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Hammerhead_FireCaste

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Posts posted by Hammerhead_FireCaste

  1. Was scrolling through my Facebook memories and found this:

    rENTLrX.png

    Ah, the memories of downloading it and booting it up on Steam. I picked my username as a Tau reference from Warhammar 40k, and Loki did have a hammer-shaped head.

    I gave him a Firewarrior colour scheme to start with.

    40M2CQW.jpg

    I distinctly remembering that Toxic Ancients were a problem, because they didn't care about shields. Trinity became a lifesaver as there weren't many ways to restore health yet, and she became my second frame after Loki. I grinded a LOT for the Rubedo needed to get all her parts.

    It was also the time of rainbow builds. The damage meta hadn't exactly set in yet. Frames were not the million-damage-demigods they are today, so my friends and I picked what we liked, though we did lean towards heavy/Ether melee weapons because they cut through armor. The Gorgon was a beast of a weapon, it was the first one I potato'd.

    The flickering lights signalling the Stalker's arrival were legit scary, reminiscent of the F.E.A.R series. I eventually learned how to lure the Stalker into getting ganked to death by Shockwave Moa mobs, but alas there wasn't any reward yet at the time.

    fxfqwbb.jpg

    On the other hand, bugs were also no stranger to the game, and I made my first thread here about using frame abilities to overcome bugs, to a certain degree.

    While I didn't have a lot of money to buy Plat with at the time (and the game was still fairly new), I was happy to find a discount voucher on login, and bought one of the smaller plat packages for some slots.

    It's been quite a journey, and while I can't say much for the game currently, DE did give me some fond memories to cherish with friends, and I can appreciate that.

    • Like 9
  2. BNP's video summed it up perfectly.

    Those who want to leave have already left, those who are too invested in the game can't leave.

    I only came back because I like trading as a fun social outlet, thanks to Warframe Market. Plus, I like seeing pleasant reviews on my profile.

    I stopped caring about balance in a game where the damage meta will never go away because every player is a demi-god who can deal a million damage with easily-procured mods (as they have no MR restrictions unlike weapons).
     

     

    • Like 2
  3. On 2019-10-25 at 2:36 PM, (XB1)ShadowBlood89 said:

    players are already able to do this but your wanting to force every player to play like you.
    while guess what 😮 your idea removes synth charge as guess what its a damage mod.
    an yet again your wanting to change the meta of the game as its build tanky frames but also makes players HAVE to use ulitity mods.

    your honestly not thinking of the gams future as all this is doing would remove challenge from the game. but how about you go ahead an run without any power strength mods or damage mods on your weapons an run a sortie solo an see how your play style fits into that.
    you will be having to non stop duck behind objects an use tons of plates to keep alive
    then go an play any mission on earth, cause now your making every enemy on the entire game the level of earth

    Don't you tell me that I'm forcing people to play a certain way when the game itself forces players to build towards damage in modes like Sanctuary Onslaught and Sorties. Also, if I didn't think about the game's future(which has been uncertain for a while), I wouldn't even bother setting up this thread to talk about the subject.

    Exposing yourself less via cover is the norm in shooter games, even games without a sticky cover system. Back in the day, players had to actually be careful when fighting infested, because toxin damage could kill them quickly, making Trinity players important, to quote one example. Trinity herself also requires some cover as she's not infallible. That kind of gameplay is certainly more fun compared to walking into a room and pressing a button to nuke everything in sight like the carefree near-immortal fourth-ability-spam space ninjas that we are. No cover needed, no caution needed, outside of certain prompts such as Eidolon energy spikes and ROFLyst beams.


    ~~~


    It's pretty obvious that the damage meta has been running for so long that the thought of removing damage mods would cause the entire system to crumble inwards, hence merely trying to have a discussion on the subject is difficult. While some of the responses here are sensible and useful (which I am grateful for), it's obvious that the game is not ready for either just yet.

