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Zylofan

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Posts posted by Zylofan

  1. 44 minutes ago, IceColdHawk said:

    Like a REAL man!

    Losing xp is nothing compared to lose a whole mission and get completely no bonus xp. I can get behind your idea to buff up kubrows a bit which is nice, but the idea itself is a bit overpowered. Like FlyBoy said, the last thing we would need is our companions able to revive us and even make solo a breeze. Then again a medi-ray mod like, if your kubrow kills an enemy, you get healed by a percentage of the damage dealt. That could be cool. Small percentage though because the kubrows deal a hefty amount of damage per hit. What would you say about that?

    Id say that id still take my carrier.

    The problem right now is kubrows < sentinels, and giving them a lesser heal still does not change that. They need a difference of kind to compensate for this and my suggestion still stands at letting them revive you as its thematic and gives them something over a sentinel. If its only once a mission or on a 10min cool down that is fine, 

  2. 7 minutes ago, AEP8FlyBoy said:

    Last thing I think we need is a big ol' Saint Bernard coming at us to revive us when we can already do it 4 times per mission.

    This would make things to easy in my opinion, and it would encourage players to start playing lazily because they know that if they go down, they'll get right back up. *cough* Solo is meant to be more challenging in some regards, and in Co-op you have teammates to rely on to bring you back up. (When they decide to, anyway >.>)

    You assume the kubro reviving you is a guarantee. I would prefer to see my dog trying to pick me up as the enemies unload on it. A heroic effort by him that is in no way a guarantee.

    Also the 4 free revives are not a win button, you are losing exp when you use them, and if DE is getting rid of Draco this could become a much more scary penalty. 

  3. 14 minutes ago, IceColdHawk said:

    Yes. Huras Kubrow and you literally can't die anymore even in solo.

    Valkyr and you can't die anymore in solo, Inaros  and you can't die anymore in solo. Once again this idea isn't a problem so much as warframe in general.

  4. 1 minute ago, Gurpgork said:

    I think we should just let them use Medi-Ray, and let all kubrows use the shield restore mod (and give that breed a new one). I would much rather have something that helped me not need a revive in the first place. 

    7 minutes ago, IceColdHawk said:

    We are immortal enough (4 revives per mission). I don't think we will need any more reviving advantages.

    The problem is that even with those changes kubrows aren't > sentinels. Sentinels can't die permanently, and don't need to eb cared for. If you have to work to keep your kubrow alive I feel it should offer a worthwhile benefit, besides the fact that saving your life make it feel more like your best bud than a tool.

    Also if having to many revives is the problem that's more a problem with revives than this idea. I agree we have to many at this point, but even with that being the case that doesnt make this idea bad. Players already can pick up other players so does this really change much?

  5. So right now sentinels just have way more to offer a player than kubrows, which is a shame.

    The way I see it sentinels are tools but kubrows are mean to be partners, so why not let them act like actually partners?

     

    I suggest a mod that allows kubrows to revive their tenno when they have fallen. Just like you can pick them up, they can pick you up.

     

    I think this would make them a viable option over sentinels,especially for solo players.

    As for downsides to this idk, maybe a limited number of uses, or a 5 min cooldown between pickups? That's for DE to decide, but I think this would be a great addition to warframe.

    I'm sure someone must have suggested this already, but I couldn't find it.

  6. How about we remove the drops all together? Maybe have an enemy ship readying to open fire on us and kills us, instead of oxygen loss?

     

    Then have a a few enemies with like radios or something communicating with the ship and giving it our coordinates, and killing them increase the time until the ship fires and kills us all?

     

    That way you don't have to worry about pickups.

  7. I am late game tier myself, I have frames formaed to all hell and back; and most mods all maxed out.

     

    Warframe is not a challenge to me anymore. Which is a shame because I love this game, and I was excited when sorties came out because I thought they would bring a challenge, but no, I can do sorties in my sleep for the most part still.

     

    And even if that were not the case, they are only 3 missions a day, 3 MISSIONS, that MAY force me to actually play a bit.

     

    So I have come up with an idea, that might bring the challenge back to the game for high level players.

     

     

    I think the game should reward players for using weaker builds!

     

    The main problem right now is that the late game is not highly balanced for a challenge, but the early game is! To take advantage of this if players are enticed to use builds with low conclave levels then they can be presented with a challenge again!

     

    But of course the key word is "entice" most players would not willingly hurt their farm potential for no reason, so I suggest an affinity boost be given when playing with a weaker build.

     

    If you play with a conclave of X where X is determined by DE to be a fair level, then you get an affinity boost for the mission if you succeed. With the addition of focus this to me would be reason enough to run a mission not packing all my best gear!

     

    I know the first thing people will say is that I can do that right now. I could just take off half my mods and get the challenge I seek, but the problem is I won't do that because I have no motivation to do so other than making a game that should be fun by default, fun again.

     

    This system rewards players who want a challenge, but also doesn't hurt players who would still like to play with their god frames.

     

     

     

    So any thoughts on this?

  8. I don't think its less played for the reasons mentioned. Right now, 10-15 frames are played a lot and the others are a lot less presents. Raid having strict requirrements, difficulty to obtain, difficulty of mastering, etc, these makes frames less played.

     

    Popular frames are usually the simpler ones to obtain and play.

     

    Further, I'm not saying this to be negative and to shut down the idea, but permanent auras would render the gameplay way too simplified. Playing with warframe powers is one of the things that makes WF different than all the other mindless shooters.

     

    In the end, it's a very dynamic frame that promotes smart player through polarized, contextual power. Dumbing it out would only make it a lot less flavorful to me.

     

    It's a bit like buying a swiss knife, but really just wanting a knife. Buy a knife you'll be happier ;)

     

    Not permanent auras, permanent buffs. The buffs gained from swapping between forms not the auras.

    The health shields / movement speed damage.

  9. Equinox is defiantly one of the weaker frames in the game.

     

    What I would like to see is that Equinox's passive form buffs become slightly weaker, but permanent.

     

    Equinox to me feel like a tool belt and I should be pulling out the tool for the job at hand, but mostly I find myself swapping just to have a passive going or swapping twice and burning more energy just to keep my current passive.

     

    If my passives were permanent but a bit weaker, I could simply focus on the job at hand rather than being forced to swap forms.

     

    I think this would make Equinox more fun, as well as more powerful.

     

    Also for people who only like one form or the other, it would mean they could just stay the form they like.

     

     

     

    Maybe I am wrong about the weaker frames thing, but I really don't see anyone using Equinox. 

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