Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Weather for each planet, and its functions/rewards.


(PSN)santospizarro
 Share

Recommended Posts

the goal is so that each planet is more challenging and interesting when fighting and exploring some mud, from the previous rain, and previous raids should leave behind some items, and affect movement speed of walking/sprinting and jumping, as well as the types of enemies that are avaliable and the reward chemistry per planet. With earth as a first catalyst to improve, you can make the lake and plant life become regenerative pools for abilities and weapons, this way melee automatically is enhanced, as well as movement for traveling and other platforming new things, that should include some new enemies, and weather changes, not just beneficial things but the player should once a while experience some natural discomfort and rewards based on emp, radio frequencies, traps, and interfearance, like having the minimap removed or jammed during combat for a clean interface/presentation is not a bad idea if the player is not that far away from enemies.

otehr things that could affect the maps are fogs and snow/storms. since they can occasionally reduce the player who is ill equiped effectively jamming weapons and mobility, affecting zoom, trembling hands with low

accuracy weapons, lack of mods/protection. exposure and training.the operator should be able to get involved with the elements and new challenges of each area, frozen items, deactivation rewards, and parts found from downed robots, cleaner presentation for mods, and loot, rewards for rankUP and levelUP, as well as other cosmetic and repeating missions for upgrading ships, i just like warframe to have more challenging aspects that make non-combat interesting, the abilities and passive traits dont always have secondary tools or functions, please consider at least making these changes. 

  • Its raining: slugs and other creatures, plants, mods more effective,  elemental up, new enemies, new monsters, operator map upgraded resources masked enemies in radar. v 
  • harder rain: occasional lightning and thunder enemies and emp can jamm and disable abilities, radiactivity interferance, regen/drain mp, fast revives, new eidolons. 
  • tornados and harsh winds affect aiming and preccise shooting, as well as movement, optimal for flying and solar weapons with generators, cultivation. good to make some equipment and special warframes that can surf and fly, and new weapons/tools/map/mods upgrades.
  • sprinklers and distractions for indoor levels, water repellency for machines, electrocution /awareness, chemical fire, fuel and night vision.
  • weapons can jam, and malfunction under special circumstances, sand, water, elemental / ship upgrades and weather forecasts announcements.
Link to comment
Share on other sites

with each new weather basically new monsters and enemies will appear with different parts and resources, and loot chemistries should make it clear that if the player finds an item on the snow that its probably cold or frozen, so it should have some small trace / random rolls and rewards should have the items on the maps affected by each environment, drops in warframe really become boring once the player knows or has seen them once, so the goal is to introduce some realistic way so that the items you see on the floor are affected by the ecology. This way the player can pic up an orb that feel on water with some latten effect or power up, mods could have random or temporary effects/trace, and occasionally those lockers could contain temporary machineguns and weapons to melee with or try-out, keys, and other custom/random thins.

Link to comment
Share on other sites

I like the idea of more frequent, varied enviromental effects that are more than a one note de-buff. “Oh, it’s freezing, you can’t sprint. Just use Operator.” New enemies involved with new enviromental effects could be fun, but then adding in new content purely associated with them could induce a lot of RNG rage because never getting the weather effects means never getting the enemies which means never getting the drops.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...