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The Nerfed Amount Of Ammo And Health Drops Will Screw Newbies Over


Hayden11121
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Except for the huge quantity of ammo you waist because your guns do no damage.

 

Trust me, I reset, I suffered through it. It's rough.

 

It's basically spend 30 minutes surviving for bare life to get cut short by getting flanked by a room you just wiped out of life, or get carried endlessly.

You are restating the true problem yet driving blindly right through it.

Yes, player progression is screwed as it takes forever to get the most basic mods that actually help compete with a slowly growing bullet spongy army.

Tossing more even more ammo at unmodded guns is not a fix. Fixing the base culprit of early player progression (MODS) is the problem. Then you can use a vastly more moderate amount of rounds to down a enemy, and the same ammo pool is fine.

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can someone point out to me where in the updates it mentions this? cuz i didn't see this.

 

Probably one of the many Undocumented Changes that happen in nearly any Online Game.

 

I bet they did this to lessen the strain during Survival, Defense, and Mobile Defense. Except... they probably didn't stop to think what this would do to Newbies who are sometimes forced to go Solo.

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You are restating the true problem yet driving blindly right through it.

Yes, player progression is screwed as it takes forever to get the most basic mods that actually help compete with a slowly growing bullet spongy army.

Tossing more even more ammo at unmodded guns is not a fix. Fixing the base culprit of early player progression (MODS) is the problem. Then you can use a vastly more moderate amount of rounds to down a enemy, and the same ammo pool is fine.

 

That's true, but yet...

 

There was a problem before 9.8, Newbie Guns are too weak with the lack of mods in Mod Drop 2.0.

 

They made the problem WORSE by nerfing ammo, health, and energy drops.

 

That's the whole point of the thread.

 

"Newbie Life is already frustrating... why make it worse?"

 

Yes, they could fix it by giving us better mods, or access to important materials sooner than Saturn/Mars/Jupiter. Sure. I agree. Will they? Doubt it.

 

EDIT: And for you guys saying "Just wait, it'll be better when they change the Gear System"

 

My Response: Why nerf Ammo NOW, BEFORE the Gear system is ready? Why not wait until the Gear System Is ready and THEN Nerf drops? Doesn't that make a whole hell of a lot more sense, rather than frustrating all the newbies for however long it takes the rest of this rebalance to be ready?

Edited by Xylia
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Here's another Huge QoL For Newbie Change:

 

On Venus, change Ferrite to either Salvage or Nano Spores. Mercury drops Ferrite. We don't need Ferrite on Venus. Salvage makes sense; Venus is a Corpus planet, and Corpus love to salvage things.

 

If we gave Venus Salvage, Newbies could make a Boltor or a Hind as early as Earth.

 

If we gave Venus Nano Spores, Newbies could make a Burston as early as Venus which would actually be a nice upgrade over the Braton.

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That's true, but yet...

 

There was a problem before 9.8, Newbie Guns are too weak with the lack of mods in Mod Drop 2.0.

THERE IT IS AGAIN. YES. We get it, mods are a problem, that's what broke the ammo pool.

Without mods players cant slowly incrementally boost damage % and they use up too much ammo.

 

You are making an symptom (ammo amount) caused by one problem (lack of player progression mods) as just another problem. And trying to do something to both at the same time just leaves us never needing to worry about ammo mods eeeeever again in high level defense as we will be drowning in a sea of ammo no matter what high ROF machine-gun you use. Its meta gaming. Rabble-rouse this symptom problem so when a proper fix happens, it leaves you far better off in your own end game.

Edited by Firetempest
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THERE IT IS AGAIN. YES. We get it, mods are a problem, that's what broke the ammo pool.

Without mods players cant slowly incrementally boost damage % and they use up too much ammo.

 

You are making an symptom (ammo amount) caused by one problem (lack of player progression mods) as just another problem. And trying to do something to both at the same time just leaves us never needing to worry about ammo mods eeeeever again in high level defense as we will be drowning in a sea of ammo no matter what high ROF machine-gun you use. Its meta gaming. Rabble-rouse this symptom problem so when a proper fix happens, it leaves you far better off in your own end game.

What don't you understand?

 

The main problem is coming from the progression of newbies into Warframe, we get that.

 

But what you aren't getting that instead of fixing it they are making it even worse with the ammo drops.

 

The problem at hand is progression for new players, the thread you are on right now is based on how ammo drops are making it worse.

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THERE IT IS AGAIN. YES. We get it, mods are a problem, that's what broke the ammo pool.

Without mods players cant slowly incrementally boost damage % and they use up too much ammo.

 

You are making an symptom (ammo amount) caused by one problem (lack of player progression mods) as just another problem. And trying to do something to both at the same time just leaves us never needing to worry about ammo mods eeeeever again in high level defense as we will be drowning in a sea of ammo no matter what high ROF machine-gun you use. Its meta gaming. Rabble-rouse this symptom problem so when a proper fix happens, it leaves you far better off in your own end game.

 

Or.......

 

You could wait until the REAL fix comes, and THEN tweak the ammo drops.

 

Option A: Tweak Ammo Now, make newbies' lives hell until you finally fix the other issues.

Option B: Wait until you fix the other issues and THEN tweak the ammo.

 

Option A screws newbies over from now, until the other issues are fixed.

Option B allows newbies to continue having fun (well, as much fun was possible Pre-9.8) and then fixes all the problems at once.

 

That's like... I don't know... you have a car IRL. Said Car is leaking brake fluid slowly but surely because of a rusted brake line. You take the car to a mechanic who tells you that you need a new brake line, but they don't have one there.

 

Do you want the mechanic to...

 

Option A: Empty the reservoir tank so the brake line stops leaking,

Option B: Dump more fluid into the reservoir so you don't run out of brake fluid on the way home.

 

With Option A, you can't drive the car at all (or you could but you'd have no power brakes), Option B, you'll be leaking fluid onto the road but at least you can continue driving the car.

Edited by Xylia
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