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DarkRuler2500

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Posts posted by DarkRuler2500

  1. Well refined metal is highly resistant against all kind of corrosive effects.

    So it's only natural that only lower quality armor is affected badly by it.

     

    If an enemy is equipped with such a high quality armor u radiation just makes sense because radiation penetrates everything, no matter how high armor might be.

  2. Corrosive Damage is good against small fry grineer with lower quality armor.

    Radiation is good against the higher quality armor, so it's good that way, because that way u really have to diversify your equipment.

    I think that's a good thing, isn't it?

  3. I was thinking of a new unit considering the Grineer Warfare.

    Grineer are pretty well armored regarding the gunners or rocket launchers but the melee fighters who need protection most are only lightly armored.

     

    I would like to introduce the Grineer Brute as a heavy melee called the "Brute".

     

    grineer3s2qcs.png

  4. Hello,

    today i would like to discuss a matter that really bothers me (and certainly others too).

     

    Who did not forget to unequip a Dragon Key and went into another mission and found out his shields/life/damage/speed was reduced to nothingness? I believe almost everyone did before.

     

    My suggestion?
    Because Dragon Keys are ONLY usable in Derelict Missions i would suggest their negative effect is active in Derelict Missions only too.

  5. What should happen to them?
    I believe the mods would be kicked out and need to put their mods in again.

    I dont think this would be a huge problem.

     

    @Terumitsu

    Sure... rifles have Heavy Caliber and Serration.
    But Shotguns have so much more: Primed Point Blank, Vicious Spread, Blaze, Hells Chamber and and and...

    So i think the damage is more or less the same.

  6. Greetings Tenno,

    today I want to speak of one of my favourite weapons if used by myself or one of my most feared if used by enemies: The Ignis Flamethrower.

     

     

    igniscbuyr.png

     

     

    What's wrong with the Ignis?
    The Ignis stats are fine, crit and status are fine too but what would be improved would be the weapon type. Right now the weapon is a rifle type weapon. If believe that if the Ignis would be changed to a shotgun type weapon the Ignis would be more appealing weapon.

     

    Why change it to a shotgun type weapon?

    In Warframe the rifle type weapons are mostly weapons with a longer range with a (more of less) high accuracy. Shotguns are close range weapons with high spread. In my opinion, making the Ignis into a shotgun type it would improve the gameplay of this weapon drastically. U could use mods like Vicious Spread, Blaze, Primed Point Blank and increase the damage greatly for short range combat!

  7. As of today (and most likely long time ago before today) the Dark Sector Conflict in Warframe has just become a mix of backdoor agreements between the most powerful alliances. V, ICE, Lords of the East, Orion, etc. are consequently blocking each others attempt of invading a Dark Sector by

    1.) threatening other Alliances

    2.) being able to outpay any of the newly found alliances regarding money

    3.) having a "Superior Alliance" consisting of the big Alliances listed above, in which all other Clans will be attacked/ have their attacks repelled.

     

    Devs, seriously?

    If u keep this up u can make the Dark Sectors neutral too because the owners will never change, the tax percentage will stay almost the same and - most important - newly found alliances are not playing in this conflict anyways because of the points listed above.

     

    So guys,

    do something or this part of Warframe is about to collapse very soon!

  8. Today there are Forma Blueprints as A, B and C rotation reward.

    However there are so many good things in T4 and getting a forma is almost same as a wasted key if playing T4 Capture or T4 Extermination.

     

    So this is my suggestion:

    fiveforma2nsza2.png

    Instead of getting a Forma Blueprint u can get a Forma Pack Blueprint which produces 5 Forma at once. However this item should only be available in single missions like Capture or Exterminate or in B or C rotation in endless missions.

     

    The costs of producing should be at least 5x the costs of a single forma.

    So 5 Orokin Cells, 5 Neurodes, 5 Neural Sensors and 5 Morphics at least.

    Perhaps even more because u are bypassing the 1 Forma each day limit. :D

     

     

  9. What's even more weird is that the weapon which used the Miter has a 50% status chance without any mods and 250 damage (225 slash).

    A weapon that uses the Miter as one of its part should at least be equivalent in damage but the Panthera is a joke... a bad one with only 10% status and only 100 damage.

     

    My suggestions:

    Increase damage at least by 50% and increase the status chance to a level where u can use it.

