JforJakaitiz Posted November 28, 2018 Share Posted November 28, 2018 This is here since around the Chimera update. Basically, the Tonkor does not detonate on impact with an enemy (unless you use the Jet Stream augment for Zephyr), it just bounces off and flies in another direction. Not only that, but the fuse delay after the grenade bounces off of a surface is now 2 seconds instead of 1. Also I've noticed that shooting Tonkor through Gara's glass wall or Frost's bubble, also shooting into a puddle of water on some Earth map tiles can cause the fuse delay to triple, making the grenades detonate as late as 6 seconds after contacting a surface. Link to comment Share on other sites More sharing options...
Eathian Posted November 28, 2018 Share Posted November 28, 2018 The first part is working as intended. Those things were implemented when the nerfed the Tonkor into the ground. The glass/bubble thing sounds like a bug. Don't expect it to be fixed though since no one uses the Tonkor... Because they nerfed it into the ground. Link to comment Share on other sites More sharing options...
JforJakaitiz Posted November 29, 2018 Author Share Posted November 29, 2018 (edited) It did not bounce off of enemies before this occured, only off of surfaces, it still detonated on impact with enemies, there's the innate puncture damage for a reason. Edited November 29, 2018 by JforJakaitiz Link to comment Share on other sites More sharing options...
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