birdobash Posted January 5, 2019 Share Posted January 5, 2019 (edited) Warframes enemy AI is shıt when fighting other enemies, and also a lot worse compared to specter AI (although it's not that great either, just has aimbot) And we get it, AI computer controlled enemies and teammates in video games are hard to program because they are simply not human, but the absolute ineffectiveness of nyx mind control AI is absurd, even if it had infinite damage it would barely be viable. Here's a possible fix for this issue about its AI though, this idea coming from other games. SPEED UP THE MIND CONTROL ALLY. Computer AI's follow set rules for a situation, but if a situation gets too complex sometimes AI will do unnecessary actions such as reloading when it has a nearly full clip -1 bullet or itll start retargeting between several enemies before it picks one it wants to shoot, this can take a lot of time since enemy animations and targeting is slower than the actual code the AI is running to command the unit. Solution? Give the mind control target a SUBSTANTIAL speed up. This way there is less time between actions and animations that the AI must complete while it is executing commands and lines of code. If you can't make the AI more efficient, you speed up the runtime and reduce the delays between its inefficient actions. This can't be a small speed up either, would have to be a minimum of x2 speed at the least to be effective. Whether it scales off anything is up to the designer. Edited January 5, 2019 by birdobash Link to comment Share on other sites More sharing options...
birdobash Posted January 17, 2019 Author Share Posted January 17, 2019 Speed boooooost Link to comment Share on other sites More sharing options...
XenMaster Posted January 17, 2019 Share Posted January 17, 2019 5 hours ago, birdobash said: Speed boooooost Have some lucio-ohs! Link to comment Share on other sites More sharing options...
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