MillbrookWest Posted November 9, 2018 Share Posted November 9, 2018 1st video just shows taxing effect on the GPU + the the noisy 'distant' AI interpolation - i assume the simulation is run at half speed for this? (can this be pushed out a bit? I feel a handful of yards is too close and really noticeable) 2nd video has toggling settings on and off (kudos to the programmers for actually having this happen in-game without the need for a restart!). It looks like the upper end of my system is ~100fps. Volumetrics alone seems to bring it down to around half. GPU: GTX 970 (Some overclock edition) Driver: 388.31 Plains for reference (run in the same state as first video): Link to comment Share on other sites More sharing options...
MillbrookWest Posted November 10, 2018 Author Share Posted November 10, 2018 I think i have something of a repro. I think the issue may be related to switching frame and/or appearance while in Fortuna (a shader issue made worse in Orb Valis?). Issue still present after latest hotfix Updated driver to: 416.81 I can run in and out of Fortuna in (say) a Valkyr and i get a more expected frame rate ~70+ Once i switch to a Banshee (as seen in the vid/screens) or Octavia my FPS will sit ~50, and only go downwards when things start happening. I'll see if i can chuck up a video of my steps. Link to comment Share on other sites More sharing options...
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