Karma_Ghost Posted August 29, 2013 Share Posted August 29, 2013 (edited) Name: Rook (chess) Core theme: Sentinel manipulation Model: Short, stocky, male warframe. The super sentinel used for his ultimate is stored on his back. Basic Stats: Health: High Shields: Med Speed: Low-Med Energy: Med-High Abilities: 1.) Override [25 Energy]: Sentinel AI is overridden and will continuously fire wherever the user is aiming (follows reticle). - Damage is increased by 75%/100%/125%/150% - Base duration 8 seconds at all levels - Equipped weapons still function normally. - Cancels Deploy when used 2.) Deploy [50 energy]: Sentinel is mounted in place and automatically fires at enemies within a 90 degree arc. - Damage is increased 100/150/200/250% - Base duration 20 seconds at all levels - Cancels Override when used 3.) Lock Down [75 energy]: Assume control of security systems. Doors will only open for tenno. Turret targeting parameters are reassigned. - Base range of 60m at all levels - Base duration 6/8/10/12 seconds - Utilities include: providing breathing room during defenses, stopping pursuers, and allowing doors to be used as reliable cover. - Fits theme by virtue of assumed programming skills. 4.) Security Protocol [100 energy]: Deploys a super sentinel equipped with explosive auto cannons. - Base duration 8/8/10/12 seconds. - Damage undecided. It should be more effective than Ember's World on Fire, at the cost of only engaging targets within its line of sight. - Base blast radius for shots should be limited to ~2. - Security Protocol hovers over the right shoulder or high above the user. Equipped sentinel functions as normal. - Can be used simultaneously with Override and Deploy. Edited August 30, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
Sophista Posted August 29, 2013 Share Posted August 29, 2013 hey, not bad! Upvote+ Now following thread to see other more constructive comments. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted August 29, 2013 Share Posted August 29, 2013 +1 Needs Work +1 Potential Link to comment Share on other sites More sharing options...
Limekim Posted August 29, 2013 Share Posted August 29, 2013 I like it 1+ idea Link to comment Share on other sites More sharing options...
Gamblerselite Posted August 29, 2013 Share Posted August 29, 2013 The only issue i see is with override drop the damage percent to 75% for the first lvl then move from there only because of massive abuse being possible. Link to comment Share on other sites More sharing options...
Karma_Ghost Posted August 29, 2013 Author Share Posted August 29, 2013 (edited) Fair enough. Override dropped to 75/100/125/150 Edited August 29, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
ProjectKaeon Posted August 29, 2013 Share Posted August 29, 2013 (edited) Can you still use your weapons? While override is active. Edited August 29, 2013 by NBlitZ Link to comment Share on other sites More sharing options...
Yanga Posted August 30, 2013 Share Posted August 30, 2013 Can you still use your weapons? While override is active. Think so as long as you're aiming the entire time :L Link to comment Share on other sites More sharing options...
Karma_Ghost Posted August 30, 2013 Author Share Posted August 30, 2013 (edited) Can you still use your weapons? While override is active. Yes. The sentinel's weapon simply fires continuously for the duration. Everything else functions as normal. I'll add a note in the OP to clarify. Edited August 30, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now