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ZxpferTH

Hunter
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Posts posted by ZxpferTH

  1. Yes atleast it give me an idea about player mr 15+ probably has much better gear&mod than mr 5 player 

     

    Even mr5 have a god skill it doesnt matter if they just shooting pea at the enemy....

     

    Which is unlikely in wf since wf is based on heavy grinding and mostly gear/mod independent no matter how skill you are 

  2. another valid point

     

     

    No, they are actually really good.  You can stack them up to x4 effectiveness per cosmetic and you can stack one bonus on both cosmetics for x8 effectiveness.

     

    For example, Arcane Strike becomes 20% chance for a 40% attack speed boost for 24 seconds.  That's better than berserker.

     

    You don't even try it don't you?

     

    My guardian syandana proc like hell but they just reset the old one not stack it

     

    tR5gd7C.jpg

     

    The same thing with arcane awakening it just reset the timer I'm pretty sure it won't work like that

     

    LJT2lfm.jpg

  3. Like title pm me price or in-game

     

    i will ignore ridiculous price

     

    or your arcane avenger x1 for my arcane trickery

     

    or your arcane avenger x2 for my arcane guardian

  4. If u plan to trade there only some arcane the worth using it "worth" i mean it better than other arcane not mean it viable at all most of them are just minor & suck really bad make arcane helm effect to apply on syandana or the other helm would be much better choice then those horrible grind&time wall

     

    if u got something like

     

    Arcane Avenger: ON DAMAGE: 3.5% chance for a +0.1 % CRITICAL CHANCE for 2 secon

    Arcane Barrier: ON DAMAGED: 1% chance to instantly restore all shields

    Arcane Healing: +10% chance to resist a Radiation damage effect

    Arcane Ice: +10% chance to resist a Heat damage effect  

    Acane Nullifier: +10% Chance To Stop Magnetic Proc

     

    Who the hell gonna trade for this S#&$ty

     

    also inb4 stupid argument you don't have to......

  5. Well let me count

     

    Chroma i done it in a day since i rush those chroma part but build frost , ember , volt , saryn in the same time 

     

    Simaris Almost fully upgrade in a day too

     

    Raid after finish the first run now can finish them in 20 minute or less

     

    Yeah pretty much nothing left for me now just wait fking 23 hour for doing raid again since i don't like pvp in this game awkward and weirdo

     

    Also Warframe it not MMO it third person shooter / Co-op

     

    MMO is a multiplayer which is capable of supporting large numbers of players simultaneously which is not the case here

  6. Sorry to say that even if i agree but your opinion most likely won't reach DE

     

    I think de are no longer listening to the community or even read our feedback anymore they probably feel like our feedback are garbage or something otherwise  they wouldn't start stealth nerf thing in the past update and try to get away with lame excuse

     

    Game developers who constantly run away from their mounting self-created problems

  7. you imply that there is anything to do other than farm in warframe. Warframe has no goal. you can farm infinitly. As long as I can get 100 soma barrels, then I will get 100 soma barrels. then I will sell it for plat and buy the things that you can only get with plat.

     

    Pretty much this i just stack them more to make $$$ later when am low on plat

     

    And like this guy said it like there is anything to do beside farming also i can enjoy other game while this game has been hit my big stealth nerf like this and when am come back i still have plenty of core/resource/things left for me to use it

  8. Yeah endless grindwalls and those rush thing temptation at every corner
     
    Also there some nice quote here
     

    Dear DE, I'm sure you're not even gonna read this, so I'll be liberal with my terms. Your handling of this game is sliding downhill because you have zero idea what you want this game to be and what you want players to do here. It is your design (or lack thereof) that rewards mindless macro-farming more than actually playing the game. It is your design that makes Panthera weaker than its prerequisites.

     

    I bought a full bundle for Chroma, because I knew trying to farm all the new things will just cause me extreme frustration, and I was right. I leveled the mediocre Ripkas to never touch them again, because a weapon with such a low damage needs a crit build, and crit build with 0.8 attack speed isn't gonna work. I knew that the moment I looked at its stats, I got the mastery and forgot about it. And then I looked at what was required to build it and my jaw dropped, because if I actually sacrificed everything it required only to get what Ripkas are right now, I'd probably uninstall this game right then and there, despite hundreds of hours and dollars I spent in/on it.

     

    It is your design that makes 3 of 6 syndicate weapons DoA, 2 of those 3 permanently, and 1 requiring serious buffs, while other 2 were worth the effort, and the final one being so ungodly owerpowered that it immediately made every other secondary in the game obsolete. Community knew this within hours of the weapons going live, yet you, that should have known that when the weapons still existed only on paper take weeks to do something about it. And when you do get down to addressing this issue, you just nerf the said weapon into the ground, without bothering to playtest how long it will last.

     

    It is by your design that reputation gains were so ridiculously minuscle, that people had to invent Viver farm. It is because you didn't try to YOURSELF go and farm the damn rep to realize how much time you'd need to take the rep to full, and then buy the rewards with it.

     

    It is by your lack of competent game designers that there is no relation between how much a weapon costs, how hard it is to acquire and what its maximum potential is. If you were designing WoW, players would require Shadowmourne to craft Cruel Barb, RFK drops would rival those of BWD, and WoW would close down in its first year.

