Jump to content

BroPyp

PC Member
  • Posts

    67
  • Joined

  • Last visited

Posts posted by BroPyp

  1. 1 hour ago, [DE]Taylor said:

    Working on a fix, thanks! :)

    Are you still working on a fix for the wrong Endo drops on excavation missions? For example it sould be 5x 80 on Hieracon, but is only giving 5x 15 Endo; marginally less than the 78 Endo an R5 gold core is.

  2. 3 hours ago, [DE]Taylor said:

    Thanks for pointing this out, BroPyp! Definitely working on a fix. :)

    Thanks for addressing this, but after the most recent hotfix that was supposed to fix it (even according to Redtext) I am still getting the following incorrect amount of Endo after it drops in place of 5x R5 fusion cores (which is 5x 78, or 5x 80 as stated on devstream to round it up):

    d53b092db5dc422a84b89dbc1cc0d7a4.png

    Shown above: 5 x 15 dropping plus 15 pickup

    80333da785d04c3a9168d1389b1a301e.png

    Shown above: End of endo :(

  3. 3 hours ago, [DE]Megan said:

    We're looking into this right now! Stay tuned. 

    The recent hotfix was supposed to fix this but it didn't :(

     

     Hieracon results :(

    80333da785d04c3a9168d1389b1a301e.png

    d53b092db5dc422a84b89dbc1cc0d7a4.png

    Redtext must be embarrassed. But it's ok Redtext, we still love you.

  4. Endo drops on Hieracon are still incorrect. I got 5x 15 this time, which is still a long way off what I should be getting.

     

    End of mission summary: 5x15 + a 15 pickup equalling 90, where it should have been 415 in total

     

    d53b092db5dc422a84b89dbc1cc0d7a4.png

     

    Getting the drop after 200 Cryotic: 

    80333da785d04c3a9168d1389b1a301e.png

  5. 1 minute ago, CorvusTheHeretic said:

    zHS0gou.jpg

    Hieracon now awards 15 Endo on excavation. This is an equivalent of one bronze core. Before it used to drop 5 R5 cores, which in translation would mean 400 Endo.

    Same sitution with all missions, that used to give golden core packs at least. It gives about 26 times less than it used to. Im almost certain it is a bug.

    Oh yes, that is without a doubt a bug. It's without so much of a doubt that I told Rebecca about this via /w to her while stream was up, so at some point you will see they have addressed this problem when you can watch the recorded devstream. 

    I also made a thread about this here. Looks like DE are on top of this at the moment. Fingers crossed.

  6. 33 minutes ago, Sci_Ant said:

    Had close to 1500 Common, 500 Uncommon and 500 Rare Cores. I have 84.5k Endo now. I'm not sure about this. I need to see a chart with all the endo conversion quantities to confirm if the conversion has been done correctly. Please DE, help us help you.

    Seems about right actually. Here is what I have calculated in a nutshell based on info from devstream:

    1x R5 = 77.5 Endo -->> 500 * 77.5 = 38750 Total Endo

    1x U5 = 38.75 Endo -->> 500 * 38.75 = 19375 Total Endo

    1x Common = 19.375 Endo -->> 1500 * 19.375 = 29062.5 Total Endo

     

    So if you had 1500 Common, 500 Uncommon, 500 Rare, then you should have about:

    38750 + 19375 + 29062.5 =  87187.5, would probably be rounded

     

    You mentioned you had close to 1500, 500 Uncommon, and 500 rare, so take a few thousand out of that due to uncertainty and it does seem like you actually do have the amount of Endo you should. Correct me if I have calculated that out wrong.

  7. Just now, [DE]Megan said:

    We're looking into this right now! Stay tuned. 

    Good to know, thanks! It appears the drop tables have "flipped" since I notice as well that I am only getting 1,500 credit caches, instead of between 2,500 and 5,000. What I mean by flipped is that it's giving us rewards as if Hieracon was a low level mission, like on Earth. because 2x 10 Endo is fine for low level excavation missions.

  8. Was watching the devstream and picked up on Rebecca saying 1x R5 core being worth 78 Endo. 

    Great, I thought, so it's not as grindy as it was before but still retains some sense of difficulty in ranking up mods. It's not too easy nor is it too hard.

