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BlueFalcon13

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Posts posted by BlueFalcon13

  1. Yesterday, I had the buff persist through an ESO portal from zone 1>zone 2. I don't play enough valk to see it regularly, but it did NOT persist through the remaining zones I traveled to. Sorry I couldn't confirm it for ya. I thought I was crazy when I hit 2 and it kept yelling at me, "ability in use".

     

    I'd say there might be something wonky with the buff/augment if this is occurring regularly to you.

  2. 1 hour ago, DjKaplis said:

    Well, you named few frames that you think aren't overpowered... Only one of the mentioned ones that can't do long runs tho is Nezha, thats why people are posting on forums that his abilities are weak and need rework (because they do). 

    Atlas - invincible while doing Landslide, with right setup also doing immense damage, till the duration of survival that you posted in the picture he can easy not get killed even once, still 1shot or 2shot the enemies while doing it solo.

    Hydroid - Invincible while in puddle, which damage scales infinitely with enemy level. If you say invisibility is too strong (by the way with arcane trickery every frame can be invis if you want to make such setup), invincibility exceeds that as you don't even have to worry about enemies accidentally shooting you.

    Harrow - insane damage with every weapon while also spammable, long duration hard cc with his 1st ability

    Oberon - able to completely strip enemy armor, just as good cc as Volt or Excal with the Hallowed ground, extra armor, heals and free revive possible with Reckoning, smite scales infinitely with enemy level.

     

    Only one that you can't make extremely powerful with the right setup here is Nezha. And for content where you don't wait 2h in an endless mission for stronger enemies (so probably sortie / kuva flood / elite onslaught lvl 100ish enemies) even Nezha will have no problems at all.

     

    I guess my problem with your post is - just because you don't like how good certain warframes abilities can be in specciffic situations you ask for them to be considerably less powerful. But the thing is - you actually just don't like certain playstyle that those frames have. That's why it's cool that we have a large selection of warframes to pick the ones we like playing.

    I for example don't like some weapons like Atterax or Scoliac because of how strong they are or maybe just because so many people are already playing them. Yet I use some less popular weapons with different playstyle (no slide crit) that are just as powerful or in some situations even stronger.

    My point is - if I personally don't like some warframe / weapon because it doesn't fit my playstyle that doesn't mean I should ask for it to be changed just because. As many others like different things.

     

    And as I already said some posts ago - if something indeed is too powerful they will nerf it, you can count on that wether we like it or not. Like the recent Wukong Glaive combo nerf that completely destroyed one of the most fun builds for him. Sad to see that build go but also I realise that it indeed was too strong for general gameplay and not intended to work like that unlike the abilities of those frames you mentioned. 

    Someone get this guy a drink!

  3. 11 minutes ago, Checht said:

     It seems like we have another one who doesn't understand the whole concept of a FEEDBACK forum here.

    Really? We are all discussing this, which is what happens in a forum. We are actually hoping the devs don't think your opinion is held by the general population of this game and countering your feedback with our own. IE- Ash and Excal are fine.

     

    Iam on the fence about Volt, but he has been pretty sucky for a while. Caster/damage dealer that couldn't deal damage. He could probably use some adjustments, maybe 4th stays the same, except chain lightning doesn't scale off range? Then he wouldn't melt whole rooms, but still do good damage to groups of enemies.

  4. 2 hours ago, Checht said:

    Same questions

    If you're not bothered by having to revive teammates, it's easy to recast Radial Blind for enemies coming out of hiding.

    Second, invisibility duration doesn't matter when you can just spam it to refresh the invisibility timer. The only difference is how many times you need to press 2. Did I say Loki is not overpowered?

    Not meta doesn't mean not overpowered. ESO meta are meta due to the need to kill fast. If the challenge for ESO isn't to kill fast but to survive instead, the meta quickly shifts to invisible frames.

    So let's start with your self quote:

    No, objectively you cannot lockdown a room 100% of the time. LOS/awareness makes it so you can't. Considering I have over 25% of my play time on excal p, I'm pretty sure I know the answer to that one.

     

    Loki vs Ash: Ash is a single target death machine. Loki owns an entire room with radial disarm, can replace nyx if you use his augment, amd, on top of that, can do so from an invis with a duration that is long enough that energy siphon can not only replenish the energy spent to cast invis, but also allow him to gain additional energy. Ash's smoke bomb is the diet Coke of invis. What about Ivara with 2 forms of invis, a sleep arrow, and a badass bow? Both of these frames are in a better state than Ash is if you ask me. His teleport kill thing requires an augment, and to basically kill anything in game, you HAVE to use a dagger. Try a finisher on a 160 lvl mob... It doesn't always go so great 😉

    Meta is meta BECAUSE it is more efficient. If a gun does a smidge more dmg per second, it becomes the meta. If it stands out above all other options, it is the definition of overpowered. You focused on 3 nitch frames with nitch abilities and roles, and claim THEY are the problem.