  4. 16 hours ago, (XB1)ShadowBlood89 said:

    so remove all damage moddablity an only have elemental status utility moddablity
    as that is what your asking
    more so your requesting to remove speed nova, radial disarm loki an many other CC an buffing builds cause of removing overextended

     

    ok o_O by this your saying you want elemental mods to change portion of physical damage on a weapon to that elemental, while having physical damage mods turn a portion of the elemental damage into physical damage.
    Cause what this does is make modding more complex an weaken a weapon very much so with your stage 1 idea.
    Along with making general gameplay harder cause we cant deal more damage cause your wanting to nerf damage 

     

     

    ya its called make every planet have the same level cap cause of stage 1 an 2 already nerfed everything an so now there is no real progression in the game at all.
    as at this rate why not nerf health, shield an armor too as with these changes your shifting the entire games builds to kill it before it kills you to make every frame into a tanky bullet sponge so we dont die.

     

     

    how can your ideas make any weapon obsolete as like i said before your idea is to nerf everything not into the ground but 10 thousand feet under ground.

    the modding system of the game is all about CHOICE an learning from trail an error what is good an what is bad.
    game metas are there cause alot of people go towards that after while but not everyone will build a frame or weapon the same cause they want to focus on certain aspects of a frame.
    all of your ideas are about shifting the meta from what it is now to who can play the game the safest

    Actually, on the note of Overextended, you're right. I forgot its use on Speed Novas and Loki's Radia Disarm. We can leave that in as it helps with CC.

    If by "making modding more complex" you mean "I can't proc every single element in the Origin system with my one weapon", then probably. Pick and choose what types of status effects you'd like to inflict with your set of weapons. Existing elemental weapons (Cyanex, Battactor, Glaxion, etc) can be built to proc more elements while the physical weapons can be built to inflict more Slash/take down shields/etc. That way, it takes a combination of weapons to prepare for a variety of situations or enemy types, not just one.

    Well, Stage 3 is pretty much just scaling back the game around the lower damage output. Health and armour can be adjusted where needed, but it doesn't have to be so drastic. Some players want challenge, right? This could be the challenge they're looking for. Maybe they can't run and gun or do a million damage like they used to do. On the bullet sponge note, traditional shooter stuff like taking cover or exposing yourself as little as possible may become more relevant (and by extension, defensive frames like Frost, or support-oriented builds may also become more relevant).

    You mentioned CHOICE, right? Removing damage and multishot mods would free up quite a bit of space for other mods to take their place, and this is where the trial and error takes
    place. Some prefer reload speed to increase DPS. I use less of Reload Speed because I have Synth mods. While they are not as efficient as faster-reloading weapons, I like the idea of running empty on my gun, then taking out my melee weapon to slash a few enemies, then switch back to my reloaded gun. The fluidity of it goes well with the quick swap between melee and primary/secondary weapons. It's not efficient DPS, but I care not for efficiency. It's just how I play the game.

  5. 10 hours ago, bad4youLT said:

    And nothing will change , we all will still cater to damage , damage will always be meta and what we will do next ? remove next set of mods wich provide us best and when agian and agian untill we left with out mods at all ?

    Cant people see this is a pointless argument .

     

    2 hours ago, (XB1)Skiller115 said:

    You ever had an idea that sounded really good to you but the moment you tell someone else they immediately can tell how your idea is bad in every conceivable way possible?

    That's about what this thread feels like.

    Pointless or bad as it may be, I'd rather at least attempt to change things than just blatantly accept our Serration & Heavy Caliber overlords.

    6 hours ago, (PS4)Derio23 said:

    So basically what you are asking for is a huge nerf to damage across the board which would also require a complete rework of content as well due to the lower damage output. Also several warframes/weapons that depend on those mods will also suffer tremendously unless a content rework is done.

    By "several", you mean "every" ? Damage mods always go in before status or critical mods. That's how it has always been, regardless of the build.
     

    4 hours ago, ShortCat said:

    This examples are 100% true, in case there are direct DPS boosts available. The model presented in this topic revolves around (almost) no direct DPS boosts, so that recoil reduction would be a valid way to improve weapon's performace. You argue from the standpoint of the current mod system, not from the standpoint suggested by OP. Your arguments show exactly why utility mods are valued so little in presence of plenty direct damage options.

