Firetempest
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Posts posted by Firetempest
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Same problem.
Ready to claim, "unknown error"
3 weapon slots available.
I can only imagine the latest patch broke it while it was building.
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Darkness and new baddies are only momentarily scary. Then you remember you have the firepower of a small nation with super powers.
Scariness is taking away your power. Just like Ice missions make you more cautious because your shields suck.
Being scared is not always POP OUT BOO! creatures either, but seeing something you know you cant stop.
This would be perfect for a secondary mission objective: Survive.
After completing the main objective, one of the large rooms can activate this mission.
Lotus: "I detect something ahead... this is wrong... im lo..s.i.. tact"
All the doors in the room lock. The lights flicker and spark, A howling rummble is heard. The red locked door across the room starts getting hammered from the opposite side. A massive plated infected breaks into the room.
As you ditch it getting though the door it ripped open, it will randomly break into any future room your in.
Its invicible and will just wreck the place and destroy all the lights in its wake.
To allow some mistakes and not make it instant death, an attack on a weak point can stumble it and slow it down. Yet every time you use that, it becomes more resilient to it tell you cant stop it at all.
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I think planet completion should add more of a reward for any, ftp or supporter, as an achievment.
Like a skin overlay, or a color pallet.
Frame slots and weapon slots could be rewarded for special event alerts announced by DE for like holidays.
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I would imagine Infested true bio areas would be like original C&C Tiberium infected plant life.
http://lovelanguageminiatures.6sided.net/files/2011/06/Blossom-Trees.jpg
Jetting gaseous fumes and tentacle roots.
Something you can interact with (like slicing the trunk and having the main body create a path over a ravine with no side walls.)
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It seems to be a % of body damage before shields go up. With center blasts with my strun, It dosnt seem to let me overkill.
So its:
Leg
Body 90%
Leg
Body 80%
Leg
Body 70%
But I got my rhino parts so meh.
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Its also pretty annoying to have the same name used between pet and frame mods and they are mixed together while alphabetic as well.
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yeah, had plenty of the zero quantity rewards. I was lucky today and got a fusion core for the daily... a "common" (no number) fusion core with 10 empty ranks. Basicly I guess the base item ID all other fusion cores are based on. Woooo
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They were only able to smuggle the gun into jail with one extra bullet... where do you think they hide them?
They save that bullet for when that ship thats carrying them gets infested.
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I rather have special additions to random tiles that make use of a specific frames power.
Like excaliburs jump so that suit can hit a button to bring down a lift for the other players for an additional path.
Or reinforced glass that a banshees sonic boom can only crack.
Or a molten stream in a refinery can be stoped with Frosts Freeze.
Loose rock that Rhino can charge though.
Ember to burn away infection to unlock a chest room.
Stuff like that all over so a group can say "oh hey, we have a rhino in this group, cool, break that wall"
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My biggest problem with the A.I. is how illogical their method of detecting you is.
Which could be solved if they added more stealth mods like seeing vision cones like metal gear radar.
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Why cant I see the whole solar overview without leaving a group? Its a huge pain when the game sends you back to the last planet you made progression in even though it wasnt the last planet you played in group. Then you have to navigate the planet maps to get to Saturn from Mars or the like.
You can also click on missions though Alert mission statement windows. Like for alerts in Uranus, you can close the alert window AND choose Mab at the same time. Who wants to accidently choose a rescue mission? blech.
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Ive killed well over 300 in a single mercury mission because of the broke spawn mechanics running between the last few tiles to farm. Spawn back concept is fine overall, yet they should really only allow so many "reserves" to spawn per room and afterward once reserves are depleted, no more should spawn. These reserve numbers could be increased on mission level.
Also I see box hiding as a exploit and will likely be fixed for infection to eventually get to you. So relying on that manuver and thinking the spawn isnt a issue will likely get a rude awakening when they tweak infected to climb and you just ran through 4 rooms and have a small army on your heels.
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They should really do somthing about the price of guaranteed drops.
Lessen the reward for lower missions, and increase end tier mission rewards.
Just boosting credits everywhere would then require more price changes to mod fusion, foundry, and market. We should not want inflation and having a bunch of zeros to our credit amount mean less and less.
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With mods being so core to the game, it would be nice with more model alteration. And I wouldnt expect to see them all reprsented like armor piercing, but some of them would be nice.
Elemental damage. (would need to be a lot more subtle than the melee effects)
Mag capacity
Multi shot
+% damage
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I've never witnessed it take cover other than squating in bad locations. It half follows where you have been, if it actually stays behind cover it was lovely happenstance. While I would be taking cover, 9 out of 10 it will be standing in the middle of the hallway. Its also fantasic when it gets caught in objects (not just stairs). Or when the AI completely breaks and just sits there unresponsive http://i.imgur.com/yzRnMoH.jpg
I think relying on AI though the length of the map is not worth the effort to someday get it marginally right. If it can mirror sprint, basic jump, and activations like ziplines in step of a player the devs dont have to worry as much about confining it to the gentle downward slope map tile sets like the spaceship to get the AI home.
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Who has ever liked a escort mission in any game when you are at the mercy of the AI.
Just get rid of AI for the prisoner following you. Just make it mirror every step behind the one who unlocks the door. And Make it detatch from a player if it gets staggered in an attack or if you perform wall manuvers. Basicly a (hold X to hold prisoners hand). When detatched, he or she can just sit there and cower because thats how useful they will ever be: A data card pick-up.
Slows the pacing of the game by moving too slowly and getting tied up in objects like boxes.
Frustration from the AI being unable to intelligently defend themselves (being never) or move intelligently.
Pigeonholes what environments can be used.
In the great history of games, when was escorting AI ever looked forward too as a game mission?
There are no good escort missions. If it was done well at all, like RE4, ICO... thats all I can think of really. You have some direct control over this useless mound of flesh.
For Those Of You Who Missed It...
in General Discussion
Posted
*recolors suit black and red* Hey, I'm Darph Bobo.