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Void_Smasher

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Posts posted by Void_Smasher

  1. Альтернативное решение

    В данном случае потребуется доработка интерфейса со стороны DE.

    Запретить наложение лэйблов параметров на значения ограничив область отображения лейбла.

    Если лейбл длиннее отведённого ему пространства то он скроллится влево-вправо позволяя прочесть содержимое.

    • Like 1
  2. Место возникновения проблемы

    Секция параметров оружия ближнего боя. Отображается на различных экранах при выборе и редактировании оружия.

    Проблема

    Слово "Slam" - весьма короткое в английском языка переводится как "Удар По Земле" в русском языке, что существенно длиннее оригинала. Таким образом, одна из строк оказалась настолько длинной, что наложилась на показатели оружия сделав их трудно читаемыми.

    Проблему вызывает строка

    • Радиальный Урон Удара По Земле

    В оригинале

    • Slam Radial Damage

    Проблема видна наглядно. Воспроизводится всегда.

    YJtWvum.jpg

    Предлагаемое решение

    Добавить аббревиатуру УПЗ, для этого потребуется поменять строки следующим образом:

    • Радиальный Урон УПЗ
    • Радиус Удара По Земле
    • Удар По Земле (УПЗ)

    Строка "Удар По Земле" достаточно короткая чтобы уместить аббревиатуру, таким образом будет представлена расшифровка аббревиатуры. Плюс можно дать дополнительную расшифровку во всплывающем окне при наведении на параметр "Радиальный Урон УПЗ".

    Строка "Радиус Удара По Земле" не нуждается в сокращении - её можно оставить как есть.

    Немного прискорбно что из-за алфавитного порядка строка "Удар По Земле" идёт последней и расшифровка аббревиатуры подаётся в конце, но за-то эта строка всегда присутствует.

    Сама по себе аббревиатура УПЗ звучит конечно так себе, но это будет явно лучше чем то, что есть сейчас и вполне понятно.

    • Like 1
  3. Flying platforms are absolutely awesome! Seriously!

    But this one appears too early (Stage 2), so guys working with ... er.. air?

    PvV5I8H.jpg

    Also. Please. No. PLEASE!!! Allow us to fly on this platform, which appears from the very beginning of dry dock.

    8AIOD08.jpg

  4. Pyrana Prime not switching to dual fire mode.

    When the condition is met ethereal Pyrana Prime properly spawns in off hand, but face to the floor and fires to the floor during animation.

    Happens: always.

    Fixes by switching to another weapon and back to Pyrana Prime again while ethereal Pyrana Prime is active.

    TUQCxz4.jpg

  5. In 25.7 recalculations were done and objects now normally cost 1 capacity instead of 3. That's nice.

    Total decoration capacity was also recalculated (divided by 3). But it seems that Inspiration Hall now have less capacity than before 25.7.

    Any way, dear DE, please increase decoration capacity of Inspiration Hall minimum by 100 more objects or even 200.

    This is a huge room, but my current project already hit maximum number of objects. Me sad.

  6. 1 hour ago, Rinkata_Prime said:
    1. Wukong sometime performs a looooong looooong slaaaaaaaam aaaaaaanimaaaaaaaaaatioooooon. It happens very often, just play 5 waves on any defence mission and try to perform ground slam attacks with his staff. Happens when performing slam attack from top level of Hydron defence mission down to platform below where defence object is, but also happens in other areas of this mission while attacking from higher levels. And looks like I have to be a host to reproduce this bug.

    I made a video which explains how to reproduce staff slam animation bug with 100% chance.

     

    1. Wukong sometime performs a looooong looooong slaaaaaaaam aaaaaaanimaaaaaaaaaatioooooon. It happens very often, just play 5 waves on any defence mission and try to perform ground slam attacks with his staff. Happens when performing slam attack from top level of Hydron defence mission down to platform below where defence object is, but also happens in other areas of this mission while attacking from higher levels. And looks like I have to be a host to reproduce this bug.
    2. Wukong's clone doesn't use melee range and instead of attacking at maximum melee range, he is trying to get closer and loses his attack time. So combination where I am shooting and he is doing melee is not viable. Tested with Primed Reach in staff setup.
    3. Wukong's combo with block + forward + melee is very confusing. Sometime it works, sometime just doing block + melee combo instead. I thought melee 3.0 will be more controlable, where I can plan and do attacks instead of fighting with my controls.
    4. Wukong's clone staff "flag visual effect" getting offshape after playing with clone for sometime (a minute or so will be enough). I am using Primed Reach in staff setup.
    5. Titania melee in bee form is not working at all.
    6. And please do finally a fix for Primed Fever Strike effect color. If this is the only "elemental" mod installed there will be old green visual effect on a weapon which ignores my color setup.
  7. This happens when Primed Fever Strike is the only elemental mod installed.

    HfcLdwJ.jpg

    In the image above you can clearly see what color was chosen by me and what color of the effect in reality.

    By the way, the blade "mewan" has an ugly status effect shape, which starts abruptly from the middle of the blade.

    QVL4BNe.jpg

    So... Dear DE, please fix this. I like my Mewan blade so much, but... 😞

  8. New melee is nice but, when I have melee weapon active and carring something (mobile defence data for example) and then right click to aim - data dropped to the ground, because of rifle in my hands. Can it autoswitch to a pistol instead of just dropping an item to the ground?

  9. 1 minute ago, BETAOPTICS said:

    Why? Psychic bolts have never been good even for 25 energy, and DE removing the ability and moving Nyx Chaos (current 3rd) to replace her second Psychic Bolts (current 2nd) and then giving her a completely new 3rd in the form of a debuff to the enemy is much more compelling for her overall kit. Besides those of us on the Design Council are already mulling over what her new 3rd could be doing.

    Hm... Huh. Well if they decided that sort of changes I am ok with that.

  10. 7 minutes ago, VanFanel1980mx said:

    You could say the same about a lot of first and second abilities, Nezha's projectile is 2, as you mentioned, Zephyr's, Nyx, etc.

    Yes but according to warframes listed above Nezha is out of line, same as Nyx. But DE working on Nyx now, not Nezha.

  11. First, sorry for my bad English, I'll try to do my best.

    So, dear DE. I heard you've working on Nyx. I have to ask you one thing. Only one. Sincerely.

    Switch places of first and second abilities. Make Psychic Bolts being the FIRST Nyx ability. Make me love Nyx, eh?

    I am asking because Nyx SECOND ability is the same as Ash FIRST abilty and the same as Atlas FIRST ability and the same as Banshee FIRST ability and the same as Ember FIRST ability and the same as Excalibur FIRST ability and the same as Frost FIRST ability and the same as Gara FIRST ability and the same as Hydroid FIRST ability and the same as Inaros first ability and the same as Khora FIRST ability and the same as Mag FIRST ability and the same as Necros FIRST ability and the same as Oberon FIRST ability and the same as Rhino FIRST ability and the same as Saryn FIRST ability and the same as Vauban FIRST ability and the same as Volt FIRST ability and even the same as Zephyr FIRST ability - which is warframe's main SPAM attack. So, please, put Nyx in line with boys and girls listed above.

    And of course it'll be great if you make Psychic Bolts a little bit more powerfull, because it is too harmless now. Even Oberon can do more damage and radiation effect.

  12. On 2018-05-31 at 2:58 PM, OoKeNnEtHoO said:

    It's a bug.

    Not sure if it is due to connections or what though.

    Only happened to me once recently when in a PUG team with one other guy.

    It is because of Eidolons bad mood. He shows his disregret to players this way. 😄

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