     

    Dumb question for ya: if survival means invis is the meta, why don't more folks run invis frames in survival? I can tell you why: cause you NEED those life support drops from enemies. You need to kill them too. The faster you do that, the more drops you get, and longer you can actually stay in there. Invis means the enemies don't know where to go. 4 Loki's in a survival is a mess. The AI doesn't know where to bring all the mobs.

    Another thing: have you played an invis warframe? I can tell you I have been shot by random bullets aimed at my teammates more often than not. In ESO, those bullets really sting. Furthermore, your 3 other teammates take MORE damage since the enemies are shooting at them and not you (cause the enemies don't know where you are).

    So in summary: radial blind is unreliable more often than you are giving it credit for, invis really isn't that great, and you are focusing on lesser frames for calling for nerfs. While maim equinox, self-damage link trinities, resonating quake banshees and spore saryns turn the game into a snooze fest.

  5. Wow... 3 frames... 3 frames which are NOT really THE meta. Go-to a regular onslaught. You end up in a group with 3 banshees. Maybe a self-damage trinity. Maybe a spore Saryn. Sometimes a volt. Elite onslaught: volt, equinox, self damage trinity.

     

    Excal's radial blind can be so hit or miss. I've blinded to rez someone, and seconds later I am on the ground next to them. LOS/awareness hampers that skill more than you are giving it credit.

     

    Volt is volt. Yes, when volt is min/maxed, he's strong, but tbh, for the longest time he was known as a crappy Frost in defense missions. IMO, he's ok where he is, in a world where equinox kills the entire onslaught map. Or link-trinity does the same.

     

    Have you taken Ash into high level content? Have you played Loki? Loki's invis is easily double the duration of Ash's. Hell, on my solo Ash build, with a much duration as I can slap on, he has 22 seconds of invis. My spy-loki build has WAY more.

  6. 1 hour ago, (XB1)MintyFreshMike said:

    Today I've finally claimed my Ash, put some nice colors in him, and slapped on a potato. I was kinda busy so I didn't get the chance to rank him up and play around with him.

    I've watched some videos and so far I see him good in spy missions with a lot of duration. And really good in the index with a fatal teleport build. But I was trying to figure out of he's good in other modes other than those and extermination(which almost every frame can do). I really wanted to use bladestorm but it seemed like a bit much. I just wanted to know how other players use Ash

    Ash is a single target death machine. What's amazing about fatal teleport is that it is finisher damage. Finisher damage bypasses armor. Furthermore, seeking surikins (yeah yeah... Spelling) augment allows you to strip armor for a measily 145% power strength(total). Ash is a melee powerhouse, and when given +45% power strength, those two augments, and maxed duration, he becomes a single target death dealing machine. Eximus got you down in onslaught? Teleport and stab him. Enemies have too much armor? Hit 1 for each target and stab. With a high duration you should have over 20 seconds of invis, paired with Zenurik and you should practically never take damage.

  7. 1 hour ago, (XB1)MintyFreshMike said:

    Today I've finally claimed my Ash, put some nice colors in him, and slapped on a potato. I was kinda busy so I didn't get the chance to rank him up and play around with him.

    I've watched some videos and so far I see him good in spy missions with a lot of duration. And really good in the index with a fatal teleport build. But I was trying to figure out of he's good in other modes other than those and extermination(which almost every frame can do). I really wanted to use bladestorm but it seemed like a bit much. I just wanted to know how other players use Ash

    Ash is a single target death machine. What's amazing about fatal teleport is that it is finisher damage. Finisher damage bypasses armor. Furthermore, seeking surikins (yeah yeah... Spelling) augment allows you to strip armor for a measily 145% power strength(total). Ash is a melee powerhouse, and when given +45% power strength, those two augments, and maxed duration, he becomes a single target death dealing machine. Eximus got you down in onslaught? Teleport and stab him. Enemies have too much armor? Hit 1 for each target and stab. With a high duration you should have over 20 seconds of invis, paired with Zenurik and you should practically never take damage.

  8. 36 minutes ago, VPrime96 said:

    A Riven is close enough to give you Maiming Strike. I tried Atterax Mirage when i gotten Maiming in my old Account in Sortie 2 Corpus Survival at Lua and She survived pretty well until it was almost time to leave. With the Riven i have in my Arca Titron, i would try that with her when i get Primed Fury because it’s so slow, i have to rely on Valkyr to slide spam it.