    Yea, I already mentioned it with an example and presented one reason why those mods do not work, right here...

     

    It is obvious, that you cannot remove mandatory mods entirely. However, if each piece of gear has its own set of mandatory mods, which vary from each other, as a result total number of used and valued mods should rise. Build diversity should rise.

    Thanks for your input. Great to see at least some players willing to get in on the discussion. While build diversity is "different ways to kill your opponents", at least it's more interesting than just slapping flat damage increase mods on weapons. For example, Motus and Aero Mods are rather situational. They require some effort in getting their bonuses to trigger, and that's the idea.

  6. With the Weapon Exilus slot in the recent Devstream, it seems like the damage vs QoL debate, while existing for a long time, is now coming to a header.

    When I first started playing in 2013, I saw the mod system as a way of kitting out weapons and frames to one's liking. The concept of a "meta" didn't really exist for me as I was happy to just kill enemies. I think it's time we went back to that perspective of the mod system, and put choice back into players' hands.

    The following suggestions are based on the assumption that one of the factors affecting the balance of enemies and the game itself are balanced around the damage output of weapons and warframes. It's not a perfect assumption, but you get the rough idea of it.

    So, here it is, the possible suggestions for moving away from a damage meta, towards a quality-of-life meta.

    Stage 1: Removing Must-pick Parameters

    1. Remove the following parameters from the mod system and Riven dispositions:

    - Damage (Serration, Hornet Strike, Augur Pact, Heavy Caliber, etc).

    - Ability Strength (Intensity, Blind Rage, Transient Fortitude, Overextended etc).

    - Multishot mods (Hell's Chamber, Vigilante Armaments).

    Focus nodes like Madurai's Phoenix Talons & Phoenix Spirit will probably need to be changed to something else as well.

    Regardless, at this point, weapon damage and ability strength will be capped at 100%. No more, no less. We're not talking DPS, we're just talking about alpha damage.

    Will damage builds still be a thing?

    Of course. There will definitely be indirect builds to increase DPS output via Fire Rate/Reload Speed/Ability Duration/etc, but the absence of the above parameters will free up space for other mods to take their place. The main aim at this point is to remove parameters that become must-picks. There are probably players who don't even use Damage, Ability Strength, and Multishot mods, but the majority of players will have at least one of these parameters in their build.

    Stage 2: Tweaking Elemental Mods

    1. Instead of adding elemental damage to a weapon, elemental mods will convert a portion of the weapon's damage into that element.

    - For physical weapons, a 20% Heat mod will mean the weapon deals 20% Heat damage and 80% physical damage (a combination of Slash/Impact/Puncture).

    - For elemental weapons, let's say, a Cold weapon, a 20% Heat mod will mean the weapon deals 20% Blast Damage, and 80% Cold damage. This can follow the existing Load Order, but you get the idea. They change the percentages, but don't add damage.

    2. Instead of adding physical damage to a weapon, physical damage mods will convert a portion of the weapon's physical damage into more of that type (Slash/Impact/Proc). This will allow physical status mods to shift a weapon's predominant physical type in a certain direction.

    At this point, weapon damage is still at 100%, but can possibly proc multiple status effects.

    Stage 3: Scaling Enemies or Weapons accordingly

    1. DE probably has historical data or they can crunch numbers on nerfing enemies accordingly to the new changes. The reverse can also be done, i.e bump up all weapon damage as if they have an innate Serration buff to them.

    Notes

    1. Status Chance, Critical Chance, and Critical Damage mods will be left as is.

    2. Ability Range, Duration, and Efficiency mods will also be left as is.

    Will these changes make certain weapons obsolete?

    Probably, which will warrant reworks. We may see more weapons getting additional gimmicks outside of the mod system (such as the Ocucor's energy tendril, or the Quatz's electrical discharge on reload).

    These suggestions can be a start. While the removal of certain things from the game after so long may be a radical thing, it's necessary, especially the must-picks. Once the gist of it is set in motion, other changes can come into play gradually.