     

    Stat list as i would suggest it:

     

    30 Impact (0/sec on chainsaw)

    20 Puncture (0/sec on chainsaw)

    200 Slash (400/sec on chainsaw)

     

    Fire Rate 1.5

    Status: 40%

    Trigger: Semi-Automatic

  10. Well, question is the title.

    If have been playing multiple missions with friends on Grineer missions.
    Each of us has the G3 deathmark. According to a user on the Wikia site of Warframe we should now have a rather high percentage.

     

    Quoted from "A Lone Tenno" (Wikia Site)

    "Grustrag SPAWN rate is afected by 2 factors RNG and TIME.

    RNG can be increased to 400% by having 4 maked players on the team (wich is not certan if u do any other mission exept INVASION, you could get not marked member)

    TIME factor means that Grustrag will spawn anytime from 30sec to 5 min (needs confirmation), so rushing missions you could exit before they spawn.

    NOTE: it's not 100% that they will spawn in every mission if u stay for long time (since it's still RNG), but it does improve spawn chance the longer you stay."

     

    So is there anything I missed?
    Why the hell these 3 are not coming?

  11. Was mich mal interessieren würde anlässlich des Eyes of Blight-Events.

    Warum lief eigentlich zu 80% der Laufzeit das Event in englischer Sprache trotz deutscher Spracheinstellung?
     

    Wäre es denn so schwer, ein Event gleich mal in den verfügbaren Sprachen zu lokalisieren?

  12. New Weapon suggestion

     

    Gehenna (Requires Opticor and Itzal Research)

    Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT!

     

    Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further.

    But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here.

     

    The concept is based on the singularity gun out of Saints Row IV.

    http://saintsrow.wikia.com/Black_Hole_Launcher

     

    Available in: Energy-Lab

    Mastery Rank: 13

    Weapon Type: Shotgun

    Weapon Slot: Primary

    Trigger Type: Charge

    Firing Rate: 0.5 rounds/second

    Magazine Size: 2 rounds/mag

    Reload: 3 seconds

     

    Inner Radius (0 - 1 meter)

    Elemental Damage: 200 magnetic damage per second

    Crit. Chance: 0%

    Status Chance per second: 20%

     

    Outer Radius (1 - 5)

    Elemental Damage: 50 magnetic damage/second

    Crit. Chance: 0%

    Status Chance: 10%

     

    As u can see from the stats To make this weapon high-end i would suggest the research requires high-end material in rough amounts.

    I would suggest something like this.

     

    Research Costs (Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100)

    12000 Credits

    20 Fieldron

    5 Gallium

    2 Tellurium

    100 Cryotic

     

    Manufactoring Costs

    50000 Credtis

    10 Fieldron

    25 Gallium

    5 Tellurium

    2 Forma

  13. Mastery restrictions?How about no.

    When having achieved Mastery Rank 8 right now, what can you do then?

    You can use all weapons then because Dragon Nikana is the highest one right now.

    There is nothing left to "work for" anymore then.

    I think new weapons with Mastery Restriction would make the flow in getting further and further more smooth.

    The only thing a higher-than-8-mastery rank is good for right now is more trades and more syndicate standing per day.

    And thats... boring. :(

     

    @SeargantHaztagazpacho:

    Renamed it... however the name is rather boring now.

    Well name does not make everything. :D

  14. Hello,

    what do u think, when talking about Clan Weapons?
    Few good weapons, some average stuff and lots of garbage, isn't it?

     

    I worked out some ideas for weapons available within the Clan Research Labs.

    Mostly the weapons i present are a fusion of two lower tech weapons, using parts of each sub-weapon to make a stronger weapon than both parts.

     

    I did three weapon ideas until now, however this thread should NOT ONLY consist of my ideas.

    GO AHEAD GUYS, and think of your own weapons. The more activity this thread gains the higher the chance a developer sees how great our ideas are.

     

    1.) Defiler (Requires: Embolist and Torid Research)

     

    While holding the trigger the defiler spreads tar around the area dealing corrosive damage to all enemies being hit by it. The tar stays on the ground slowing enemies and dealing corrosive damage over time. The weapon does damage and slow the player but NOT allied players.

     

    Available in: Bio-Lab

    Mastery Rank: 9

    Weapon Slot: Primary

    Trigger Type: Holding

    Firing Rate: 5 round/sec

    Magazine Size: 20 rounds/mag

    Reload: 2 seconds

    Direct Hit

    Elemental Damage: 300 corrosive damage

    Crit. Chance: 0%

    Status Chance: 30%

     

    Area Effect

    Elemental Damage (on stepping on mud): 100 corrosive damage/second

    Crit. Chance: 0%

    Status Chance: 20%

     

    2.) Burst Hammer (Requires: Jat Kittag and Ogris Research)

     

    Whoever Grineer engineer designed this stuff, he was surely driven by madness. If u cannot burn or smash the enemy, then DO BOTH AT THE SAME TIME. The Burst Hammer has lower stats when compared to the Jat Kittag regarding the physical damage but each strike comes with a base part of explosive damage as well. Also ground slam attacks and combo-strikes do inflict a small fire wave pushing back enemies around the burst area.