     

    So, eager to find out what would drop in place of 5x R5 Cores, expecting around 400 Endo, I get 2x 10 Endo on Hieracon - a high level dark sector infestation mission. I made sure of this after the game how much Endo I have, and I have 9550, 20 up from my previous 9530. This was addressed on the devstream so I thought it only appropriate to make a topic about it as well.

  9. Hieracon just gave me a reward of 2x 10 Endo. If 5 endo is worth 1 unranked common core, why on earth - well, Pluto - am I getting 4x Unranked fusion cores on this high level dark sector excavation mission?!

    According to [DE]Rebecca on the devstream - You get 78 Endo per 1 R5 fusion core, and is rounded up on excav missions because a bundle of 5x 78 would look ugly. Instead it would show 5x 80 Endo or something like that. However, I did Hieracon, and got a drop of 2x 10 Endo what used to be R5 cores. This is severely gamebreaking and needs to be looked at because this mission is high level and should not be rewarding LESS than an earth dark sector Excav.

     

    EDIT: Whispered [DE]Rebecca on stream and addressed this, hopefully gets looked into shortly! :)

  10. So I had an idea that would potentially make everyone happy about this new void relic system. There are two types of people, and there is a difference between them because one of those groups are happy with this system, the others are not:

     

    There are ducat farmers, and then there are traders.

    Traders want valuable stuff, to sell for platinum. They need to refine to skew the drop tables in their favour, Radiant being their best bet at getting rare items.

    Ducat farmers don't really care what they get, with the exception of forma, even now with the ducat sell value changes. Instead, they want an abundance of items to be able to sell to baro for a good price.

    So how do we cater for both player groups with this new system? Or rather, how do we make the ducat farmers happy?

     

    I think a good approach to this would be to implement another type of void relic refinement, which controls the number of items you can get from 1 relic after completing a fissure, and only allow one type of refinement per relic. It would be very similar to how you refine relics for drop chances, but instead you now control how much of a reward you can actually acquire per relic, without having affected the drop tables.

    Example of how this would work:

    Tier 0 refinement (Intact) - 1 reward, can select from any 4 relics from squadmates.

    Tier 1 refinement (Exceptional) - 2 rewards, can choose from any of the 4 presented rewards.

    Tier 2 refinement (Flawless) - 3 rewards, can choose from any of the relic drops shown.

    Tier 3 refinement (Radiant) - Is awarded all 4 items from the randomly selected drops from all available relics.

     

    And you may think this would make it too easy to get full prime sets, but if you think harder the drop chances even with Radiants in the squad are still pretty low. This system is only about making rewards fairer and more of a point to actually go and do fissure missions. Let me know if you see any flaws in this proposition.

  11. My experience with Void 2.0 is that it's definitely a bit less grindy, less RNG, but ultimately at the peril of it being less rewarding. Indefinitely less rewarding, might I add.

    The reason I say indefinitely is because of the following reasons:

    • Void relics are worth much less than what a void key was worth. You get 1 item from a relic, and that's it. I liked using 1 void key, running a survival indefinitely and getting rewarded for my time and effort until such a point where it got too difficult.
    • There doesn't seem to be any point to endless fissure missions. Why stick around when you get the same reward count as you would running a capture fissure? You get the same number of traces, and the same amount of rewards; one reward; one prime part.
    • Gone are the credit rewards for running capture missions in the void. In fact the credit rewards for the whole game have been nerfed to oblivion, making it even more difficult for new players.

     

    So yeah, I do have suggestions for this that I genuinely think would make it meet the "middle-ground" of Void 1.0 and 2.0. Right now I think Void 2.0 does not reward you anywhere near enough compared to Void 1.0, but I understand that DE need to make money and so nerfing the number of prime parts people can get for 1 of their keys is fair.

    But nerfing it right down to only being able to get 1 prime part (which, granted, you can choose from 4 of if none of them are forma) is not really fair and, counter-productively, makes it more grindy not because you have to use another relic, but because you can't stay in the "endless" fissure mission you are doing to be rewarded as you progress.

