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Glitch_Kitten

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Posts posted by Glitch_Kitten

  1. 2 hours ago, KotoKuraken said:

    It's not all that good. I've only been getting some resources, not much else. Only things I ever get good from the login is ocassionally a 3 hour boost and the 50, 100, and so on login reward

    it scales with your mr, past mr 19 its 100% to get the 'rare' rewards from it, such as boosters, resources, endo and such, still though, I'd have prefered a retroactive gain

  2. Just now, xXx_mtv_xXx said:

    Come on, we already have all these cheesy weapons and CC abilities that make even the Trials a joke. I get it, your like and want more easy mode. I don't. 

    QoL Convenience and easy are not the same thing, picking up loot manually doesn't make the game more difficult, it slows down the pace of a relatively fast paced game. Also, there is no need to degrade me simply for voicing my opinion on the matter when I have in no way whatsoever provoked you.

  3. honestly, it should just be a passive ability every Warframe has, considering how loot is a core staple of the game and assigning something as useful and desired as a vacuum to a sentinel or in this case a mod, is just unnecessarily limiting the player base. If everyone uses carrier because of its vacuum, then everyone will just use the vacuum aura mod instead of the others, because that was exactly what they were doing before.

  4. 15 minutes ago, Egg_Chen said:

    Maybe the knockdown could apply to every enemy as the wave spreads?

    what if also, as an enemy dies, its explosion it emits knocks downs enemies that arent killed

  5. So after much procrastination and several bouts of existential angst, I finally decided to give Chroma a try, Five forma later and my build is finally done however there's one problem, I'm an artist, not a mathematician.

    Here's my build: 

    6B7F5588FAA6EC9194F02FBC75ECB0FE5D57C2E7

    I have all this plus a max rank arcane guardian.

    Can I ask someone to calculate what my Chroma's EHP would be with elemental ward and vex armour active on both a fire and ice build, as well as with a proc of arcane guardian, thank you!

  6. 26 minutes ago, EDYinnit said:

    As far as I know, it was never fixed from the complete travesty we were left with when they "fixed" continuous weapons supercharging it, despite the "Mag Rework Feedback" thread pointing out the problems.

     

    The damage absorption into DoT doesn't work properly at all. It works at 1/25th the intended rate on continuous weapons now ('fixed'!), and absolutely ignores Multishot/Pellets and Crits, making just about anything work significantly less than it should.

    It works perfectly fine with other weapon types, maybe not to the extent of the interaction between the bubble and a beam weapon, but it can still achieve massive DoT and a ludicrous radial explosion

  7. What's the deal with polymer? It's used in a large portion of blueprints, in large quantities, yet drops very infrequently. To put this into perspective, a 40 minute run on Uranus with a Pilfering Swarm Hydroid and a Nekros yeilded only 6k polymer, will there be any plans to perhaps up its droprate or increase quantity obtained from bundles?

    On the topic of resources, why are neural sensors only available on Jupiter (especially considering they're a Grineer made resource) and no where else in the solar system?

  8. First up, I want to start off this by saying I'm in favour of the new void system and I believe it to be vastly superior to the old system for many reasons that I won't cover as that is not the purpose of this thread, so without further ado, here is my proposition: 

    Change the refinement system.

    When the devs first started talking about the void change they said something along the lines of "After completing missions with a relic you'll get traces so you can improve your relics to get what you want". When I first heard this I thought I'd be able to choose the specific reward of the relic and boost the chances of that, so my suggestion is just that. Remove the 'exceptional' 'flawless' and 'radiant' buttons and instead replace them with a refinement button that will allow you to select which reward of the relic you'd like to have better chances to receive. To keep up grind that is Warframe's gameplay make it so you can refine the relic up to the three tiers (exceptional, flawless and radiant), each refinement costing 100 traces and at the final tier the odds will be stacked in favour of the chosen reward, perhaps 60% chance for the item you chose and 5% chance for the other rewards.

    Tell me what you people think, do you agree? Are you happy with the current void relic system? What are improvements you could suggest?

     

  9. 7 minutes ago, ZeroGenmu said:

     

    Dunno why I can't use, "insert image from url" :(

    try opening the image from imgur in another tab, it changes the extension to .jpeg or .png, which warframe forums will accept

  10. Starting back in 2013 neural sensors have always been a problem for me, eventually i stocked up hundreds of morphics, raw potatoes and even neurodes, yet still to this day I have a constant 0 over my neural sensor count so I pose a few questions:

    Why is (to my knowledge) Jupiter the only planet that drops neural sensors?

    What is the most efficient way of farming them in their current state(aside from tossing salad V)?

    and have any of you had constant issues with maintaining a decent supply of sensors?

  11. generally forming less powerful "bad" weapons, such as sobek, angstrum and akbronco prime and finding powerful unintended synergies, eg: saryn with max range and a sobek with acid shells, exploding 20+ grineer with 1 shot has never felt more satisfying.

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