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BroPyp

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Posts posted by BroPyp

  1. So yeah title says it all, after the update I've been getting the bug shown in the video below.

    I've also not really been playing too much with the new Kuva Lich (this is my first one) features so don't know if this was caused by the recent patch, but for what its worth, I've never experienced this before.

     

     

  2. 2 hours ago, xcenic said:

    they already mentioned, even in patch note will be only show one arsenal and when you get damage on mission.

     

    Yeah I personally don't feel this is very good.

    Fair enough, if it was possible to always acquire this sigil, fine, I would accept it.

    But we paid 960 platinum for it as part of a limited time bundle.

    No other players are ever really going to be able to see this sigil on our warframes as it doesn't appear on the "Show Profile" button, and we are barely ever going to see it as well amidst all the other effects going on whilst taking damage.

    Surely this was not the intention of the artists to have this only show very, very rarely? Come on now.

  3. So basically, when I use tab to switch chat channels this can frequently cause my UI to completely lock up.

    I can still move the mouse, and the game itself is still running but I am forced to restart because I am unable to actually type into the chat (the " | " cursor does not appear)

    This could possibly be reproduced by simply having people PM you and have a number of other chat tabs open with players, and just use tab normally to navigate between channels. For me, this would eventually lock up and I'd need to ALT + F4 out of the game to "fix" it. Would appreciate if this can be looked into

    EDIT: I have found what I think the problem is, when tabbing past the recruiting chat into trading chat, I am taken to trading chat, but you will notice the icon for trading chat is not there,

    and still shows as if the active channel is recruiting chat. If it helps, my resolution is 2560x1440 and I am using the Legacy UI scaling option.

     

    xCTRV_6YQlGqn7wGLyH_jg.png

  4. The problem I have is that DE so far seem to think this is an acceptable change. Fair enough, 4K monitor owners can now play the game at full res, but this is going to negatively affect the vast majority of players who do not have a 2160p monitor, and therefore are stuck with huge oversized UI elements.

    I get that you had to do something to support 4K, but honestly, if it's going to badly affect every other player, why perform this change in the first place? 4K resolution players had a workaround for the small UI: play in 1440p - which albeit isn't great that they can't play in 4K but it's still playable. You have now enforced a change that the 720p, 1080p and 1440p playerbase are forced to accept, which we can't workaround, and that leads me to believe this was a pretty bad decision on DE's behalf, and have faith that they will come up with a solution to it very soon.

  5. On 2/23/2017 at 3:52 AM, (Xbox One)Madness103 said:

    This idea will definitely bring back some nostalgia for older players who are not a big fan of the current system and maybe appeal to newer players who never got to spend a good hour in the ornate Orokin Towers. Some people may hate it, and those people can use the relic system since it brings little to no harm to it.

    Yeah I'm only proposing a way to bring exactly that, not completely revamping the system itself. Some people won't like it, some will. Where is the harm?

  6. On 2/21/2017 at 2:26 AM, ArchPhaeton said:

    Hel no bro. Just no.

    As a player that farmed every primed stuff that was thrown in the old Void, I had my fair share of that and I don't want that feel to ever come back.

    This whole thing revolves around your very subjective point of view of what the "old" void was vs. what the new void is. In endless fissure runs you still get cumulative rewards - both the normal game drops and the one from relics. Old void non endless runs also dropped only 1 reward. Not only that but you also get a small cred/drop/exp booster for each opened relic and then more relics, even refined ones.

    This is a + from my PoV. I don't want to ever be damned to a month of farming to complete the Orthos Prime. If you want to spend more time doing the missions you're free to do so - but don't expect the majority of players to stick for 2h survivals, only few people like that kind of mind numbing game scenarios.

