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Prisa: Speed Frame


Paranoicon
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Just like my previous topic, a reworked frame I though about quite a while ago on a thread that's now dead.

 

Prisa - The Racer

Health: 100 (300 at max rank)

Shields: 100 (300 at max rank)

Armor: 15

Energy: 150 (270 at max rank)

Passive - Celerity: All the actions (reloading, swapping weapons, casting, etc...) performed by this and any allied warframe will take 25% less time.

 

Ability 1 - Stagnation (25 ED)

Spoiler

Prisa alters the flow of time around 3/6/9/12 enemies for 3/5/7/10 seconds, slowing them down and increasing the damage they take by 20/40/60/80%.

The duration and power of the ability can be increased.

 

Ability 2 - Windup (50 ED)

Spoiler

Prisa alters the flow of time around her allies, increasing their speed by 15%, increasing their shield regen rate by 15/30/45/60%, and providing them with health regen at a rate of 20/30/40/50 Health per second for 5/6/8/10 seconds. This affects allies within 15/20/25/30m.

The duration, range and power of this ability can be increased. Increasing power does not increase the speed buff. Increasing power does not increase the amount of health per second.

 

Ability 3 - Pause (75 ED)

Spoiler

Prisa temporarily freezes the flow of time around herself, stopping her health from changing for 1/2/3/5 seconds.

The duration of this ability can be increased.

 

Ability 4 - Countdown (75 ED)

Spoiler

Slowly restore the flow of time to normality within 30m, causing 3/4/5/6 blasts of energy to be produced each second from any entity affected by an irregular flow of time. These blasts have a range of 10/10/15/15m and, at their weakest, deal 125/150/175/200 damage. Each subsequent blast will deal 15/25/35/50 more damage than the previous one. After the final blast, the effects of all previous abilities are removed from all entities.

The range and power of this ability can be increased. Increasing power does not increase the number of energy blasts. Increasing range only increases the range of the blasts themselves.

Agument - Rewind: The effects of all previous abilities are not removed from any entities, whether ally or enemy, after the final blast.

 

Concerns:

Not enough damage abilities

Overpowered 3rd ability

Overpowered passive.

Edited by Paranoicon
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