     

    It is because you have no concepts like (even hidden) item level, which would determine its stat budget, which would then allow you to properly distribute stats according to stat weight. It's not hard to balance ALL weapons in a game that basically has just a single tier of content (and thank God), where there are no new "expansions" that bring new tiers of gear that make all existing gear obsolete. But you're not even trying. Neither by careful planning nor by playtesting, because we still have weapons like Supra in this game, which is a usability nightmare, having a full spectrum of inconvenience problems, from ammo consumption and reload speed to projectile travel time and recoil. And it's a clan weapon, which requires a lot of things to build

     

    Did any of you try to max all Primed and otherwise level 10 mods with cores and credits you farmed yourself? Did any of you try to farm all the cores to max System Reroute, and then feel the 27.5% efficiency you got was worth it? I know the answer, of course. And therein lies the problem.

     

    Your programming quality is far from perfect, your design framework in nonexistent, the most rewarding activity in this game is grinding, and instead of creating new ways to acquire what we need most, which is credits and cores, you nerf frames weapons and abilities that could ease the grind.

     

    Spy 2.0 was a step in a right direction. Introducing a completely nonsense "must be aware" mechanic for Cal's ultimate is 10 steps in the wrong direction. It's a non-solution to a non-problem. And I'm already feeling reluctant to come to forums, because you're gonna listen to people that don't like Chroma's hat, but not to people that want this game to reward playing it instead of grinding.

     

    And right now I'm absolutely not optimistic about the future of this game, because if last year was any indication, we're just gonna get more bugs, more nerfs, more controversies, more disconnected game modes and more weapons that cost an arm and a leg and aren't worth the electricity that was wasted while coding them.

     

    Oh, but thanks for Chroma. Despite lazy visuals, low-res textures, infested aesthetic marketed as a "dragon" and frustrating farming requirements that include bugged bosses, he's a well designed frame and the least disastrous thing about U16.

     
  9. Dear DE, I'm sure you're not even gonna read this, so I'll be liberal with my terms. Your handling of this game is sliding downhill because you have zero idea what you want this game to be and what you want players to do here. It is your design (or lack thereof) that rewards mindless macro-farming more than actually playing the game. It is your design that makes Panthera weaker than its prerequisites.

     

    I bought a full bundle for Chroma, because I knew trying to farm all the new things will just cause me extreme frustration, and I was right. I leveled the mediocre Ripkas to never touch them again, because a weapon with such a low damage needs a crit build, and crit build with 0.8 attack speed isn't gonna work. I knew that the moment I looked at its stats, I got the mastery and forgot about it. And then I looked at what was required to build it and my jaw dropped, because if I actually sacrificed everything it required only to get what Ripkas are right now, I'd probably uninstall this game right then and there, despite hundreds of hours and dollars I spent in/on it.

     

    It is your design that makes 3 of 6 syndicate weapons DoA, 2 of those 3 permanently, and 1 requiring serious buffs, while other 2 were worth the effort, and the final one being so ungodly owerpowered that it immediately made every other secondary in the game obsolete. Community knew this within hours of the weapons going live, yet you, that should have known that when the weapons still existed only on paper take weeks to do something about it. And when you do get down to addressing this issue, you just nerf the said weapon into the ground, without bothering to playtest how long it will last.

     

    It is by your design that reputation gains were so ridiculously minuscle, that people had to invent Viver farm. It is because you didn't try to YOURSELF go and farm the damn rep to realize how much time you'd need to take the rep to full, and then buy the rewards with it.

     

    It is by your lack of competent game designers that there is no relation between how much a weapon costs, how hard it is to acquire and what its maximum potential is. If you were designing WoW, players would require Shadowmourne to craft Cruel Barb, RFK drops would rival those of BWD, and WoW would close down in its first year.

     

    It is because you have no concepts like (even hidden) item level, which would determine its stat budget, which would then allow you to properly distribute stats according to stat weight. It's not hard to balance ALL weapons in a game that basically has just a single tier of content (and thank God), where there are no new "expansions" that bring new tiers of gear that make all existing gear obsolete. But you're not even trying. Neither by careful planning nor by playtesting, because we still have weapons like Supra in this game, which is a usability nightmare, having a full spectrum of inconvenience problems, from ammo consumption and reload speed to projectile travel time and recoil. And it's a clan weapon, which requires a lot of things to build

     

    Did any of you try to max all Primed and otherwise level 10 mods with cores and credits you farmed yourself? Did any of you try to farm all the cores to max System Reroute, and then feel the 27.5% efficiency you got was worth it? I know the answer, of course. And therein lies the problem.

     

    Your programming quality is far from perfect, your design framework in nonexistent, the most rewarding activity in this game is grinding, and instead of creating new ways to acquire what we need most, which is credits and cores, you nerf frames weapons and abilities that could ease the grind.

     

    Spy 2.0 was a step in a right direction. Introducing a completely nonsense "must be aware" mechanic for Cal's ultimate is 10 steps in the wrong direction. It's a non-solution to a non-problem. And I'm already feeling reluctant to come to forums, because you're gonna listen to people that don't like Chroma's hat, but not to people that want this game to reward playing it instead of grinding.

     

    And right now I'm absolutely not optimistic about the future of this game, because if last year was any indication, we're just gonna get more bugs, more nerfs, more controversies, more disconnected game modes and more weapons that cost an arm and a leg and aren't worth the electricity that was wasted while coding them.

     

    Oh, but thanks for Chroma. Despite lazy visuals, low-res textures, infested aesthetic marketed as a "dragon" and frustrating farming requirements that include bugged bosses, he's a well designed frame and the least disastrous thing about U16.

     

    Whoa dude spot on

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