EclipsedHusky Posted September 1, 2013 Share Posted September 1, 2013 So a while back I made the Mire just so I could have a full poison set, only thing is the poison on it is horrible. Not saying this needs to be insane like the Torid or the Acrid, but the Mire really needs a tweak on its poison damage, either be it set as a % of the base damage. Or make it main poison and have normal damage be the secondary damage. Really a shame so many melee weapons are pretty much useless... Link to comment Share on other sites More sharing options...
Dueler Posted September 1, 2013 Share Posted September 1, 2013 Yeah a lot of the melee weapons need to be reworked, particularly the alert ones. As for the Mire I don't use it not cause it sucks, but cause it just looks so ugly. Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 I actually like the look especially with it all purple and green as I painted it. Just wish it actually did some damage, or maybe gave a decent DoT currently all it does is a single "poison" hit on top of the base hit. Link to comment Share on other sites More sharing options...
VoidPunch Posted September 1, 2013 Share Posted September 1, 2013 I didn't think anyone still used it cuz of how ugly it looks. It's a nice sword I guess but it looks so out of place on a warframes. Link to comment Share on other sites More sharing options...
Erusa Posted September 1, 2013 Share Posted September 1, 2013 with a maxed out killing blow...Mire does about 200 poison damage and a small 8 1-tick DoT poison damage.nobody would use it for reasons other than mastery atm. :IOh it also deals poison on charge instead of Serrated, making it pale in comparison to everything else in a charged battle. :I Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 (edited) Really feel like if we're risking our lives with close range single handed swords or daggers they should have a bit more impact...I mean we can THROW blades for at least 25 damage or up to 55 damage...Why are there ANY single (none charged) melee weapons below or at 25...(Don't remember all damage normal hits do, and then add in the fact most have not armor ignore) Edited September 1, 2013 by BobBoberson Link to comment Share on other sites More sharing options...
BadAimbot Posted September 1, 2013 Share Posted September 1, 2013 Mire is too easy to get to be buffed. Sorry. Maybe one of the new Infested weapons will be a melee. And not low leveled. Link to comment Share on other sites More sharing options...
Hallorann Posted September 1, 2013 Share Posted September 1, 2013 I didn't think anyone still used it cuz of how ugly it looks. It's a nice sword I guess but it looks so out of place on a warframes. Wut? You crazy. This thing looks like Rathalos Greatsword. I bought it right away when I first saw it, and never regretted it. Mire: Rathalos Greatsword: Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 Mire is too easy to get to be buffed. Sorry. Maybe one of the new Infested weapons will be a melee. And not low leveled. And other things are "harder"? It is all just farming, and DE could every easily change what amounts or what types of materials it would need. I mean for me and others it would be nice if they made it cost a TON of nanospores since we have so many, then if it was buffed people could USE some of those nanospores. Link to comment Share on other sites More sharing options...
Fleecemo Posted September 1, 2013 Share Posted September 1, 2013 Wut? You crazy. This thing looks like Rathalos Greatsword. I bought it right away when I first saw it, and never regretted it. It reminded me more of Quelaag's Furysword: Link to comment Share on other sites More sharing options...
mhyr1104 Posted September 1, 2013 Share Posted September 1, 2013 My playstyle changed when I got my Mire for a full poison set Pre-Mire: Relies on melee and uses guns as long range support Post-Mire: Never uses melee, only uses Acrid Link to comment Share on other sites More sharing options...
Dasmir Posted September 1, 2013 Share Posted September 1, 2013 My playstyle changed when I got my Mire for a full poison set Pre-Mire: Relies on melee and uses guns as long range support Post-Mire: Never uses melee, only uses Acrid Post-Acrid: Game gets boring, better do other thing Link to comment Share on other sites More sharing options...
mhyr1104 Posted September 1, 2013 Share Posted September 1, 2013 Post-Acrid: Game gets boring, better do other thing not boring if you use a laptop and dont have have a mouse so have to use a touchpad & I have no forma to polarize....T_T Link to comment Share on other sites More sharing options...
Mainabi Posted September 1, 2013 Share Posted September 1, 2013 (edited) tbh I think there should be a way to fix that kind of weapon type, normal + low poison, how about this the mire will still only do 8dmg on hit but it's moddable with pressurepoint (and pressurepoint only) but it'll mark the target with a debuff, for 3 sec if you hit the target again while it's debuff the dmg will stack up to 10-20 times how it will look like: first hit n + 8poison dmg second hit n + 2x8poison dmgthird hitn + 3x8poison dmg etc it won't be op since you have to build up stacks = which let's you stay in the front of the enemy, at the same it gives a different feel and it would work well against single target high lvl enemies. (contagnion should also do the same the extra bonus dmg should be stackable few times and have a base dmg instead % of the melee, which would give fast attacking single targets weapons a lead, ah btw the debuff should only work on 1 target) Edited September 1, 2013 by Seira-EGT- Link to comment Share on other sites More sharing options...