    Did you have similar sentiments as me? Got a suggestion to polish up these points? Let me know in the replies. Cheers.

    • Like 3
  7. On 2019-10-07 at 7:51 PM, Birdframe_Prime said:

    So how about those ideas then?

    Integrating Conclave more into the rest of the game does sound nice on paper, though that would need an overhaul in the game mode itself, which is what a lot of Conclave players are calling for. Hopefully DE hopes to revisit Conclave in the future once they've got major stuff like Empyrean out of the way.

    18 hours ago, Sevek7 said:

    So, now we get to the part where I disagree, which is conclave, which I think has a particular distinction. In this case, some people just plain hate PvP. For those people who farmed the skins while hating doing it, it probably is a "If it was painful for me, it should be as painful for thee" situation. But, for the conclave community, it's instead more of a "I grew to really love it after a short time, and I want new players to discover a love for it too!" I remember wanting the skins, so I tried my hand at conclave, and got absolutely wrecked for a week (I'm talking 2 kills 19 deaths in matches consistently.) Then I did some chatting with the conclavers and got some really good advice. Some was how to better my skills, other advice was technical (Turning off Vsync made a huge difference, I honestly think Vsync alone might be one of the reasons the community at large hates conclave!) So in any case, that is the overall logic of the conclave community in resisting the universal medallions. We don't want anybody to suffer, because we didn't suffer, we enjoyed it! We're more worried that new players will be missing out on that enjoyment!

    I actually think that universal medallions would have cause an uptick in conclave popularity because the grind for medallions would have been extremely long to get the skins. So I was all for it (and made a post about it somewhere in the conclave feedback section.) 

    Some theorizing about PvP's place in online games, feel free to ignore: I'm aware that some people will never want PvP, and that is totally fine. But a healthy PvP scene is nevertheless an indicator of a healthy online game. Typically (although not always), PvP is what seasoned players do when they have finished all the PvE content. Without a healthy PvP scene, seasoned players will instead constantly need new  PvE content, so a game without healthy PvP will be overflowing with complaints of "content drought." This sounds a little familiar to me. So, even pure PvE players should want a good PvP scene, because it doesn't require that much in terms of development resources (unless they decide to rework conclave entirely!) and it will add longevity to the game instead of losing veterans every day.

    I hope that I made the distinction clear here, and that we conclavers don't want people to suffer. If you have any questions about this feel free to quote me with a response 🙂 

    Where's the disagreement, though? Seems we're on the same page here, especially when I pointed out one page earlier that medallions can supplement Conclave progression instead of replacing it completely, and that only a minority of players think along the lines of the thread's title. It's good to hear that Conclave players are friendly and helpful as opposed to the usual toxic PvP scenes in other games.

    • Like 1
  8. OP here again. Seems like this thread has got quite a bit of traction since the last time, and I appreciate it very much. It did face some derailment as @Birdframe_Prime mentioned earlier, so it's time for a refocus.

    In relation to the Hema Dilemma, the main issue I'm talking about here is not the initial Mutagen Mass cost, but the reason DE decided to not lower the cost even after initial player feedback, and that reason being "Oh, some people have worked so hard to get it so we don't want to lower it." This shoddy reason can be a slippery slope, i.e "why fix anything if people have endured subpar conditions in the game?", which is not the case because the drop chance of some other resources have been changed since then.

    On the subject of the UEC Medallions, some people here have brought up a very good point that the measly 1000 standing medallions at 5% drop chance are quite a stretch for unlocking Conclave items with a 20k or 50k standing tag. If that's the case, allowing UEC medallions to be used for Conclave redemptions can actually supplement a player's standing accumulation, instead of being a restriction. While it may or may not be an incentive to play the game mode, it can ease the burden of people who are actually playing the game mode(even a little bit) instead becoming a wall that wasn't there in the first place. It's surprising to me that DE didn't look at it this way, because they have all the data and number crunching at their disposal to figure out that these medallions can supplement ranking up in the Conclave instead of completely replacing regular matches.

