Enfo
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Posts
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Posts posted by Enfo
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Probably other stuff as well
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I have two shot Jackal using the Excalibur's Radial Blade thing (skill 4) after knocking it down to the ground by shooting a leg/arm, and regulary cut down massive groups with the slashdash (skill 1).
I like that the slashdash fires in the direction you are looking, and has made for some awesome moments of bad-assery.
Yeah i've noticed how strong some skills are... This makes close to no sense to me. Right now the only warframe that seems have been put any amount of time into is Excalibur, yet it's still clumsy. The rest just seems kinda half-assed
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I'm probably not the only one who thinks this, but most of the damage skills on the different warframes are either clumsy, or not useful at all..
I've noticed that alot of skills only does anything to regular monster types and are rendered pretty much completely useless against elite types and bosses. This should never be the case, and i personally feel that instead of what they do now, skills should do the same damage to all monster types and most of them should be buffed since they do absolutely no damage to anything.
Anyone else with me on this one?
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This is an F2P game you know. Means no payments, EVER, unless YOU decide to do so.
Becoming a founder is just a great way to show your support towards the developers and the game.
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Fight hyena....like jackal but faster....FASTER!
If you use loki And his 4th skill all bosses cept jackal and hyena become little kittys and you can dance around them spamming ur gun
I think OP is talking about the boss fights being kinda half-assed, not that they're hard.
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Yup, they should all get a pull skill for people who does that... or atleast a ranged attack against it
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Wouldn't mind a little bit of pep added to the whole colorization and custom stuff added to items through certain things
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Don't let the door hit... Actually i hope it hits you on the way out.
People like you are the reason for bad communities, you think everyone speaks your single handed oppinion and that everyone needs to hear it.
If you don't like the game that's fine. But if all you got is hate, then all i can say to you is get the F*** out.
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This has happened to me everytime i've tried pausing the game while standing in a moving elevator when playing Solo.
Confirmed to happen everytime. Just a heads up to the devs.
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It looks like the mod drops got nerfed abit. I'm not finding very desirable mods since the patch, but i guess you just gotta work harder for them..
Besides that, did you really put your Beta key as your user name ? :P
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Also Themisto is a great map for this as you can encounter close to 250 monsters plus the boss in some cases.
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Right now regular alerts aren't even worth bothering with as credits are real easy to come by.
Adding a chance to drop more good mods in these would make them alot more desirable to play in general.
Thoughts?
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Been going through mods and got pretty much all obtainable ones in the game so far.
I'd like to see a higher tier (purple/orange/whatever color) which has higher stats and up to 3 modifiers on it.
I would also love to see new effects added onto mods such as following:
When "X" gets hit by "Y", "Effect" will cast - percentage based or a 100% effect cast.
Things such as Temporary shields, Vampiric effect/Life/Energy/Stamina steal. Chance to cast Fire, Lightning/Nova, poison effects. Elemental resists & unique modifiers to Warframes & their specific skills (Not just general skill bonuses as the game already has)
This would definately add alot more interesting choices into mods and eventually more possible boss drops and/or addons to alerts without "?" on them. Right now regular alerts are not really worth doing since they don't really give anything but a little extra credit.
Any other suggestions or feedback would be great.
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Yeah, i too really hope to see some improvising on the different frames to fit their roles better.
Right now they're all pretty cliche and imbalanced.
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As it is right now you can't do much else besides hunting for alert rewards, blueprints and better mods for your items.
I'm sure they'll add alot of content in the future to be farmed, we just gotta have patience.
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I would like to see the screen shaking reduced for those things. It can get really annoying at some points of the game.
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I don't see why they should change it. The fact that you get your revives filled every day is more than enough in my eyes. Once you each level 30 and get a better hang of the game you don't really die anymore.
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Right now there is really no reason to complete every single mission on a planet as even yellow zones can grant you alert missions.
It would be nice if you would be granted some kind of reward for completing a planet 100%, such as artifacts, experience, blueprints, or even unique rewards.
Any thoughts on this?
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Fix bugs, then more content.
At least we got the HEK last patch, you can expect more in later patches.
I never said that this should be something rushed. I am just bringing this up as general feedback to what i think would be a great idea to bring some more weapon variety instead of people only running around with one or two guns, cause even if they keep releasing new weapons, people will always go with whatever is the highest performance because it is what it is. This could change that and bring out more choices of weapons as well.
IDK haveing class only weapons is kidna impossible in this game cause tech there is no class just different TYPES of warframes. And if your suggesting making warframe only weapons that creates problems like all rhinos running around with shotguns and furors. Or lokis/ashes runnign around with only sniper guns. And last time i checked a snipetron wouldn't help me that much if i'm runnign around with ash on a infested map.
Also atm shotguns,rifles, sniperguns all count to the same rifle challenge so tree wise you have to make a sniper tree, a shotgun tree, rifle, duel pistols, single pistol, and melee..
I don't see how each class running around with specific weapons would be an issue. Not saying every weapon should be class specific either, but that some weapons with class/warframe benefits that wouldn't nessecarily have to be ONE single type. There is always room for variety.
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Right now everyone is just running around with Gorgon and HEK as soon as they get them.
To prevent this from getting so trivial i suggest that characters or weapons come with perks which increases the benefits from each weapon. This way you're free to use other weapons than just the "best" ones.
It's never fun to be an entire team running around all shooting HEK's all over the place and i'm sure other people would love to see a wider variety of weapons used.
The general idea i was thinking of would be either that besides the skill tree in your warframe, you would have a sidetree(s) which you could spec into the weapon type of your choice with benefits such as firepower, accuracy, reload speeds, and so on, whatever that would benefit the specific type of weapon.
The other idea i have been thinking about is class specific weapons, generally weapons which can only be used by one specific class and which grants certain benefits which focuses around that class.
I would love something like this to happen so that everyone doesn't run around with the same weapons.
What do you guys think ?
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I'd say from looking at his/hers profile it is probably a miscalculation on the servers side.
It is really only the kill number that is out of the normal, nothing else..
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No, you're not. They have the same damage, same charge damage, but Heat Sword is faster by 0.2.
Also, this is the feedback forum, might want to try posting in Off-Topic next time. You can also delete your topics by clicking the "Moderate Topic" link at the bottom of the page.
Yeah, i know.. Sorry. Was abit hesitated.
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The general idea of stuff like this on weapons is pretty cool, but wouldn't it be abit better if the special weapons like Heat Sword had an overall buff like this instead of only on an attack that is hardly ever used?
I wouldn't mind seeing Plasma Sword with a base lightning attack, Heat sword with fire, and so on for the rest of things.
That way they can be way more situational and leave more choices for the different maps because of their variety of effects.
New patch made elite monsters spawn EVERYWHERE!
in General
Posted
This is beyond insane... I just tried a few maps since the latest patch and it's just crawling with elite monsters everywhere.
Poison is still stupidly overpowered and it doesn't help it that there's like 40 of those Toxic bastard elites in one map not to mention the amount of other elites...
Was this seriously intentional, or is this some kind of mistake? It feels pretty silly to almost have more elite monsters than regular ones now.