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NightmareLordSi

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  1. While playing Zariman missions (and previously, but less frequently other missions) the host leaving (happens about every second or third game) ends the mission with no rewards given to the remaining players, sometimes "teleports" back to Chrysalith or even navigation. Sometimes the host migration takes a long time (couple of minutes) and if you switch to another process the game crashes altogether. The bug described happens on other missions as well, however they are more frequently observed when farming Voidplume Pinions as a lot of players just leave when killing the angel, leaving others to wait a long time at the loading screen and then getting no mission rewards. If you want to check "last mission results" the tab doesn't even exist. This behavior is currently encouraged as it means that if you leave early you have a higher chance of receiving resources than waiting around to be "booted" from the host session and getting no resources after loading screen. The bug might be associated with Zariman because of player behavior, however it may be linked to other parts of the game as well. A short-term solution would be to dissuade the host from leaving (via resources not being given if leaving after completing the event, as it negatively affects other players), but the long-term solution would be fixing host migrations in general. The process takes a long time and it's been so for years. Wouldn't it be possible to just delegate the party host to another player without having to temporarily "leave" the mission for a loading screen? I don't know how the netcode is implemented in Warframe but I feel like it shouldn't be an impossible task to implement socket reconnecting to another host without (much) interruption, as it's been done in games such a Halo 2. Another solution would be using a secure local store for game resources and having it sync with Warframe servers without having to finish the mission if an error occurs which "boots" you from the mission. Love the game, but the grind is tough and getting 0 resources 50% of the time feels like an additional unjust punishment.
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