    I see no need for a void trace sink. If you want better rewards for higher tier missions that's understandable (besides relics, most endless rewards are negligible, you get better stuff from killing the mobs). But don't expect DE to put incentives for scenarios beyond DEAC boundaries. And in the end, the whole "this was rewarding" feel is a completely subjective thing - getting a rare drop from my radiant relic at first try is way more rewarding to me than 2 weeks for a single kama blade, that's just nonsensical game burn.

    I get your point, and if this system was implemented, no one or any game mechanic would be forcing you to play this mode. The bottom line of what I propose is that it is entirely your choice if you want to risk it and try these missions. They are currently "endgame Void missions," but for what reason? Why? What missions other than Raids can you say give you that sense of real danger and risk? And at the end of it, however long that may have been, you rake in rewards, some of them more valuable than others.

    Given the fact that you are spending traces you got from cracking open relics, it would make sense to have slightly better drop chances than the old void for each rotations "best" part - otherwise, you are better off doing Radiant relics if that's how you want to play.

  7. 2 hours ago, Zenviscerator said:

    Been asking for a mix of the two ideas for a while now. Definitely miss doing those long void runs but the only time I can do them is if a neo or axi fissure just "happens" to go and spawn in the void.

    Still love the void so at least this would give it some purpose again

    I loved it too. Void was always my sort of go to mission if I was bored, ironically enough. Right now I don't feel like I can just go and play warframe and comfortably do a mission knowing it will be worth my time, because the only thing that is worth my time is doing fissures which get pretty dull if I'm honest. Now, the old Void also got pretty dull, but you only had to farm one key and you could access an endless mission for as many items as you could get. All I am proposing now is that you use Relics first to extract items + traces from them, and either refine the Relic for a better reward or build up your traces to run a rewarding mission; very similar to the Old-Void setup.

    This integration concept of both Relic and Old-Void actually makes sense to me, lore wise.

    Take it from a new player standpoint: You do missions, you eventually do missions rewarding you relics, do those missions, do junctions, increase Mastery Rank, do some fissures, gather traces, and just simply play the game knowing there is an actual goal at the end of it; whilst still being free to choose how you want to play.

  8. Just now, Chipputer said:

    There's the red flag.

    For the players this makes sense. For the business this doesn't. Vaulting is a thinly veiled attempt to keep items holding a value both in-game and out-of-game. As much as I like the idea of rarely getting vaulted items, having them available in the Void wouldn't really work with DE's business model.

    True, which is why I didn't include this in my main suggestion and seems fair that Vaulted items are indeed not acquirable.

    Of course, I still wouldn't mind if vaulted items didn't exist at all in the Void. Instead, valuable items in the game itself which are currently easily farmable (looking at you, Vauban Prime) which players have naturally stockpiled relics of should rather be migrated to these harder missions.

    And the potential rewards from these missions should definitely reflect that difficulty.

  9. 12 minutes ago, Phailberry said:

    Key thing i'm trying to see here:
    You're suggesting that the Void tileset could have a Void Trace pickup just like when doing a Fissure, to offer a cache type reward? Specific per node or node region?
    Sounds pretty interesting.

     

     

    Actually, I do not propose the Void should drop Void Traces, and for the simple reason that you are actually in the Void. You won't get Void "Traces" from here. You are already here, you have spent traces you've earned from Relics supposedly vanished from the Void itself and found elsewhere. You are now putting those Traces of the Void you found from other missions back into the Void itself, to give you access to a plethora of nice, unexpected, surprising and rewarding loot. 

    Or if you want, put the traces into an Axi A1 if you want to sell a Nikana Prime blueprint for quick platinum. No harm in doing that.

     

    5 minutes ago, Chipputer said:

    I think that's my stumbling point with the idea.

    There's nothing really hurt by implementing it, save maybe development time, and there's also nothing really lost by not implementing it (at least that wasn't already lost).

    Maybe that's the mark of a sensible idea?

    I was thinking that the actual Void missions should *possibly* contain vaulted items; this would give doing endless missions in the Void costing you 300 traces a bit of a risk:reward form of thinking. Do you need to stay for 20 minutes for this really rare item you want? What about 40? Or an hour? Or even two, if you can handle it?

