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Glitch_Kitten
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Posts
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Posts posted by Glitch_Kitten
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Just now, xXx_mtv_xXx said:
Come on, we already have all these cheesy weapons and CC abilities that make even the Trials a joke. I get it, your like and want more easy mode. I don't.
QoL Convenience and easy are not the same thing, picking up loot manually doesn't make the game more difficult, it slows down the pace of a relatively fast paced game. Also, there is no need to degrade me simply for voicing my opinion on the matter when I have in no way whatsoever provoked you.
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Just remove the vacuum as a mod entirely and make it a passive of every warframe, loot is a core part of warframe and having something as simple and desirable as a vacuum restricted to any of the sentinels is limiting the players.
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honestly, it should just be a passive ability every Warframe has, considering how loot is a core staple of the game and assigning something as useful and desired as a vacuum to a sentinel or in this case a mod, is just unnecessarily limiting the player base. If everyone uses carrier because of its vacuum, then everyone will just use the vacuum aura mod instead of the others, because that was exactly what they were doing before.
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15 minutes ago, Egg_Chen said:
Maybe the knockdown could apply to every enemy as the wave spreads?
what if also, as an enemy dies, its explosion it emits knocks downs enemies that arent killed
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Incredible suggestions that I couldn't have said better
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So I found out you can tweak the position of weapons with their holster styles, then these happened:
The Tenno ways are intriguing yet intricate.
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Good luck with your future projects bub, shame to see someone with such investment into the game go but, that's life eh?
id as the name says: Glitch_Kitten
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9 minutes ago, Dante123pl said:
https://docs.google.com/spreadsheets/d/1ll5DTuO4wBwiQVJgiO3vuszf1auJA-fM5fLLG1ZB0FQ/edit#gid=0
its not 100% accurate but the result is around that number
thanks, I'll tinker around with this
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10 minutes ago, ashrah said:
replace vigor with rage and intesity with maxed blind rage.... and exilus with power drift....power on chroma is very important....also if u can afford buy arcane guardian and arcane grace
thank you but i didn't ask for build advice, and I'm happy with what I've got
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So after much procrastination and several bouts of existential angst, I finally decided to give Chroma a try, Five forma later and my build is finally done however there's one problem, I'm an artist, not a mathematician.
Here's my build:
I have all this plus a max rank arcane guardian.
Can I ask someone to calculate what my Chroma's EHP would be with elemental ward and vex armour active on both a fire and ice build, as well as with a proc of arcane guardian, thank you!
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tf2 and warframe had a rough one night stand
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Brilliant and gold
Holds secrets of Orokin
Tenno weep in awe
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26 minutes ago, EDYinnit said:
As far as I know, it was never fixed from the complete travesty we were left with when they "fixed" continuous weapons supercharging it, despite the "Mag Rework Feedback" thread pointing out the problems.
The damage absorption into DoT doesn't work properly at all. It works at 1/25th the intended rate on continuous weapons now ('fixed'!), and absolutely ignores Multishot/Pellets and Crits, making just about anything work significantly less than it should.
It works perfectly fine with other weapon types, maybe not to the extent of the interaction between the bubble and a beam weapon, but it can still achieve massive DoT and a ludicrous radial explosion
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well, it absorbs your damage and multiplies it, blocks projectiles and does affect anemies and eventually explodes and can do millions of damage so, it's still pretty useful
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What's the deal with polymer? It's used in a large portion of blueprints, in large quantities, yet drops very infrequently. To put this into perspective, a 40 minute run on Uranus with a Pilfering Swarm Hydroid and a Nekros yeilded only 6k polymer, will there be any plans to perhaps up its droprate or increase quantity obtained from bundles?
On the topic of resources, why are neural sensors only available on Jupiter (especially considering they're a Grineer made resource) and no where else in the solar system?
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it's a gradual pull, it's not that strong and enemies can outpace it
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you need to structure your suggestions in a more clear and concise way, I still have no clue how ability 3 works after re-reading it 5 times
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First up, I want to start off this by saying I'm in favour of the new void system and I believe it to be vastly superior to the old system for many reasons that I won't cover as that is not the purpose of this thread, so without further ado, here is my proposition:
Change the refinement system.
When the devs first started talking about the void change they said something along the lines of "After completing missions with a relic you'll get traces so you can improve your relics to get what you want". When I first heard this I thought I'd be able to choose the specific reward of the relic and boost the chances of that, so my suggestion is just that. Remove the 'exceptional' 'flawless' and 'radiant' buttons and instead replace them with a refinement button that will allow you to select which reward of the relic you'd like to have better chances to receive. To keep up grind that is Warframe's gameplay make it so you can refine the relic up to the three tiers (exceptional, flawless and radiant), each refinement costing 100 traces and at the final tier the odds will be stacked in favour of the chosen reward, perhaps 60% chance for the item you chose and 5% chance for the other rewards.
Tell me what you people think, do you agree? Are you happy with the current void relic system? What are improvements you could suggest?
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7 minutes ago, ZeroGenmu said:
Dunno why I can't use, "insert image from url" :(
try opening the image from imgur in another tab, it changes the extension to .jpeg or .png, which warframe forums will accept
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1 minute ago, (PS4)obsidiancurse said:
Boss rework.
i see now, since when?
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1 minute ago, Beggining said:
Neural Sensors also drop on Europa :) you can farm those respawnable Raptors for a high chance of Neural Sensors (though he eventually rises to level 87)
respawnable raptors on Europa? What mission?
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Just now, Aetherial_Enigma said:
I have 119 Neural sensors from doing Jupiter DS survival
alright, thanks
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Starting back in 2013 neural sensors have always been a problem for me, eventually i stocked up hundreds of morphics, raw potatoes and even neurodes, yet still to this day I have a constant 0 over my neural sensor count so I pose a few questions:
Why is (to my knowledge) Jupiter the only planet that drops neural sensors?
What is the most efficient way of farming them in their current state(aside from tossing salad V)?
and have any of you had constant issues with maintaining a decent supply of sensors?
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generally forming less powerful "bad" weapons, such as sobek, angstrum and akbronco prime and finding powerful unintended synergies, eg: saryn with max range and a sobek with acid shells, exploding 20+ grineer with 1 shot has never felt more satisfying.
So What's at Day 300?
in Players helping Players
Posted
it scales with your mr, past mr 19 its 100% to get the 'rare' rewards from it, such as boosters, resources, endo and such, still though, I'd have prefered a retroactive gain