    TLDR the focus of this thread is the reason for those development decisions, not the decisions themselves. Cheers.

    • Like 1
  9. 14 hours ago, (PS4)ENEEGOH said:

    Zealoid Prelate... This Boss fight is awesome. speedy, stylish, and COOL Boss's health ber. please keep good job and Nightwave DE 🙂

    Yes, YES! Can we please keep this health bar for future bosses and slowly apply them to existing bosses? It's great.

    • Like 1
  10. On 2019-09-16 at 7:38 PM, Vethalon said:

    No, he is saying that the Vets that act entitled and want everyone to suffer like they did, are a vocal minority of all the vets in the game. From what I gather the vocal vets that want an endgame are not a minority of vets, but a sizeable group. Those two groups are subsets of Veterans and while the may overlap, noone (in this discussion) said they are the same people. Wanting something to do, ergo an endgame, is not entitled, wanting a stupid grind to stay as it is, because they already had to endure it, is.

    There we go. Now we're on the same page.

    200.gif&f=1&nofb=1

    • Like 3
  11. 5 minutes ago, Cibyllae said:

     

     

    You sure I missed the point?

    5VZsRli.png

    Congrats, you're the second person who missed this part, and just like the other guy, you jumped the gun at that first sentence, too.

    I've laid out the disarms and caveats to filter out all the unnecessary drivel so we can focus on the points that matter. If you still run your mouth without reading the entire thing, well that's your goddamn problem.

    • Like 2
  12. 8 hours ago, Ultimatesoup said:

    This "New Players vs Vets" war needs to stop.

     

    How the F are Vets entitled where is litteraly no content for them? Vets can speedrun all the game's content without breaking a sweat. That's entitlement? Nightwave forcing vets to go through outdated and boring content, that's entitlement?

    About 95% of the content is just short-lived content for players that got into the game and are still facing challenges to advance. New players are utterly lost without any guidance and veterans have nothing to do. 

    "Boohoo vets are entitled", mate, veterans have been asking for a real endgame since 2014. Do we have an endgame in 2019?

    Jesus Christ, dude. If you read a bit more, you'd reach the part where I said that the entitled ones are in the loud minority of actual vets.
     

    1 hour ago, Cibyllae said:

    You wouldn't have even heard of this game if the "one-percent" who didn't slog through all the grind cried and gave up when they first picked up the game. The playerbase which carried this game for 6 years is the reason why you are playing today. Without them, playerbase would have dropped and DE would have lost funding. Game would be in the same position as evolve 2.

    Watch this video and you will understand

     

    You're missing the point completely, but I'll humor you. I was there from 2013-2014. I even dropped some plat because I got a great experience out of a free game. Towards mid-2014, I decided "Eh, it was a good run, but I think I've experienced what is there to experience with the game", and took a break. I came back when Plains of Eidolon was announced, and was surprised to see individual containers for things like Control Modules and Neural Sensors. I thought "Well that's good! The newer guys won't need to repeatedly kill bosses for these resources, like we had to back in the day." Extractors were also put into the game to gain additional resources, which makes things even better. I feel that's one of the good turning points of the game.

    I'm only talking about those few situations that needlessly making things hard for the other players even after feedback was given. That's it.

  13. Before I get right into it, here are some useful links for context and getting people up to speed with things.

    For info on the Hema Dilemma, refer to this vid.

    For info on the UEC Medallions, refer to this vid.

    What's the common link between the two? Gatekeeping by a minority of players that affects the majority.

    Now, before anyone goes all "It's not that hard to get Mutagen samples, just go to the Derelicts for a bit" , "UEC Meds have a low drop chance tho", or  "Just play Conclave, dude", let me disarm you right here & now, because that's not the angle I'm going for, else we wouldn't be here.

