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Vodoo/Shaman Warframe Idea


(PSN)xKNIGHTJK
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The concept of his abilities is not complete but I just wanted to throw the overall idea out, so here it is:

Vodoo Warframe

Abilites:


P. Medium:
Increases movement speed after using an ability.

1. Familiar:
PRESS: Sends out a summon that pass through enemies dealing damage and gathering energy and health.
HOLD: Drain energy and health from the Familiar.

2. Mask of Terror:
An aura that grants damage reduction and fears enemies.

3. Ritual:
PRESS: Seals the ground and marks enemies. Killing them grants a stacking damage buff and energy.
HOLD: Extends range and duration of this ability.

4. Amalgamation:
Toggle the ability. Recasting this ability will summon an etheral warrior that has mixed stats of all enemies that were killed when it was active.

 

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Cool concept here ... my peeve is the Press vs Hold which mainly sprigs from movement ... but i guess if you're channeling the ability by Holding then you're not moving right haha.

I think Ritual is a solid skill ... i like the progressive larger range part the most.

Question whats your idea of Fear for the number 2? Like fear = running away ... or fear = briefly frozen on the spot?

Not sure about the 4ths Etheral Warrior ... mainly because AI has been known to be ... unreliable.

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1 hour ago, Errodin said:

Cool concept here ... my peeve is the Press vs Hold which mainly sprigs from movement ... but i guess if you're channeling the ability by Holding then you're not moving right haha.

I think Ritual is a solid skill ... i like the progressive larger range part the most.

Question whats your idea of Fear for the number 2? Like fear = running away ... or fear = briefly frozen on the spot?

Not sure about the 4ths Etheral Warrior ... mainly because AI has been known to be ... unreliable.

Initial idea for number 2 was to make enemies run away like Nekros does. It could get a little annoying though. Adding a slow could help a bit with that.

 

Etheral Warrior would have some cool skills, which could make up for unreliable AI.

My only problem is that this frame would be a bit boring - most abilities are duration based and you cast them once.

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