Enfo
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Posts
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Posts posted by Enfo
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DROPS, not items obtained from anywhere. I know it's not 90% but the big part of stuff you want to obtain is from alerts. Makes slim sense to me.
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Noob question, but what are alert missions?
Missions that randomly pops up in the menu. You can see them by checking the small "!" on the map overview or looking in the top left corner.
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To me it just feels clumsy that you have to obtain everything that is useful through events that are so random.
There's really nothing to do in regular missions besides farming experience or getting Warframes that are not worth using at the moment due to so many useless abilities.
Is this really how it's supposed to be..?
Everything gained by random events that are just like the regular missions?
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Ember is pretty bad right now, most abilities in the game are. It'll most likely get worked on ;)
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If you are using Overload in an area without any electricity and the monsters you are using it on aren't robotic it won't hurt them as far as i know.
Correct me if i'm wrong
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HEK is by far the strongest weapon in game. Gorgon is awesome for the lower level content and really packs out some facerolling once you find damage and ammo mods for it. Latron feels like a bad version of the Snipetron and LEX is the most amazing headshot pistol there is, especially if you get 100% multishot on it (instakills).
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You find Rhino Charge useful? My melee attacks do more damage and cost no energy so I thought it was pretty useless as well.
I think the Iron Skin is overpowered actually. It's description says that you get a damage reduction but it flat out makes you invulnerable. It's the only thing useful on him so in that respect its balanced but other than that I think being invulnerable seems a little silly.
Then again I think a lot of the warframe abilities are useless or need tweaking so its hard to call anything balanced yet just feels very unfinished.
Well, i find the Charge useful in the manner of taking down multiple normal targets in 1 charge, other than that it's not really that useful.
I do agree that the Iron Skin might be a little overpowered due to the long time effect, but being invulnerable might not be a bad idea. Then again tweaking it to last the same amount of time and then instead grant a damage reduction bonus would probably work great.
Alot of classes are quite bad and imbalanced right now when it comes to abilities, but i just felt going through the Rhino as i have been testing him out a lot lately.
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Is it just me or is anyone else getting pretty tired of the extremely long Foundry waiting times?
After waiting 3x12 hours +3 days for one Warframe to finish, then 12 hours and 24 hours for weapons to finish, then another 3 days for another Warframe to finish i got quite annoyed by it.
Now i feel tempted to pay straight up for instant finishes which really shouldn't be the case this early into crafting.
How i would like the whole thing to work is at MAXIMUM 1 day for a Warframe to finish crafting. That way you don't feel like pulling your hair out waiting for it to finish, yet still be tempted to pay for an instant finish.
12 and 24 hours for weapons to be built also seems like an extremely long wait. In general the times are just way too long, probably the longest i've seen in any game i have ever played.
Everytime i find a blueprint now i hardly feel like making the item to see what it does because waiting for something is one of the worst enemies in most videogames.
I would personally love to see the build times decreased. Anyone else feel the same way?
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After you get Gun ammo mods +% you will not run out as fast. But yeah an extra 100-150 ammunition boost to guns in general wouldn't hurt.
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Hmm, interesting. If everyone gets the same award i guess there isn't much random to it afterall...
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As it is right now, the Rhino Warframe is decent, but very edgy and clumsy, which is really sad because the idea of the class is great.
Rhino charge is pretty imbalanced, leaving most things that you charge dead when not hitting hit, but just bypassing it, and never kills anything you hit spot on, sometimes it even just stops.
You can't use rhino charge when facing slopes/stairs going upwards either as they just straight up stops you.
I honestly feel that this skill should have the biggest punishment to targets that are hit spot on, and not everything around it.
Iron Skin is the only skill on Rhino that i really feel is balanced out the way it should be on a "tank" class which Rhino supposedly is. It scales great as you level it up and really gives you the feeling of being a tank when used. Nothing should be changed about this. The only thing that really bothers me is (bug?) when you use Rhino Charge after Iron Skin the Rhino Charge will cancel out the Iron Skin effect.