Neo3602 Posted September 1, 2013 Share Posted September 1, 2013 tbh I think there should be a way to fix that kind of weapon type, normal + low poison, how about this the mire will still only do 8dmg on hit but it's moddable with pressurepoint (and pressurepoint only) but it'll mark the target with a debuff, for 3 sec if you hit the target again while it's debuff the dmg will stack up to 10-20 times how it will look like: first hit n + 8poison dmg second hit n + 2x8poison dmg third hit n + 3x8poison dmg etc it won't be op since you have to build up stacks = which let's you stay in the front of the enemy, at the same it gives a different feel and it would work well against single target high lvl enemies. (contagnion should also do the same the extra bonus dmg should be stackable few times and have a base dmg instead % of the melee, which would give fast attacking single targets weapons a lead, ah btw the debuff should only work on 1 target) pretty good idea I'm all for it Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 I agree with something like that Idea. Could be cool. Only issue would be how long would the debuff last? Currently ticks of DoT are kinda of all over. Acrid is medium, Torid is slow DoT, and Mire is a single tick. Miasma is like instant ticks... Link to comment Share on other sites More sharing options...
Archistopheles Posted September 1, 2013 Share Posted September 1, 2013 It's not Mire that's the problem, it's the Longsword weapon type. Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 It's not Mire that's the problem, it's the Longsword weapon type. Mire still has a horrible underpowered "special" trait in its poison. So it needs tweaks that on top of the long swords need. Honestly the idea above is great, but I would rather this sword MAIN poison and the melee damage be a side thing, give it something like a 3 tick of DoT like acrid's Dot time, then you could charge in stack Dot on em... I dunno melee needs a whole rework in my mind since so much of it is well, either OP or not even worth looking at. Link to comment Share on other sites More sharing options...
Alphascrub Posted September 1, 2013 Share Posted September 1, 2013 Might as well add the Jaw Sword to this as well. It is kind of cool looking but for the most part its not that great. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 1, 2013 Share Posted September 1, 2013 (edited) Mire still has a horrible underpowered "special" trait in its poison. So it needs tweaks that on top of the long swords need. Honestly the idea above is great, but I would rather this sword MAIN poison and the melee damage be a side thing, give it something like a 3 tick of DoT like acrid's Dot time, then you could charge in stack Dot on em... I dunno melee needs a whole rework in my mind since so much of it is well, either OP or not even worth looking at. As opposed to the Machete with almost identical stats and no bonus at all? Like Alphascrub said: Jaw Sword too Pangolin, Heat sword? All worse than Mire because of it's minor poison add-on. Edited September 1, 2013 by Archistopheles Link to comment Share on other sites More sharing options...
Mainabi Posted September 1, 2013 Share Posted September 1, 2013 (edited) I agree with something like that Idea. Could be cool. Only issue would be how long would the debuff last? Currently ticks of DoT are kinda of all over. Acrid is medium, Torid is slow DoT, and Mire is a single tick. Miasma is like instant ticks... the debuff only lasts 3sec as I said every hit refreshes it though, changing target would stop the debuff and would start from the beginning on the new target. rules for the debuff: - only 1 target can be debuffed at one time, limited to 1 player, 4 players could debuff 4 targets - debuff has a stacking limit 10-20 somewhere there - if 2 or more players are attacking the target with a mire or something similar, the debuff gets a stack from every attacker (limit won't increase), - a successful hit while the target is debuffed, will refresh the debuff Edited September 1, 2013 by Seira-EGT- Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 As opposed to the Machete with almost identical stats and no bonus at all? I did just say I see the ENTIRE melee idea needing reworks didn't I? Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 the debuff only lasts 3sec as I said every hit refreshes it though, changing target would stop the debuff and would start from the beginning on the new target. rules for the debuff: - only 1 target can be debuffed at one time, limited to 1 player, 4 players could debuff 4 targets - debuff have a stacking limit 10-20 somewhere there - if 2 or more players are attacking the target with a mire or something similar, the debuff gets a stack from every attacker (limit won't increase), - a successful hit while the target is debuffed, will refresh the debuff Should send this all to Scott and Steve for a way to fix MIre on its special case. :3 Link to comment Share on other sites More sharing options...
Archistopheles Posted September 1, 2013 Share Posted September 1, 2013 I did just say I see the ENTIRE melee idea needing reworks didn't I? Didn't I say that too? It's not Mire that's the problem, it's the Longsword weapon type. Yep. Mire still has a horrible underpowered "special" trait in its poison. So it needs tweaks that on top of the long swords need. I was responding to this statement. ^ Link to comment Share on other sites More sharing options...
EclipsedHusky Posted September 1, 2013 Author Share Posted September 1, 2013 You quoted and agreed with yourself Arch! jeez. Link to comment Share on other sites More sharing options...
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