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DefectiveMagus

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Posts posted by DefectiveMagus

  1. fixed the profile icon.Also:

    • "All my wares come from the Void. Perhaps you'll get to visit sometime."

    Really? you found a glyph of you in the void?...right next to the gear shaped like your hat?...Maybe they hade a huge sale right at Baro crap o factory AKA "void"

    Do you just find those things laying around or do they pay you to help them get rid of all the crap thats picking dust in the void?

  2. I have bought every  single thing that  Baro Ki'Teer ever brought.I have his profile icon,his color palette,3 of his capes,sigil in the shape of his head,his arrow skin,him as a noggle,all the sentinel accessories with his shape,armor for the kubrow in his shape,his emblem,kavat armor,all the armor pieces for the warframe in his shape,his sugatra i mean for f*cks sake i even have earpiece in the shape of his head :crylaugh:

    So yeah...i think i might be a little bit too obsessive of my Baro Ki'Teer  senpai...:inlove:

    But you can never have too much bling.Im not complaining when i walk around with my prisma excalibur with all the prisma accessories on him and a prisma sigil and emblem along with my prisma gorgon,mara detron and prisma dual cleavers...oh and also my fellow conpanion prisma shade with his prisma accessories.:cool:

     

     

    :laugh::laugh::laugh:

     

  3. 1 hour ago, AbhijitSM said:

    I dont see why they cant make it like Argon Scope. It refreshes your duration for critical chance if you keep landing headshots. That imo is truely rewarding you for skill. I was really surprised after seeing the stats on my riven (+259% dmg + 134% puncture) that the Dual Toxocyst despite of being a strong weapon has a "strong" riven disposition which means that very less people are using it. And the reason for it is the mechanic is really hard to pull off in missions with the recoil & low fire rate of the weapon. Sure it is easy to display it in the simulacrum but when you are amidst the chaos & rain of bullets in an actual mission you put yourself in a very risky position of dying quickly in an attempt to gain headshots every 6 secs. Moreover the 6 secs may sound good in lower level missions but when you go higher those 6 secs are too less to kill many enemies during the buff.

    Either they should make it refresh on successful headshots or atleast increase the buff duration for it to 10-12 secs. Just my opinion.   

    Yeah exactly what i was saying.You need to stay focused since the recoil is big meaning you will have to wait for the next shot,and there will always be enemies either shooting at you or running from behind.

  4. 3 minutes ago, Arcainyx said:

    So something like:  You score a headshot.  If the buff is not active that headshot creates the buff with a duration of 6 seconds  If you get a headshot while the buff is active the duration of the buff refreshes to 6 seconds.  Otherwise the buff goes away after it reaches 6 seconds.

    The next step would be to hear from DE.  There could be a lot of reasons why the buff wasn't implemented this way or there could be a lot of reasons why they wouldn't want to change it to this.

    Well if it stays the same as now and just makes it to refresh the buff than it would be too good i guess.That might be the reason why it isnt like that.Because now when you get a buff you can easily score headshots since you have barely any recoil and high fire rate and 6 sec is i guess a bit too much for a head shot interval? Thats probably the reason why the buff doesnt refresh.It would be too good and too easy to keep it up.

  5. 1 hour ago, Helljack84 said:

    The issue isn't constant headshots, it's just the fact that you can't maintain the buff. Which leads to kind of annoying on/off gameplay.

    You get punished with bad firerate, high recoil, meh magsize and reload forever if you've got bad aim but only get six seconds until you start the minigame again for good aim.

    Reward constant good aiming instead of headshot minigame followed by spamfest every six seconds.

    Your suggestion seems fine. Stacking the buff (heck, even at 5 seconds max it'd be fine) also seems like an interesting mechanic.

     

    Exactly,it should be more like you being able to constanty headshot in a short period of time meaning you have the buff on.And not like curently "oh you got a headshot,here have some fun for 6 seconds" xD 

  6. 3 minutes ago, PrVonTuckIII said:

    In terms of your complaints, on how it is difficult to maintain headshots, I suppose that's the point. It's supposed to be challenging to maintain, so that players are rewarded for actually aiming,rather than spraying everywhere.

    I do understand that,but the few recent games i played with it most of the times my times just run past me blasting everything they see leaving nothing to me xD 

    Or the enemy turn their backs toward me or constantly move for no reason making it really hard to score headshots because usually more enemies would be coming from behind you.

    So far great runs were when i had volt to stun them with shock and snipe them from a distance but even than the enemies either die to my team mates or i cant find them in my sight.

  7. recently i have gotten a riven for the Dual Toxocyst which brought me back to it.

    This will be part rant and part build ideas.

    First of all rant.