    I don't have a "+ crit on slide attack" mod. Riven or otherwise. I actually ENJOY melee. Yes I use slide attack. I use it to move from a group of bodies to a group of alive enemies. Then I go-to town on them. Hell, half the time I am using a one handed sword, rapier, or nikana. On Excal like my profile icon. 😁

  9. 7 minutes ago, VPrime96 said:

    With the Parasitics and Energy Leeches, she definitely would since she’s energy intensive.

    So bring a melee weapon and slay some infested? Honestly, the only faction it's a problem with are the infested. The infested literally BEG you to stab them. It's easy. I do it all the time. 😉

     

    Don't give me the "she's squishy" bullarky. So is Mirage, Banshee, and a Nyx who is outta energy. I do it on all those frames. It's easy even without maiming strike (cause I don't have it). Bring a weapon with some reach, and now through some infested. One of my favorites ATM is the Zenistar (forma'd for tempo royal). Launch your corrosive/heat dmg disk and lay into them while your disk chews away at their health.

  10. 22 hours ago, Kyronz said:

    With the removal of khora from elite, I am now stuck in normal, which has zero reason to play except for khora.

     

     

    I am happy those painful runs are behind me. Everyone and their brother running soundquake banshees... I loaded into one group: 3 banshees and me, on Khora (I was forma'ing her). I just dropped group.

  11. 3 hours ago, [DE]Saske said:

    Hey Tenno! Venari will be disabled in Archwing missions in the next Update. Until we meet again giant Space Kitten.

    [DE]Saske,

     

    Silly question, but will the fix impact Sharkwing/PoE? Both have archwing elements to them. I obviously don't know how much code they share. O.o

     

    -BlueFalcon13

  12. Granted I haven't spent the time thinking about it that much but to me she has two themes. Spider and beastmaster. Whipclaw and venari are the beastmaster theme you hit on, and ensare and strangledome is the spider aspects. Strangledome is literally her web in which she catches prey, and ensnare is a lesser form of that.

     

    I think the dominatrix stuff is mostly player-driven, and she could be cobsidered more of a black widow/crazy cat lady mashup. Then again, what do I know :shrugs:

  13. 3 minutes ago, ---UMBRA--- said:

    I think yes, because new gamemode it is just a sirvival reskin ( nothing new, no scaling rewards - no motivation to play this gamemode after beating rewards (lunaro 2.0)

    I disagree. I enjoy it for the fast paced focus gains (elite version that is... Regular is a cesspool of cheese and banshees...). I have always been bored to tears with the old spy focus farm.  Totally ok running a couple elite onslaughts a night to cap out focus.

  14. 1 hour ago, Abraxas said:

    That's not the point.

    There are ways of dealing with the mission.

    It's just ugly feeling to know that as the best way to deal with power creep was to spam the missions wih leeches.

    My point is: if you want to prevent the use of abilities, be honest and set it up as the mission modifier. That way ability prevention is recognized as such and not hidden behind fleet of eximi.

    I love the leech missions. It's the best one to kill all the things with melee. No equinox to ruin your stabby stabby fun!

  15. 8 minutes ago, Aqilix said:

    Tried with and without the riven, difference is night and day. As in: I put the riven it, test it, then take it out (without replacing it with another mod) and test again. There should be no difference at all.

    Ok. Original post wasn't very clear or my coffee deprived brain didn't take it that way. :)

  16. 12 minutes ago, rune_me said:

    You know what's stupid? That broken war has a blueprint. I mean, who makes a blueprint to build something that is broken?

    What does the instructions even say? Build War. Then Break it. Done.

    Okay, short rant is over.

    <Sigh> this was to make the players happy... Before, there was the broken war, which was a quest item, and the BPs for war (required broken war) and the BP for broken war (required war). People complained they could only have one and not both without buying the stalker pack (with the armor and stuff).

     

    So now we make broken war from scratch, and use it to make war...

  17. 12 minutes ago, rune_me said:

    You know what's stupid? That broken war has a blueprint. I mean, who makes a blueprint to build something that is broken?

    What does the instructions even say? Build War. Then Break it. Done.

    Okay, short rant is over.

    <Sigh> this was to make the players happy... Before, there was the broken war, which was a quest item, and the BPs for war (required broken war) and the BP for broken war (required war). People complained they could only have one and not both without buying the stalker pack (with the armor and stuff).

     

    So now we make broken war from scratch, and use it to make war...

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