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dlsiay

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  1. The second ability have good effect on catch animals on plain.
  2. Equinox is my favorite warframe, but she can't adapt well in the current vision. She needs strengthening. The passive ability: The night has very high energy cost, if players want to use night's ability to work in the mission, they need lots of energy to support the third and ultimate ability. My Equinox uses full Equilibrium and full Primed Flow mod that only can make abilities don't stop in the high level mission. Why don't let the passive ability have hagher strength. The first ability don't need any change, and I have a idea to make Equinox have more flexiblity. Equinox is a warframe made from the day and the night, they are two warframe, so we can make the night and the day have different set of mods and can use different abilities from helminth, it makes them tend to different aspect. The second ability needs to reform, because it isn't uesful in the mission, but I don't have any idea for this avility. The third abiliy and it's augment mod is working very well. I think it needs enhance a bit, we can cancel the limit of the day's third ability, because other supporting type warframes have many powerful ability to enhance them and their mates. The day's third ability and the augment mod add together only add 80% intensity for Equinox and her mates. it is too small that no one can feel that. The night's augment mod support slow down to 80%, why not cancel the limit like Sevagoth's third ability can slow down to 95%. The ultimate ability's problem is the day's damage is too low, it can't make some effect in the high level map. I'm mot a Native English speaker, so there maybe some language problem in this post. Forgive me please.🙏
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