    But I get that the whole idea of vaulted items is that they are not farmable. Perhaps this is a way to keep them in the game, with an extreme level of difficulty in acquiring them; thus retaining their well deserved value.

  10. 4 minutes ago, Chipputer said:

    I mean I don't hate the idea. It's strange, I look at this and I'm like, "yeah, okay, sure, whatever," and I can't really think of anything to say against it or for it.

    I can still run relics? Check.
    I can run "void" missions? Check.
    I have something else to spend my traces on besides the chance for 100 ducats? Check.

    Hm.

    I get what you mean, and that was my goal really. My thinking for this was as follows:

    "What harm would it really do if the actual void missions dropped items reflective of its 'endgame' nature, in the sense that they are the final missions you unlock?"

    I personally feel that there is no harm. Warframe prides itself on having more than one way to do things. You can use a Tonkor forever, but that will get boring. Why not get an Amprex build? It's the same principle I am applying to this concept: more than one way to farm for valuable parts, with similar time investment required, and potentially better quantity of rewards for that time you spend. Traces should be an investment, not a purchase. That's what they feel like with relic refinement. Which, again, is what some people in the game like, whereas some people might want to run an endless mission just because they can. So why not be rewarded items they deserve too?

    There is currently very little reason to do any of the Void missions.

     

  11. You'll notice I didn't put "Void 3.0" in the title - this is because my concept uses no new implementations, just a mix of existing ones.

    To bring back the feel (and reward) of the old Void system which everyone knew and loved (and lets not forget hated at times), I propose using Void Traces to access any of the current Void missions, where the Void Trace cost of accessing these missions scales respectively with mission level (and thus loot "quality")

    But then that begs the question: Why? We have relics, this is good enough is it not?

    In my personal opinion, I love the relic system. It is fun, and it is very rewarding, but it simply does not feel like I am farming for anything special anymore; just... stuff. The reason why I think this would be beneficial, is because it can still work alongside the current Relic system; hence Void 2.5.

    Now don't get me wrong, everyone wants the rare item in the Axi E1 relic, of course, and the same goes for all other vaulted relics. However, back in the days of the old Void, I felt no matter what mission I did, everything that dropped had some kind of value assigned to it, some kind of precious significance - even if it was just a Forma BP or Orokin Catalyst BP on rotation A/B or, better yet, a crafted Forma. I liked that. That was fun. That rewarded me for my time, even if I didn't get the rare item I wanted. I appreciated spending 60 minutes in a T3 Survival getting some prime parts, some Forma, maybe an Orokin Catalyst BP and never truly expected to get rare items. That isn't why I played the old Void. I liked hording stuff, no matter what it was. It was valuable in some way.

     

    Nowadays, I am growing to actually expect rare items from Radiant relics. I'm not saying it is too easy, but in fact, I am just saying it feels too quick

    Let me elaborate on that point in comparison to the old Void:

    Old: "I'm gonna go do <void tower> because I have a strong enough Warframe build with strong enough weapons and should come back with at least a forma or stuff to sell to Baro."

    20 minutes into <void tower>: Holy **** I got <some rare item>! Nice!

    New: "I'm gonna refine <relic> to Radiant and see if there's any missions I can use it on. Oh there's one."

    Completion of Axi Capture Fissure: Nice, another Nikana Prime Blade. 

     

    And off I would go to the trade chat, and sell my <rare item> for 100 platinum or my Nikana Prime Blade for 25 platinum.

    Fair enough, I did a capture mission and got a rare item. It took me less than 5 minutes. Who's complaining? My point is that it does not seem to have much significance getting rare parts from Relics (unless they're new or vaulted). In the Old void, you didn't just get your rare item and 100 platinum; you got 3 other things that were of some value, be it a Forma / Orokin Catalyst / Orokin Reactor / Uncommon Prime Part + in some cases significant credits.