    I'm coming from the angle of damning 99% of the playerbase(and many potential future players yet to try out the game) all "out of respect" for the 1% who went through grindy or less-played content. Steve even refused to change the drop chance of Mutagen Samples over of changing the base cost. Can that story of "I've heard positive feedback of clans working together to get Mutagen Samples" really apply to everyone, when single-member dojos are plentiful? I can understand not changing the initial value of it. DE is experimenting with different stuff as they go on, but the drop chance? Come on. Even Toroids got some love recently with Hotfix 25.7.4. Are you not going to honor the players who spent hours upon hours grinding for Toroids to rank up in Vox Solaris?

    See how this can quickly become a slippery slope? Not changing stuff because some players cleared it and now want the rest of us to suffer through as they did. I can smell the entitlement from here.

    And as for the UEC Medallions, it is not going to bring people back to the Conclave. If anything, it will probably make the mode even more dead and its content ignored, but it's alright, because at least the actual Conclave players can feel special with the exclusive loot they've painstakingly acquired. I've seen some players asking for a Conclave rework. That's all fine and good, but "universal" medallions should really be universal i.e meant to bypass usual methods of getting standing, else don't put the item into the game. Throw it back into the Void and give people something else for their grindy troubles.

    People are already voting with their time, too. Rebb did mention in this article that the Hema isn't that popular in terms of player acquisition. I guess for some people, acquiring these "badges of honor" isn't actually worth their time, eh?

    And if you think these two are isolated incidents, take a look at the new Lua Lens. An item to grind for to make your Focus grind slightly faster. Why not just buff focus gains across all lenses? Oh, that's right, because vets have probably maxed out most if not all the Focus trees, so it is only fair that everyone else should walk the same glass shard path.

    Hence, here's today's motto:

    "If it was painful for me, it should be as painful for thee."

    At this rate, DE will probably need make a choice on who to please: the new players, or the entitled vets?

    If you don't want to make that choice, I suggest really reconsidering how you guys go about making future tweaks. There is nothing wrong with listening to player feedback and improving accessibility of loot when initial methods/drop chances were too straining. Sure, some players will make noise about it, but they'll calm down eventually once newer stuff comes out. Meanwhile, future players who looked up the history of it will THANK you for it. It shows that the feedback system works, and that DE is listening.

    In addition, I know that the entitled ones are the loud minority in the pool of actual veterans, including the one user who posted that "I don't care if I'm the only & last..." tweet. I'm MR21 with about ~1600 hours in Warframe, and while I don't consider myself a vet and play at a moderate pace, I would be glad to give feedback if I know my experience and voice will pave the way for future players to have an easier time with the game. Some of these may even be my friends whom I've introduced the game to.

    But for now, I've sold my Hema BP, Lua Lenses are of no interest to me, and I'm still not going back to the Conclave.

    Cheers.

    • Like 20
  14. Since Dog Days has been a fun & casual event without the use of different weapons and abilities, I think it would be a decent shoot-fest without the stress of the usual PvP combat. The idea just came to me while watching a video with the Dog Days gameplay in the background, so I thought I'd post it here, despite knowing I'll get SOAKED in the responses 🤣

    Anyway, what do you guys think? Will Teshin's calls to prep for the Sentient invasion be saved by a few waterguns, or is it doomed to fail?

    • Like 1
  15. 8 hours ago, Technomagos said:

    the real crime against humanity here is nerfing Aklex

     

    Do people even use Aklex? I liked the idea of Space Deagles, and thought I was so cool when I finally crafted them and tried them out with Mesa (because gun frame). Needless to say, my disappointment was immeasurable, and my day was ruined.

  16. Hiya. Just thought I'd leave this here.

    I am Timestamp Guy, or Sivsarcast on Youtube. I did the stamps for Devstreams #119, #122, #123#125, and #126. (My stamps on #124 got buried by all the Wisp butt comments, sadly). I used to timestamp Prime Time but those weren't so popular so I stuck to Devstreams.

    I usually post up timestamps up as quickly as possible, the reason being when people see full timestamp comments, they usually upvote them so it floats to the top so more people can see it and even more people upvote it, creating a feedback loop, so speed is crucial.