    Yes, that's the way it was before and that change would make it almost the exact same as Void 1.0 if it was rotation based. But here is what I propose:

    1. Attach a pre-set credit reward value to each relic. This would make it easy for new players to progress because they can grind for ages on excav if they want, and have plenty of low tier relics they can use to get the small amount of credits they need at their level.
    • Lith - 4000 Credits for completing the fissure mission + the normal mission reward. 
    • Meso - 6000 Credits for completing the fissure mission + the normal mission reward. 
    • Neo - 8000 Credits for completing the fissure mission + the normal mission reward.
    • Axi - 11000 Credits for completing the fissure mission + the normal mission reward.

     

    Another suggestion would be to make relics award a maximum of 3 items from the drop table per relic, and only award these on endless relic missions where the player gets to choose what they want from the drop table, from all of their squads relics, at every 20 minute mark (rotation C). This should be presented in a way much like the screen you get on interception missions, for example; this could be used to allow players to select what they want from their relic or the relics of their squadmates every time they get to rotation C.

    This is similar to the old system, but it increases the amount of parts people can acquire from 1 relic to a cap of 3, and prevents people from getting as increasingly bored and zombified than doing something like a T4 interception for 5 hours. That wasn't fun. Fissure missions are actually eventful, and this proposed change reduces the minimum mission time to acquire all 3 parts from the relic to at least 60 minutes per relic. It's a bit grindy, but it appears to be what DE wants us to do anyway. 

    I feel this new system is also paving the way to cater for the people who like a grind, i.e "endless" missions, and at the same time to those who are impatient and want a reward as quickly as possible. I know my suggestions don't exactly make endless fissures "endless," but if people want to run missions for a longer time than 60 minutes then by all means, give players the freedom of choice to use up to 3 relics per fissure mission (only if it is an endless mission), consuming 1 relic every 60 minutes, or consuming 1 still if they choose to extract at 40 minutes, rewarding them the two parts they selected and retaining their other 2 relics. This extends the total possible reward from running 1 "endless" fissure to 9 things from the drop tables, taking a total of 3 hours,

    I believe the above is an improvement to the old Void 1.0 endless mission types, because you don't need to wait 20 minutes for your chance at something good. Instead, you do wait 20 minutes and get a chance at selecting something you want from the respective drop tables, and can either extract or wait another 20 for your chance at being able to choose something else, potentially the thing you wanted in the first place, rather than being completely reliant on RNG.

     

     

  12. Really unhappy with specters of the rail in general now that I think about it. Why cant they get it right. It's all we want.

    In summary, this will make specters of the rail good:

     

    More than 1 reward per relic. At least 4, rotation based. Please.

    People who play the game at DE probably want this anyway ^

     

    This wasn't all based on player feedback. No one asked to get less stuff for their time and effort. 

    1 void key is worth 4 relics. We got a 1:1 transformation.

     

    TL;DR - Fissures are bad. Lets snap out of this delusion that it's better than keys before it buries Warframe for good.

  13. 5 minutes ago, DxAdder said:

    I don't get what the difference is between "endless" missions and regular missions if fissures spawn randomly MORE than once on any given mission?

     

     

    There isn't a difference.

    This is what I have been saying in this post

    It is laughable to think that all I have gathered from this endless implementation is that DE thinks we want to spend hours on fissures, just for the sake of spending more time on the mission itself.

    Yes, DE, we did want to spend a lot of time on fissures, but now that you have locked down the amount of traces we can get per mission, this "endless" fissure spawning gimmick is counter-intuitive and pointless. It literally is no change beyond aesthetics from the previous system. A 5 minute capture mission will get you the exact same reward compared to you doing a 30 minute endless fissure survival mission.

    Please correct me if I am wrong.

    I really want to be wrong.

  14. 3 minutes ago, RAZORLIGHT said:

    we should gain 1-2 void traces per reactant so we can farm them endlessly at endless missions

    This is where we are all misunderstanding. They call them "endless" missions and while they very well could not end if you so choose, the rewards are the exact same in terms of void traces and prime parts.

    Lets assume you got 13 traces from your first roll of the dice on picking up 10 reactant:

    Stay for 10 minutes, get 1 reward and 13 traces.

    Stay for 20 minutes, get 1 reward and 13 traces.

    Stay for 30 minutes, get 1 reward and 13 traces.

    Stay for 1000 minutes, get 1 reward and 13 traces.