    Which is why I have the following suggestion:

    Lith

    Teshub - 20 Traces to enter can drop: [5k Credit Cache, 10k Credit Cache, Forma Blueprint, Common Prime Part]
    Hepit - 20 Traces to enter, can drop: [
    10k Credit Cache, Forma Blueprint, Common Prime Part]
    Taranis - 100 Traces to enter, can drop: [
    7.5k Credit Cache, Forma Blueprint, Common Prime Part, Uncommon Prime Part]

    Meso

    Tiwaz - 35 Traces to enter, can drop: [7.5k Credit Cache, 12.5k Credit Cache, Orokin Catalyst Blueprint, Uncommon Prime Part]
    Stribog - 35 Traces to enter, can drop: [
    12.5k Credit Cache, Orokin Catalyst Blueprint, Uncommon Prime Part]
    Ani - 150 Traces to enter, can drop: [
    10k Credit Cache, Orokin Catalyst Blueprint, Common Prime Part, Rare Prime Part]

    Neo

    Ukko - 50 Traces to enter, can drop: [10k Credit Cache, 15k Credit Cache, Common Prime Part, Orokin Reactor Blueprint]
    Oxomoco - 50 Traces to enter, can drop: [15k Credit Cache,
     Common Prime Part, Orokin Reactor Blueprint]
    Belenus - 200 Traces to enter, can drop: [12.5k Credit Cache,
     Uncommon Prime Part, Orokin Reactor Blueprint, Rare Prime Part]

    Axi

    Aten - 65 Traces to enter, can drop: [12.5k Credit Cache, 17.5k Credit Cache, Common Prime Part, Crafted Forma, Uncommon Prime Part]
    Marduk - 65 Traces to enter, can drop: [17.5k Credit Cache,
     Common Prime Part, Orokin Catalyst Blueprint, Uncommon Prime Part]
    Mithra - 300 Traces to enter, can drop: [17.5k Credit Cache,
     Uncommon Prime Part, Orokin Catalyst Blueprint,  Rare Prime Part]
    Mot - 300 Traces to enter, can drop: [17.5k Credit Cache,
     Common Prime Part, Orokin Reactor or Catalyst Blueprint, Rare Prime Part]

     

    The above is basically a list of the currently available missions, matching up the current void missions with the current Relic Era's depending on level, and also a fairly structured drop table. Obviously, this would not be easy to implement but may in itself not take a huge amount of time as totally recreating the system to incorporate the old void; maybe the era's of the missions (Lith... Axi) could be a determinant factor in what is included in the drop tables. Also, more missions may potentially be required if the number of available items cannot fit those drop tables and still be reasonably difficult to get valuable items.

    Note: You may also be thinking these hypothetical drop tables look too "pure" and lack enough junk to make the rare items worthwhile, but please note I have only loosely defined the items in these drop tables and would be for DE to decide, of course. And bear in mind you have farmed enough traces so you should be rewarded in some way, similar to how relics work (without refinement)

     

    TL;DR - Basically, you still collect Relics, and can still run fissures. In fact, this is the first thing you'd need to do if you are a new player in order to have traces. Then, work your way to unlocking the void, up your MR and stockpile traces to be able to do the void missions for truly a truly rewarding endgame. The focus of Void 2.5 is to bring back the genuine feeling of reward once you eventually get what you want - the difference being that if you don't, you still walk away with some valuables you can't complain about. Not just more traces in the case of the Relic system.

  12. So I was doing a fissure there on Valefor, Europa, and all 4 members were running the same Intact relic (Neo N2).

    This was all fine, up until a certain point where some excavators were destroyed, and I noticed it was counting towards the Relic Cycle. Unfortunately, at one point, enough excavators were destroyed to increase that past the relic cycle point, and caused me to lose one relic:

    c846669ea6d94ee1b355928c6b058512.png

     

    Before the count said 2/10, I had about 7/10. I am not really sure I actually did lose the relic but either way the Relic Cycle should not be counted towards for destroyed excavators. The main problem with it is that it makes it difficult to keep on track with what cycle you are on, and how many Relics you should have been able to open at that time.

