WolfFighterHUN Posted January 8, 2019 Share Posted January 8, 2019 I noticed, when we use Berserker standalone is works fine. For example let's say we have 1.00 attack speed, and with it's +75% Att.Speed buff on crit, we have 1.75. But, if we add a normal variant of "Fury" which has +30%, the Berserker mod it's not count the +75% from the Base "1.00", besides it seems, it adds the +75% buff to 1.30(with fury), not from the base 1.00. I think if we combine Berserker with Fury, the fury mod change the base value for berserket to 1.30 from 1.00 For briefly: (Example) Standalone Berserker: 1.00[Base]x1.75[Berserker] --> 1.75 attack speed Berserker + Fury: 1.30x1.75%--> 2.275 attack speed, but it should like (1.00[base]x1.30[Fury])+(Count the 75% berserker buff from the default base) Link to comment Share on other sites More sharing options...
scourge213 Posted January 20, 2019 Share Posted January 20, 2019 On 2019-01-08 at 10:19 PM, WolfFighterHUN said: I noticed, when we use Berserker standalone is works fine. For example let's say we have 1.00 attack speed, and with it's +75% Att.Speed buff on crit, we have 1.75. But, if we add a normal variant of "Fury" which has +30%, the Berserker mod it's not count the +75% from the Base "1.00", besides it seems, it adds the +75% buff to 1.30(with fury), not from the base 1.00. I think if we combine Berserker with Fury, the fury mod change the base value for berserket to 1.30 from 1.00 For briefly: (Example) Standalone Berserker: 1.00[Base]x1.75[Berserker] --> 1.75 attack speed Berserker + Fury: 1.30x1.75%--> 2.275 attack speed, but it should like (1.00[base]x1.30[Fury])+(Count the 75% berserker buff from the default base) 2 weeks too late, but better late than never. That behavior is not a bug. Its a known feature of the mod for years now. From wiki : "The attack speed buff from Berserker is independent of mods and therefore stacks multiplicatively with them." Link to comment Share on other sites More sharing options...
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