  15. 1 minute ago, Cryostasisprotoss said:

    As far as I am reading for the post, I am getting that endless fissures are not that endless in term of rewards, because you still get only one reward regardless of time spent so why not make it so that we can bring more than one relic to the mision? That would be only for endless of course.

     

     

    This could work I guess, but would still mean you are using 1 relic for 1 part. Which seems fair, I suppose.

    I get that warframe is free and DE are doing all they can to make everything available. But I really liked getting rewards in A - A - B then anticipating what I would get in rotation C. Instead they should make it so that endless missions reset the fissures in rotation C, as well as our reactant count.

    This would allow us to be awarded for patiently farming/grinding for the part that we want, and per rotation C increase the number of rewards by 1 item that can still be selected every 20 minutes. This would give us the bonus of being able to get void traces after every 10 reactant we all acquire. The maximum possible amount of reactant per 1 hour of grinding an endless fissure mission would then be 240 traces (10 reactant pickups for every 4 rotations, awarding after completing the fissures at C1, C2, C3, C4) given you are extremely lucky and got the maximum of 30 from RNG.

    So for example, say I got a forma BP and then a prime part in rotation C, the first 20 minutes. I should be able to end the game with the choice of taking my forma BP and prime part, or selecting from what my squadmates got and vice-versa. So I could select Player123's Vauban Prime BP, and another guys Fragor Prime BP.

    The amount of rewards allowed per relic should cap at 4, meaning each fissures mission can last up to an hour each time and be increasingly more rewarding up to that point. 

  16. Just now, BlackCoMerc said:

    Wait...each person needs to get their own 10 Reactant?

    Well...that's utter garbage...

    That's what I gathered from the Neo relic I cracked open. I got 10 reactant, got my buff, but couldn't extract because my squad didn't have 10 reactant as well. 

    And Void Traces don't drop as a resource now, it is just awarded directly to you after getting 10 reactant. Random number between 6 and 30, and not even sure a resource booster would buff that. Someone test it maybe?

    Also, after you get your first drop of traces from the fissure, you are not getting another one after that (unless you get a whopping 3 after someone chooses your reward).

    So like I said, this endless fissures thing is just a gimmick and not rewarding at all. If anything, it's less rewarding.

     

  17. So yeah, just did an "endless" fissure(s) mission. I, along with many others, probably thought right off the bat "Oh cool, more rewards for 1 relic! We can end the game with more than one prime part now! yay!"

    Wrong. Just completed a fissure and the mission system for fissures is now worse than it was before. You cant seem to pickup void traces. You just get them from picking up reactant. No more Nekros farming.

    Now I am not unhappy about the nerf with void trace pickups since they now let you get more based on MR. But what I am unhappy about is the new, not really "improved" endless fissures system. People like to play long games and get rewarded for the time and effort they put into it.

    Endless is pointless. There is currently no reason to want to do a fissure mission for 20 minutes, because after getting 10 reactant, and being rewarded something like void traces, you need to wait for all of your squad to get 10 reactant so that you can all extract. 

     

    And choose one reward after all that.

  18. 9 minutes ago, Snowbluff said:

    Does this mean we get proper endless mission rewards while doign void fissures?

    This is my question too. Can you acquire more than one item from the void relic when doing multiple fissures in one of their respective missions?

  19. I got the same bug on Tikoloshe, Sedna, after trying to extract.

    The fact that this patch is still going through multiple hotfixes that should really have been addressed well before release proves this patch was rushed out far, far too quickly. We appreciate that the game gets loads of updates, given the fact that it is free to play, and understandably it is hard to maintain a game of such scale.

    But alas, it still does not change the fact it was released in a dangerously unstable state

  20. Another bug I have noticed is the Sedna spy mission (Tikoloshe) always, without fail (or success, should I say?), keeping you stuck in the end of mission screen after extracting.

    You literally cannot get out of it without restarting the game.

    In addition, yet another bug I have experienced is on ANY Europa excavation mission, where it will frequently cease to spawn enemies and prevent you from getting drops from rotations. This happened after 300 cryotic, and the next time after 100 cryotic. I will make another thread to focus these bugs because they will get lost and overlooked in this thread.

×
×
  • Create New...