    I love how the Dual Toxocyst have a special playstyle to them,a unique gimmick.The problem is the up side for the down side is not enough,it is hard to score a headshot in all of the chaos that is happening and when you do you better use those seconds with the buff visely.It would be great if the buff could be refreshed on successful headshot hits,but than it might get really good cause after the first hit you would just easily keep getting headshots.So when i have in mind,the instead of a flat boost at the first shot,it could be instead the same as berserk.You would gradually build up the buff and than you will have to sustain it and max by constanlty hitting headshots.What i mean is,the buff duration would be shorter than curently and the buff would have 3 stacks,each would give +50% fire rate and -33% recoil,meaning after 3 buff stacks you would have the same buff as now except you would gradully have to get to there but when you get there you could sustain it as long as there are enemies.

    Also why dont we have more guns like this? With a great + side and a great - side.Like the opticor,like this (and i cant remember any more curently),they bring a lot more time to have fun with the gun since you need to see what works best and how it fits your playstyle,unlike the rest of the guns where you get serration,split chamber etc. and you shoot everything easily.

    So hope we get more guns like this in the future.

    Now for the build.I have gotten a riven with  ~120% crit chance,~70% toxic dmg and ~100% multishot.Is this good for a riven with strong disposition? and i might be able to make it into a crit weapon,with this and the crit mod it has around 20-25% crit change so a solid crit chance for a weapon that has a lot of dmg per bullet,ive also put primed heated charge so it deals a lot of gas dmg and has ~80% status chance so a great gun overall...if you can hit headshots every 5-6 second consistently.

     

    Hope i didnt make too much grammar mistakes and would like to hear your opinion on it.We need less weapons like the tonkor and soma and more like this :D 

  8. 1 hour ago, Hypernaut1 said:

    At this point I hope she's a badly designed frame so I'm not listening to pop music tunes every other mission.

    Only thing that would be better id if one of her powers made enemies break out into coordinated dance moves like in that Michael Jackson Moonwalker game

    I am surprised to say the least seeing that people are actually angry about the bard frame? Like seriously? I cant wait to get the frame and be creative with the music! :D i dont even care if the abilities are pretty much useless im just glad that the frame will be very unique and not like the others "press 4 to kill" i love having unique playstyle to the frames and being able to be more creative.

    And YES a dance ability for the enemy xD just cause.

    And why would you like to make it all serious? I mean it cant be fun if its strict and serious.

    This will be a great thing to play around and have a blast,cant wait for it to get released.

  9. 32 minutes ago, (PS4)WINDMILEYNO said:

    Everyone enjoys the idea of palpatine hands. They are fun. In reality, if DE implemented it, itd be about as useful as chromas electrical version, but if it looked cool, thatd be a plus.

    I would say not to worry about trying to make the sheild have anything to do with rng, even if you feel someone will say the idea is over powered. DE is going to have to come out with an augment for sheild eventually, and this could be it.

    I feel the passive could be better, if it charged up faster, only depleted on powers and melee attacks.

    And speed would help if it would help fill up the static charge faster, possibly even if you werent on the ground, as long as speed was active, static charge would build up.

    when i think of volt i think of the electric alien from ben 10 xD.That the more static charge he has the more powerful he is.I know it sounds the same as nidus but volt is a battery and the more electricity he can build up the stronger and quicker he can be.

    latest?cb=20100407190517

    With the design behind nidus a lot more different and unique ideas come to mind with other frames as well.Since now nidus is just above everyone else just cause of his specific infected meter that grands him all kind of buffs and is really interesting to play.I would like volt to be like that,constant action and button spamming i guess,but you would be running around super charge electrocuting everything xD 

  10. Recently i have started playing volt a lot.I started my warframe experience with volt and played him a lot at the start.

    Only recently i have re discovered him picking dust in my arsenal and thought of giving him a try after picking up capacitance augment.

    So after a lot of playing sorties,kuva siphons,void fissure missions i got a few ideas developing in my head for volt overall.

    First of all my idea of volt and how i love to play him is similar to nidus,more about using your warframe powers and having a specific play style to that frame than just picking up soma,tonkor etc. and shooting everything.

    augment ideas:

    For his first ability:

    Augment that lets him channel it dealing more DPS over time as he channels longer.You would look like a sith lord :D 

    for his shield ability:

    the shield goes on his body surounding him in a electric shell.All attacks(melee) and shots fired will have bonus electric dmg to them and the shield would have A CHANCE to deflect a bullet,or it could have a chance to zap a enemy like chromas effigy.actually now that i think about it,that wouldnt change a lot from what you can curentlly do...

    for his speed ability:

    When at full static charge the ability would be turned on and used minimal energy per sec or no energy at all.

    I would love to make volt useful and active in all level difficulties(meaning it would scale like nidus) his passive the static charge could be further improved and have it be similar to niduses infected charges except you would get the static charge up faster and when you would use your abilites the charge would drain slowly buffing your dmg and speed.

    So the static charge would be like a battery,could have a battery icon on the HUD that fiils up as you run and do parkour and would make you run quicker and reload faster the more you had it,and when you use your abilities they would drain the battery charge and use your energy giving you more dmg.

