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(XBOX)Dark Kire

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Everything posted by (XBOX)Dark Kire

  1. On the plains of Eidolon while playing Mesa. Players can encounter a bug that renders the augment mod Waltz useless. It occurs whenever the host migrates. It seems to just deactivate the augment. This makes it feel as if it is just not equipped in the mods, you are unable to move, or roll as normal with the Waltz mod equipped.
  2. So there's a few more bugs. Not sure if it's entirely due to xbox or not. I haven't tested on my pc, switch, or Playstation accounts yet. Anyways, here we go. In Duviri. You can encounter many different bugs whenever someone enters the undercroft and you're unable to willingly go into the portal before the match begins. Should it pull you into the loading area before the mission area with all the platforms and you enter your operator, then you may be unable to enter your warframe again. Also, it can not be your operator. It may just be the duviri version of the drifter. This makes the quest there very difficult as there's no dash and you have to try to rely on your horse for anything higher than a drifter can jump. Also most enemies instantly knock you off your horse here. You may also encounter an interesting bug by being unwillingly pulled in the same as before where you get stuck in that loading area forcing any team you may have to complete the mission without you. If you are alone, you have to abandon mission. There's also a bug that is happening inside and outside of duviri causing the drifter/ operator to be invisible, or unable to see after transference. On duviri there seems to be a glitch with your Kaithe where when you're moving trying to mount your Kaithe, it will simply spawn and you will not mount it. Should you continue without manually mounting the Kaithe, it will teleport you back onto the Kaithe at random time intervals. Furthest I've seen is about 380 meters away, with *Fleet Footed* activated. There's a glitch where feeding maw will not spawn fish. In Duviri circuit as of today, some enemies may appear on the minimap as having "giant red arrows" as indicators. These enemies appear to be standard enemies no different than any other. There's also a bug that can make the void cascade "indicator bubble" 🫧 the one that shows filling as you collect orbs can be either stuck on you for the remainder of your duviri experience, or it can randomly appear at times, such as the wyrm fight. Not sure if this one is intended or not, but killing the Wyrm dialog can appear to say its Bombastine.
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