you nerf R9 cloud? hey, Reb, hey, STEVE, hey, SCOTT, and anyone who's in charge of PR and game design i have an even better thing for you. this "BUG" like you say, you KEEP IT. because for once people were genuinely doing Railjack because they had a reason to do so. so how about you don't do an Anthem and "fix" the good loot? you know, what people want?
you want people to play you railjack, how about you start THINKING? AS A PLAYER, NOT A DEV BEHIND THEIR MATH SHEETS. if you don't give any GOOD reasons to play railjack, then no one will and it's gonna be a dead mode again. that's not what you want, right? that's what you wanted to avoid, RIGHT? ???RIGHT??? i know it's hard for DE , you all, to do it, but, if you give players a lot of loot, they'll go there. why going to railjack, if you have a better alternative on foot? in normal missions? you need to get out of your "nothing special, nothing above" mentality. railjack NEEDS to have an advantage over normal missions if you want it to be used. more relic found? more endo? BOTH of those?! otherwise, people will leave it dead after a week, and you'll be left wondering again "how did we messed up?"
the player base is giving you all the answers. give good loot, stop nerfing, and think like how a PLAYER wants to feel when doing railjack. or warframe in general. you really need to rethink how you touch certain subjects. the nerf to R9 cloud is straight up the same as when anthem fixed their "loot glitch" system which was making everyone get more loot. but strange, it was also making people play MUCH more, and HAPPIER. how about you take note of that?
also , here is a list of good reasons for the players to do railjack, and a list of bad reasons that are not a reason and that no one who played warframe enough would do.
superior/better loot than on-foot missions
more loot than on-foot missions
"for the challenge"
or "because it's fun, no need for better rewards"
these are bad philosophy.
second, you still try to keep Gunnery rank 10 as it is right now, but what you do not understand, each of you who are wanting to keep rank 10 gunnery that way, is that BOTH side of the perk are a negative. an hindrance, even, for some. heat accretion is straight up a malus, but with the rank 9 gunnery, it shouldn't do any problems... if the other side of the coin was shiny enough. but the other side of the coin is covered in molded crap. assisted aim? this is a per-default thing on almost every modern game by then, and you're passing this as a PERK? this should be something that's by default in the settings, to turn on and off. people just don't like this. or at least a supreme majority of it. if you want people to take gunnery rank 10, put in place something that's actually worth and that a lot of people want. using forward artillery from pilot seat. ever heard of that?
then a lot more people would welcome with open arms the heat accretion. but you gotta put for the perk something that is actually worth using for the players. the skill, in the actual state, is either a "i don't need it", or a "it's actually an hindrance to my aim" , with only a very small minority that actually likes it. it's not a hill to die on. the perk is badly designed, and needs to be changed.