    Hence, I posted up the full TennoCon 2019 timestamps when it was still a 2-hour vid. Then, the full ~9 hours kicked and I had to re-do all of them. I prioritized the DE stuff, though. The funny thing about that is my comment was not visible in the slightest. No upvotes, no comments, which is strange.

    So, I pasted the timestamps in comments to see what the responses were.

    My reply is visible when I'm logged in:

    hg5oVq3.png
     

    But, when I log out, or use another account, I can't see it.

    3fLcFja.png

    Not sure what Youtube's trying to do. If you look up the above Devstreams I mentioned, my stamps are still up there. It's just on the TennoCon 2019 vid that my comments are getting shadowed.

    So, I'll paste 'em here too. If PlayWarframe's Youtube channel wants to post them up/pin them, that's even better. Just wanted to let you guys know, no, Timestamp Guy has not dropped the ball. Youtube's just being wonky. Cheers.

    TENNOCON 2019 FULL TIMESTAMPS

    (Had to do a new one cause a 2-hour vid turned into a 9-hour vid). I will be prioritizing the DE panel sessions & TennoLive, though.

    ALYEK & BACKYARDIS_TV STREAM - 29:54 

    FROM CONCEPT TO CREATION: THE ART OF WARFRAME - 1:29:38

    1:32:22 Arsenal & Interior changes

    1:37:40 Warframe concepts

    1:44:09 Weapon concept - Duviri Bundle

    1:44:40 Infested Ancient

    1:45:33 Eidolon Critter

    1:46:01 Archwings & Empyrean weapons

    1:48:55 Grendel frame bundle

    1:49:34 Gauss Warframe gif

    1:49:50 Grendel Warframe gif

    1:51:04 Sapient bundle (pistols)

    1:51:37 Wukong Prime Access

    1:53:10 Trivia game: Foot or Not?

    1:55:04: The New War concepts

    2:07:05 Sentient Arm bundle

    2:08:36 Q&A session WARFRAME PARTNER Q&A - 2:30:56

    SOUNDS OF THE SYSTEM - 3:35:40 Start

    3:38:31 Lost legs

    3:40:07 How the panel guests started out

    3:44:05 Questions for panel guests

    4:10:33 Behind the scenes vid

    4:16:18 Warframe Sound Trivia Gam

    4:20:37 Q&A session

    SIMARIS' SANCTUARY SHOWCASE GAMESHOW- 4:36:30

    COSPLAY CONTEST - 5:31:40

    BRICKY & BAST_50 STREAM - 6:30:02

    TENNOLIVE - 7:30:15

    7:30:33 Start

    7:41:39 2019 Cinematic Intro

    7:53:58 Nightwave Series 2: The Emissary Trailer

    7:56:30 New War stuff

    7:57:36 New War trailer

    8:02:33 "Hey, Steve, you're breathtaking!"

    8:03:57 Empyrean talk

    8:05:42 Landing craft interior in-game

    8:07:55 Dojo dry dock

    8:10:00 ~Railjack interfaces~

    8:13:57 Cephalon Shy Cy

    8:15:11 Railjack Navigation UI

    8:16:23 Void Translation

    8:19:22 Exploring Derelicts

    8:20:24 Railjack providing offensive support to Tenno on derelict

    8:22:04~Kingpin System~

    8:23:22 Void Serpeant(?)

    8:24:19 Void Storm

    8:25:00 Archwing Slingshot

    8:26:30 Commandeering a Grineer ship

    8:28:40 Enemy boarding Railjack

    8:29:39 Extinguishing fires aboard Railjack

    8:31:30 ~Squad Link~

    8:34:52 Fish Team destroys Surface Shield

    8:37:58 Kuva Lich fight

    8:43:10 ~The Duviri Paradox Reveal Trailer~

    8:48:23 Red Text's Appearance

    8:54:39 End

  17. I was on the way back to Fortuna with 30 Toroids in tow, when suddenly a Host Migration triggered, tells me that the connection is lost and that I'll be returned to the multiplayer menu. That was painful. Never went on a Toroid run since.

    This is the reason I absolutely hate doing "endless" missions, and prefer the shorter missions so I can do it quickly without risking my loot.

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