WingsOfGryphin Posted September 5, 2013 Share Posted September 5, 2013 Press 4 to start casting Crush, just like it is now, BUT when Mag has both her hands up, then energy stars draining and she keeps channeling until 4 is pressed again. While channeling the Crush power increases and catches into ability every new enemy, that enters the Crush radius. This will waste more than 100 energy, but when enemies are coming in insane quantities one after another, you just keep this ability channeling until huge packs are caught and then destroy them all with increased power. Not as useful for single targets because the damage increase wont outrank gun damage, but nice feature for crowds. This also introduces the idea of having Toggle abilities :p Link to comment Share on other sites More sharing options...
legionprobatio Posted September 5, 2013 Share Posted September 5, 2013 but remember mag is still a starter frame Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted September 5, 2013 Author Share Posted September 5, 2013 (edited) but remember mag is still a starter frame So is/ was Excalibur. Frames are not like weapons that you change like underwear, so it would make sense that every frame should be +- equally good choice. Edited September 5, 2013 by WingsOfGryphin Link to comment Share on other sites More sharing options...
Rovak Posted September 5, 2013 Share Posted September 5, 2013 a nice idea, but it has a serious drawback, if you lag you keep loosing power with no way of stopping it, I can see the outcry of 'its useless, it burns all my power if I lag leaving me defenceless' unless they can code a cap on the max energy you can use in it before it popping auto and there are a percentage of the community that just seem to look at everything and focus on the bad points of late without understanding that fixes take time Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted September 5, 2013 Author Share Posted September 5, 2013 a nice idea, but it has a serious drawback, if you lag you keep loosing power with no way of stopping it, I can see the outcry of 'its useless, it burns all my power if I lag leaving me defenceless' unless they can code a cap on the max energy you can use in it before it popping auto and there are a percentage of the community that just seem to look at everything and focus on the bad points of late without understanding that fixes take time I haven't seen lags with abilities. Every ability can be launched just fine even when the connection is laggy, so stopping it wouldn't be a problem. Link to comment Share on other sites More sharing options...
Beean Posted September 5, 2013 Share Posted September 5, 2013 I think keeping crush as it is would be fine...just make it the 1st WF ability to deal bonus damage % based on enemies AR (i mean were magnetically crushing metals together right? more metal=more to crush with?) Link to comment Share on other sites More sharing options...
quietcanary Posted September 5, 2013 Share Posted September 5, 2013 That's because as of right now the only ability I can think of that requires manipulation after casting is drop... But still I like this. cap should be 200 energy not counting streamline (streamline should effect intial cast but not charge making resulting cast with Maxed streamline 170) maxed. Should add damage too. Rate could be like 15 seconds after cast to reach cap. So like 7 ish energy per second or so? But then where looking at bastile almost.... Food for thought hmmm Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted September 5, 2013 Author Share Posted September 5, 2013 (edited) That's because as of right now the only ability I can think of that requires manipulation after casting is drop... But still I like this. cap should be 200 energy not counting streamline (streamline should effect intial cast but not charge making resulting cast with Maxed streamline 170) maxed. Should add damage too. Rate could be like 15 seconds after cast to reach cap. So like 7 ish energy per second or so? But then where looking at bastile almost.... Food for thought hmmm I don't really want it to have a hard cap for how long you can channel, besides managing your own energy. But i predict the energy cost to increase with accelerated rate + based on how much enemies caught - one does not simply hold tons of enemies for long time. Yeah it does resemble Bastile with lethal consequences. Edited September 5, 2013 by WingsOfGryphin Link to comment Share on other sites More sharing options...
Solstic Posted September 5, 2013 Share Posted September 5, 2013 That's an interesting idea that could make Crush a bit more useful. It's balanced against Bastille where it uses energy/sec and could have unlimited targets compared to the upcoming U10 Bastille. Since Crush is "crush" it would be awesome if it gave a cracked armor debuff. I always imagined a can you can't crumple all the way in one go and it's left with dents and sometimes tears. This debuff reduces the armor of enemies that survive the crush and it stacks. It will be similar to Necro's armor debuff. Instead it will be radial opposed to line and the armor debuff could be higher per stack. Link to comment Share on other sites More sharing options...
Aizeol Posted September 5, 2013 Share Posted September 5, 2013 What if that was a mod that effected "ultimates" like Crush, Soundquake, and others that are more room-clearing. Maybe with a slight change to the damage, but with the benefit that you can have them last as long as you need them to. Link to comment Share on other sites More sharing options...
d1ru Posted September 5, 2013 Share Posted September 5, 2013 sure, then get staggered during animation. WIN Link to comment Share on other sites More sharing options...
Kesella Posted September 5, 2013 Share Posted September 5, 2013 Wait on crush changes/suggestions until after the damage table rework. IMO Mag is not a major room wiper, Pull is her key ability. Link to comment Share on other sites More sharing options...
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