Nah, meant bullet jump, notice it off and on where it goes in the direction the frame is facing then attempts to go in the direction of the cursor, think its an issue playing on high sensitivity or some controller/k+m confict but I'm not sure. Most of the time its there sometimes it isn't.
All sorts of movement bugs for me tbh. Have a spontaneous roll while melee is used but think that might be a problem with the n-key rollover on my keyboard spooling inputs as I hold shift down nearly the entire time I play. Inputs responsiveness being tied to melee attack speed (try to slide attack with a regular wep vs trying to slide attack with a frame under wisp buff kinda thing, feels like the game doesn't accept the input). Wall latch being inconsistent, does an aim-glide when next to a wall fairly frequently instead of the latch (might be user error, like .1m out of the latch range or approach at an incorrect angle. Just doesn't 'feel' right)
UI bugs as well, like cursor magnetizing a to number inputs even with it set to zero, autofocusing on loot in the mission reward screen (prob because I hit WASD without realizing and there is no way to rebind the keys the selection uses), cursor disappearing and reappearing in the lower right quadrant on the mission reward screen, etc.
Probably not the best place to gripe, they're just minor frustrations you deal with during every mission. Doesn't crash the game.