    These are all just quick ideas that poped into my head after playing volt for quite some time now,i would just love to be able to solely play him without the need for guns,to be able to play more actively constantly doing something.

    I hope you read it at and feel free to tell your opinion,i would love to hear what other people think.

     

  11. 8 hours ago, TotallyLagging said:

    wait wait wait wait I thought Brakk has faint disposition and will have +60% stats at best like Marelok but this is insane

     

    Keep it, the -32% crit damage is already offset by the +213% damage and 149% crit chance. It's not like you're gonna actively aim for headshots with a Brakk anyway.

    well its not that hard to aim for the head really.Once you get that close you are going to hit the head anyway xD and the only problem with it is that its weak against high lvl grineers because of armor but everything else dies in one clit.Maybe i dont add the damage mod and crit chance mod on but put on status mods for corrosive,the problem is its hard to calculate and see which is the mst optimal configuration cause of the rivens.

  12. Second day in a row i get a riven! whaaaat? :D 

    20170110211819_1_zpslierj56c.jpg

    the challege was a bit weird,since it had more to do with everything else than with secondaries,but newermind.

    This is what i got:

    20170110214247_1_zpso7gupuc5.jpg

    And i was like "hooolllly shiiiieeettt! xD"

    i dont really know if you need any more dmg on the brakk but i guess it wont hurt :P

    Also yeah the -crit dmg sucks but with hollow point and this you get for 2 mod slots and 27 mod capacity:

    +198.2% Damage

    +149.1% Critical Chance

    +27.4% Critical Damage

    Which i think is insane for a already strong secondary xD and with the 2 primed crit dmg and chance mods you get around ~80% chance and ~4.5 crit dmg so you could possibly go above 100% chance with hydraulic crosshairs?

    I dont know yet,all i know is ima forma the S#&$ out of it now and add every possible crit mod!

    Is it good or not? IF i were to sell it how much could i get?

    Note its V polarity and its for MR 10 so its not all that far and has no rolls yet so extra points for that.

  13. i thought the fligth  speed really makes it fly quickly so you can snipe with the spear on longer ranges and cause of the +dmg to grineer it would make it really strong against the grineer since the +dmg is dealth at the end of all the dmg calculation so its better than just pure +dmg,and the gun is meant for vs grineer i guess? i mean you wont use it vs the infested cause of the slow fire rate and maybe against the corpus

  14. After months of playing sorties and getting 2k endo,4k endo,lens,lens,greater lens and so on xD i have finally got a riven mod.Mission was kill 17 enemies without touching the floor,ez just took nidus to a infested defense and hoped around like a bunny on crack.

    And what i got is this:

    javlok_zps62mj3bsw.jpg

    I have tested it out,during primary fire its barely noticable but with the secondary trow the spear goes twice the lenght and barely drops since it goes twice as quick.

    But i personally dont really like waisting a riven stat on faster flight speed,but i dont know how everybody else feels about that.And this is the first time in like 5 riven mods i got that when i unveiled it i actually got decent stats on it.

    So im wondering if i should reroll it or try to sell it? I am not a big fan of the spear thing but with these stats vs the grineer it absolutely destroys so i guess it could be sortie viable.

  15. Selling a penta riven mod for 500 plat.

    It hasnt been rerolled and i am selling in UNRANKED,this is only for preview.

    If after a longer period of time i do not manage to sell it i will adjust its price.Because as far as i see the riven marketplace is really chaotic and its hard to determine a price.

    Penta%20riven_zpssqlue8ly.jpg

  16. Just imagine it...What a happy little world we would live in.
    There wouldn't be no early access crap,companies would make games with their passion carefully,not to fill their wallets,they would listen to the community,talk with it...
    Ahhhhh....daydreaming i guess.

     

    Just wanted to say a big thanks to DE for being there and going with warframe! :D 

     

    I am really hoping that warframe lasts forever cause i dont want to lose this game in the big see of fish xD.

    But seriously,currently i cant think of a single company that has worked so fairly and carefully with their game and their community,and to have constant updates,fixes (just the amount of fixes and how quick they come is just unbelievable),and a fair business model.
    So thanks again for it i guess and keep at it! :D 

  17. 3 minutes ago, tommor said:

    Of those 11 runs i never got 4x same items but 70% of them were common drop items.

    well great.Maybe as i said DE put the chances really low for the new stuff so people would buy them :D doesnt sound so unreasonable 

  18. 11 minutes ago, tommor said:

    Its not a bug, took me 11 Neo N3 radiant runs to get Nekros Systems.

    Im not talking about if its hard or not to get nekros systems,its probably hard and i get it that you need to spend a lot of relics to get it.Im talking about getting the same common part all 4 of us twice in a row from a relic that drops 6 different items.
    And they probably nerfed the chances on any of the new primes,so people cant get them quickly without prime access

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