     

    Available in: Chem-Lab

    Mastery Rank: 10

    Weapon Slot: Melee

    Weapon Type: Hammer

    Physical Damage: 100 (Impact: 80; Puncture: 20; Slash: 0)

    Elemental Damage: 80 (Explosive: 80)

    Ground Slam Explosion: 250 Impact Area (Explosive: 250); 50 Wave Damage (50 Explosive)

    Crit. Chance: 15%

    Crit. Multiplier: 2.0x

    Attack Rate: 1.0

    Status Chance: 30%

     

    3.) Atticanas (Requires: Attica and Castanas Research)

     

    This Tenno Masterpiece of craftmanship shoots charged bolts in quick progression dealing damage on impact and then activating themselves after a three seconds delay. Any enemy coming close to such an active Hedgehog bolt will be damaged and stunned with electricity. Bolts still sticking in enemies will also explode after the 3 seconds delay dealing additional damage to the target and other targets around him. Pressing the Right Mouse Button will detonate all currently active hedgehog bolts manually.

     

    Available in: Tenno-Lab

    Mastery Rank: 12

    Weapon Slot: Primary

    Trigger Type: Automatic

    Firing Rate: 3 rounds/second

    Magazine Size: 12 rounds/mag

    Reload: 2 seconds

    Bolt Damage

    Physical Damage: 100 (5 Impact, 5 Slash, 90 Puncture)

    Elemental Damage: 50 (50 Electricity)

    Crit. Chance: 30%

    Status Chance: 10%

     

    Bolt Explosion

    Elemental Damage: 90 (90 Electricity)

    Crit. Chance: 0%

    Status Chance: 30%

     

    4.) Gehenna (Requires Opticor and Itzal Research)

    Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT!

     

    Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further.

    But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here.

     

    The concept is based on the singularity gun out of Saints Row IV.

    http://saintsrow.wik...k_Hole_Launcher

     

    Available in: Energy-Lab

    Mastery Rank: 13

    Weapon Type: Shotgun

    Weapon Slot: Primary

    Trigger Type: Charge

    Firing Rate: 0.5 rounds/second

    Magazine Size: 2 rounds/mag

    Reload: 3 seconds

     

    Inner Radius (0 - 1 meter)

    Elemental Damage: 200 magnetic damage per second

    Crit. Chance: 0%

    Status Chance per second: 20%

     

    Outer Radius (1 - 5)

    Elemental Damage: 50 magnetic damage/second

    Crit. Chance: 0%

    Status Chance: 10%

  15. First: There is only a CHANCE that enemies are knocked back when entering while the capacity is full.

    Second: The chance of being knocked back or not is based on how high the level of the guys attempting to enter is. Lv1 is knocked out easily, Lv60 rather difficult.

     

    According to Wiki the chance SHOULD be at onehundred percent while at max level.

    However this is affected by power strength; do u have any mods inside that reduce power strength?

  16. Nowadays there are plenty of optional Goals in Archwing which are simply NOT fulfillable.

    Some examples?

    "Hack a console!"

    "Kill 20 Enemies with Pistol"

    "Kill 5 Enemies while Sliding"

    and so on...

     

    I would suggest to remove them and replace them with some new... well, i only have a few ideas but perhaps some of you guys have fitting ideas too?

     

    My ideas:

    "Gotcha: Kill an enemy from 1000 Meters Distance!"

    "F(l)ight?: Survive with your shields depleted for 5 seconds!"

    "Master of All Arms: Damage 10 enemies with your gun as well as with melee weapons."

  17. During the Syndicate Missions you can now find "Marks", "Data" or "Sigil" items depending on the syndicate you're fighting for. However some of the items are very well hidden and so it would be annoying to search them all by themselves. If you're playing in a group some of the group members don't even bother marking them with waypoints so that's why i want to make the following suggestion.

     

    Make the items collectible by each player but once a player picks up one item, all players in the missions lobby gain the item as well. This way it would be much more likely for a good searching team to get all the items more easily. 

     

    What do you think?

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