Radial Blast is quite clumsy... It really only seems to be a worse version of the Rhino's Ultimate, "Rhino Stomp", and i have never really seen any reason to use it over Rhino charge since it does close to no damage, and that i'd rather spend my energy on Iron Skin or Rhino Charge. This ability could really use a switchout with something else as i feel it is too similar to Rhino Stomp, yet even worse and not worth using at all. Should be reworked to something else in my oppinion.
Rhino Stomp is an overall bad ultimate for its cost. It sure does knock down targets but the way it works you can get way more bang for your buck using Rhino Charge 4 times, especially against bosses. The damage is also close to nothing and the slow/aoe knockdown effect you get from it really doesn't help much for such a high cost. It would either need a damage boost or something that makes it even worth using.
Right now the only two skills i find a use of is Rhino Charge and Iron Skin. The other two just feels way too expensive in energy cost for what they do.
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I'm glad there are more who likes the idea of this. Hoping to get a dev comment on this as well.
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You're not the only one who's not getting these anymore... I am not getting anything but trash since the update...
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I recall that is Z
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I feel like besides the different class skills their warframes are pretty much the same.
It would be nice with a little bit of variety to each class such as unique passive(s) and/or trait(s)
Excalibur could get a passive(s) relating to melee, mobility, etc...
Volt and Ember could get passive energy regeneration or things that added bonuses to different spells.
Rhino could get passive health regeneration or some kind of other tanking gimmicks.
Ash and Loki could get invisibility until attacking monsters or some other assassin stuff.
Trinity could get some kind of support buff that passively supports the team constantly or something like that.
Mag could get something like bullets which slowed enemies by a percentage or some kind of slowing aura... Just something that relates to the skillset.
Just in general the characters need some more unique features other than their skillsets. I feel that passive skills or traits would be a great idea to improve the different warframes.
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Agreed! This engine runs absolutely amazing and you really get a treat for your eyes when it comes to the graphics
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Agreed Enfo, we are going to be working on this and we'll see how it balances things out. Once you unlock the bosses you can group-farm them pretty effectively. We are intending to make some crucial adjustments to balance as well to help that out.
Awesome!
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I think armor is the most common mod, and you get mods according to your level as stated above. But I know a guy who hasn't gotten any shield recharge mods until today. So don't give up.
I think mods follow warframes more than weapon equips. I had a level 30 sword equipped but was getting low level mods for it when leveling a new warframe.
I've already tested this on 2 different warframes. One level 30 and one level 12. Didn't change anything
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Right now it's pretty lame that you can buy everything with real money instead of making it a little easier to farm.
If there were more visual content to be purchased for real life money it would probably improve alot of things regarding sales.
Atleast that's what i've experienced in other games running with only visual items for real life cash.
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Yeah the charge disables the shield rendering that combo rather useless.
Hope it gets fixed soon!
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I'm playing on a 30down/30up connection yet in some public games it feels like playing on a 56k modem.
Quite irritating tbh...
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I have yet to see any drop since the update.
All i am getting is Warframe blueprints...
Anyone else?
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That really doesn't sound right. Are you actually equipping the shotgun on the missions? I don't think I've ever had a mod drop for an equipped weapon that was more than 2 levels below it, and maybe not even that. This isn't the kind of thing that affects selective players, so I'm thinking your confused or exaggerating.
Why would i say something that is not true around this matter?
I made this thread exactly because of it...
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I've yet to recieve a shotgun mod over level 7 even though my shotgun is level 28
I keep getting low level ones and it really frustrates the hell out of me not being able to find anything anymore...
If you are forced to farm for a month to find atleast 1 decent one it'll turn into one of the most boring grindfest to date...
Can we get all the different melee weapon stats posted in this thread?
in General
Posted
I'm really curious, and since i couldn't find the stats of all of them in one thread i'd like to get it stapled together somewhere.
Thanks :)