     

    However, can we take a moment to revel in this end of mission summary:

    Spoiler

    de4bf635c7fb485bad91dddc1005e2c4.png

     

    Yes, they were all intact:

    Spoiler

    88d9ac758ff545aba5f19c92e4218718.png

    Praise RNJesus :)

     

    TL;DR - Relic Cycle should be counted towards for every successful excavation; not destroyed excavators.

  13. DE could definitely test this and gather data relating to it, for example if the drop amounts are too high on each rotation then maybe 5, 10, and 20 are better amounts respectively from low level missions to high level missions.

    Another issue they may need to counter is that it would allow for basically unlimited radiant relics; you could do these missions and after reaching the cap of traces, refine relics to radiant. Then rinse and repeat.

    This would take a lot of time, but the sheer possibility of it may not be to DE's liking, understandably of course. It does not however make it advantageous for new Prime Warframe farming either, because the relic system itself forces you to farm a specific relic which does take time. It would let you instantly refine that relic to radiant though.

  14. So, I have recently been doing a lot of radiant relic runs, and although there are mostly times where the rare item doesn't drop, it seems the overall chance for something rare to drop in a group full of people with the same relic and refinement is actually very, very generous.

    Compared to the old system, where you would do long survivals or defense missions till rotation C each time, this is a lot less boring, and tends to reward more quality over quantity. 

    That all sounds fantastic. But how easy is it to actually get to that stage?

    Well, with over 750 hours racked up on Warframe since the beginning of this year, I have managed to accumulate a very large amount of Void Relics, so personally it is not hard for me to farm void traces. I can fill my 850 quantity quite quickly with some time and effort, especially if I have a resource booster.

    The same can't be said for newer players, though.

    Understandably, getting prime parts is considered an endgame element, so it rightfully shouldn't be this easy for newer players to get something rare within even an hour or ten of gameplay. Instead, there should be a goal every Tenno would have incentive to work towards, and my suggestion is to add Void Traces to the drop tables of endless missions in the Void, where the chance of these to drop is slightly lower than that of uncommon items, but marginally higher than that of rare items in rotations B and C.

    In my opinion, this makes sense lore wise, as it is likely at some point during things such as survival missions for the Tenno Operative to find Void traces in - you guessed it - The Void.

    Summary of how I feel this should work:

    • Apply mastery level restriction on endless Void missions, scaling to the mission level respectfully.
    • Scaling drops from respective mission tiers, similar to the way Endo drops work (Low/Mid/High level)
    • Other mission types on the void should drop traces from containers only as a very rare resource.

     

    The Mastery restriction is a good idea as it would give new players goals to achieve: working on Mastery Rank concurrently with getting a feel of the "endgame."

    Here are the MR restrictions I propose for the endless Void missions:

    Low Level (Taranis) - MR 4 and above - Traces have a chance to drop in packs of [10] on rotations B and C

    Mid Level (Ani, Belenus) - MR 8 and above - Traces have a chance to drop in packs of [15] on rotations B and C

    High Level (Mithra, Mot) - MR 12 and above - Traces have a chance to drop in packs of [25] on rotations B and C

     

    In summary, another sensible reason for the MR restriction (which shouldn't be by-passable through taxiing) is because of the amount of Void Traces one can stockpile in their inventory at any given time. At MR 1 they can only stockpile 50, and by the time they have reached the Void anyway the junctions will provide a significant boost to their overall MR. It ultimately gives new players a clearer path to one of the many things they can do in Warframe. Other mission types should not be mastery locked.

    And besides, on the star chart, the Void itself has a certain resemblance to what Void Traces look like anyway. Anybody else think this too? If this were to be implemented, that in itself would serve as a clue of where traces could be found :)

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