but my TP does like 20k slash damage and has over 95% status chance.
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They just need to give a free WF slot every 5 MR levels.
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3 hours ago, lodoubt said:
OP, how many times have you successfully run Nightmare Law of Retribution?
Are you allowed to solo it yet?
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Making you use new stuff is how DE makes money.
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1 minute ago, Icpmcp said:
wut
He is mad that the mods shut down and issue warning points for threads that call out bad things for being bad and DE for seemingly no longer listening to the community. He wants people to start speaking out about it.
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Why do they constantly nerf frames before giving them a premium skin? (e.g. Ash, Saryn, Trinity) It seems like they would get more sales if they didn't.
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43 minutes ago, Genesis7000 said:
Every time a frame gets a rework there are so many people who say: "It´s useless now!" But what is their problem all reworks add a different playstyle to the frame, so why can´t they just say i don´t like it anymore. I may have this opinion because i liked the reworks.
I don't say it for all of them, just the ones that it is true about. For example: Frost rework was good, Nekros rework made him worse but still usable, Mag rework made her useless.
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12 hours ago, ChargeBeam said:
RNG is not fair and never will be. Thus is its nature.
RNG is fair by it's nature, that's why people do thinks like flipping coins or rolling dice to make decisions. What's unfair is weighted dice, and that's what DE is doing.
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3 hours ago, Irorone said:
One endless relic run consumes potentially endless relics which took an endless amount of time to farm by comparison to "keys". On top of that you have to run around grabbing ten maguffins for EVERY SINGLE ONE of those relics regardless of mode.
This.
[DE]: Can We Please Remove Syndicate AoE Explosions?
in Weapons
Posted
It does, or at least did, if it damaged them but didn't do enough damage to kill them.