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Add new enemies on PoE night to teach the player the eidolon fight mechanics


BrazilianJoe
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When initially introduced, one of the points of the Eidolon fight was for players to figure out how to fight him. 

But now, the fight is dominated and a known quantity. Except ... new players still struggle with it, and it is not easy to learn. 

I think that by now, it would be better for the game if new enemies are introduced to PoE night, to teach the player the bits of mechanics that need to be used on the eidolon fight.

Those enemies would show up at night.

Tricolyst - trico- means hair; -list is is the suffix for sentient stuff. It is a strand of sentient hair. A massive strand of hair which is like a living tentacle for us puny humans.

The Tricolyst  is, by all means a murderous tentacle. It does not move by traditional means. It is stationary and spawns at the edge of water bodies. It looks more or less like an ethereal tentacle, not too dissimilar to a Hydroid one. The tentacle can do vicious melee attacks, or shoot homing projectiles like the vomvalyst.

When its life is reduced, it teleports away before it is killed. Teleporting removes all status effects from it. The only way to kill it is to use an Eidolon lure, to ensnare it, which prevents it from teleporting. 

It can also do a weaker version of the ground stomp, which thows the players backwards in the distance, though not as far as 100m.

This enemy teaches the player about the mechanics of the Eidolon Lure. 

This enemy may drop Cetus Wisps, Fish and sentient cores as loot.

 

Truncalyst - from truncated + lyst. 

This is just a living, zombie, smaller fragment of an eidolon, which will have spurious fossilized attachments to it. Think of a broken finger of a zombie wiggling in the ground with 2- articulations only. It is only a bit larger than Tenno-sized, rather than a huge Eidolon size.

The truncalyst moves similarly to a caterpillar, curving like a horseshoe and stretching. One end of it will have grabbed a random object or corpse, as a more primitive attempt of self-reconstruction, much like the Gantulyst does.The corpse or object will be a petrified version of any modern or ancient object from the plains of eidolon. Grineer, Ghouls, Dargyns, rocks, tress, can be randomly seen as part of it. 

The truncalyst may shoot upwards a ballistic attack which resembles the Gantulyst Prism Attack. Instead or raining multiple shots however, a single large AoE projectile drops. The drop location will lock on to a player before it falls and be telegraphed, giving time for evasion. 

The truncalyst can also swing the fossilized object to attack, or smash it to the ground to create a staggering AoE. 

The truncalyst is invulnerable and has a single sinovia. The only way to defeat it is to deplete its shields in operator mode, then destroy its sinovia. Lures serve no purpose in this battle. 

The truncalyst may drop minerals, gems, animal-related resources (not fish) and sentient cores as loot.

Edited by BrazilianJoe
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