Nakharos Posted February 18, 2019 Share Posted February 18, 2019 (edited) Hi everyone; This is a new warframe concept that me and my sister have been working on for quite some time. We barely have any resources available like Photoshop or Word to make a decent cover page for our creation. However, here I am regardless. My role in this warframe's creation was purely systematical, giving him stats and an overall theme. My sister's, on the other hand, was bringing him to life with her talent as an artist. This will be one of many updates until we are satisfied with the results. Here's are some photos of my sister's work along with mine. Enjoy! New Warframe Concept #1Codename: The Architect Pending names: Pleiades, Aster, Steorra, Nekas, Visum Aliases: Bearer of Calamity, Bringer of Armageddon Introduction: Master manipulator of all universal law that can pass throughout the multiverse bringing forth, both creation and annihilation. Stats; Mastery Rank: 12 Health: 100 (300 at rank 30) Shield: 100 (300 at rank 30) Armor: 15 Energy: 175 (262 at rank 30) Sprint speed: 0.9 Summary: He's a tactical approach to croud control and support frames, requiring a bit more strategy to master than his counterparts. He possesses a variety of ways that both support the team and also erase the enemy's very existence by manipulating various astral phenomena. Passive: Divine Awakening Description: When staying at full energy for more than 10 seconds, grants you Awakened Power which grants an extra 50% power strength, range and duration on your next ability. Also while this effect is active, you will no longer sprint but hover at 1.4 sprint speed. This effect stays active for as long as you remain on full energy. Ability #1: Path Between Realms Description: He casts a wide bright circle centered to the reticle that, when cast a second time elsewhere, opens an alternate dimension that pulls targets into the first warp gate that go through a wormhole and out the second portal with a chance of radiation proc on exit. However, when the second part of this ability is cast in the same place as the first, the area inside the gate will implode pulling enemies toward the center and then explode right after, rag-dolling enemies outwards a great distance. Portals can be cast in any surface from floors, to walls, to ceilings. Players can also pass through this warp gate. To deactivate this ability early, simply cast it a third time. Info; Cast range: 20m/25m/30m/Infinite Ability radius: 2m/4m/6m/8m Duration: 5s/10s/15s/20s after the second cast Status chance: 25%/50%/75%/100% Status duration: 10s at all ranks Damage over time: 50/100/200/400 Radiation on exit Explosion damage: 500/1000/1500/2000 Blast Ability cost: 25 Energy per cast Scalings: Ability radius scales with range mods. Both the damage over time and the explosion damage scale with strength mods. Ability duration and status duration both scale with duration mods. Ability #2: Light of Judgement Description: He conjures a miniature star from his hands that, after a short time, bursts a supernova that blinds enemies and opens them up to finishers. This light also heals allies within range for a percentage of their max health. If an ally has full health before this effect, then grants a percentage of their max energy per affected enemy instead. Also, grants your allies Awakened Power (without the hover of course) when they are maxed on both health and energy. All these buffs apply to you as well. NOTE: Enemies that are currently blinded, do not count towards the bonus energy gained on subsequent casts. Info; Cast range: Self Ability radius: 6m/9m/12m/15m Cast duration: 4s at all ranks Blind duration: 4s/6s/8s/10s Heal: 20%/30%/40%/50% Heal radius: 6m/9m/12m/15m Energy gain: 1%/3%/5%/7% max energy per enemy Ability cost: 50 Energy Scalings: Ability radius and Heal radius both scale with range mods. Blind duration scales with duration mods. Energy gain scales inversely with efficiency mods. Ability #3: Guilt in Reverence Description: With but a hand movement, he suppresses gravity in a wide area around him. This also creates a quantum anomaly in which gravity tries to exert itself exponentially the longer he stays suppressing it, which will drain energy the more the "Gravitational Singularity" grows in power. When cast a second time He then, snaps his fingers and lets the singularity collapse on itself, expending all force in a massive gravity pull that hurls enemies downwards, dealing damage and crushing them for a short time afterwards. NOTE: He is rendered immobile and cannot cast other abilities while channeling this ability. Also if you detonate this ability early, your ability multiplier and damage will be less according to the amount of singularity growth achieved at the time of detonation. Info; Cast range: Self Ability radius: 6m/9m/12m/15m Singularity growth duration: 60s/45s/30s/15s to reach 100% Energy drain: 3/s + 1/s per every 5% of the singularity (at all ranks) Collapse duration: 4s/6s/8s/10s Collapse damage: 500/1000/1500/2000 Impact x(damage multiplier) Damage over time: 100/200/400/800 Slash/s Damage Multiplier: 1.5x/2x/2.5x/3x After reaching 100% Ability cost: 75 Energy Scalings: Ability radius scales with range mods. Singularity growth duration scales inversely with duration mods (more duration equals less time to reach 100%). Energy drain scales with both duration and efficiency mods. Collapse damage and damage over time as well as damage multiplier, all scale with strength mods. Ability #4: Oblivion's Wake Description: His mortal vessel crumbles piece by piece, then orbiting him slowly, revealing his true form as a ghostly androgynous figure protected by an aura called Sol which resembles a star. In this form, He can fly anywhere (similar to Wukong's mist) incinerating everything in his path with his aura while also having damage resistance. When cast a second time, He recreates his body right below him and reunites with it leaving behind the star that protected him. In an unstable state, Sol quickly collapses into a black hole called Quasar that transforms the battlefield into cold dark nothingness. NOTE: This ability drains energy until cast a second time. You also cannot cast other abilities while this one is active. However, other abilities' effects will remain. It is also important to note that when cast again while Quasar is active, feeds the black hole instead. This instantly forces you out of Sol, creating another black hole in its place that fuses with the previous one making it increase in size as well as resetting its duration. This ability also suffers damage falloff starting at half radius, ending with 50% total damage at max range. Info; Cast range: Self Ability radius: 15m/20m/25m/30m Cast duration: 7s at all ranks Quasar damage: 600/800/1000/1200 per second 50% Magnetic 50% Cold Quasar duration: 6s/8s/10s/12s after second cast Sol damage: 600/800/1000/1200 per second 50% Radiation 50% Heat Sol damage resistance: 20%/30%/40%/50% Energy drain: 15/s + 1/4m traveled (at all ranks) Status chance: 20%/30%/40%/50% Ability cost: 25 Energy Scalings: Ability radius scales with range mods. Quasar duration scales with duration mods. Energy drain scales with both duration and efficiency mods. Both Quasar and Sol's damage scale with strength mods, as well as Sol's damage resistance (up to 90%). Edited March 24, 2019 by Nakharos 1 Link to comment Share on other sites More sharing options...
(PSN)YouBetterCH1LLAX Posted February 18, 2019 Share Posted February 18, 2019 My god, what a monstrosity you have created. Jokes aside, this frame is great. If you are wondering, this is me from YouTube. I'd say this is a cc frame rather than support as every ability has a form of cc with the occasional second use which is to help allies. I advice you to get his speed a little higher, I understand the passive however something that works if and only if makes game play a tad harder. 0,9 speed is my only querie. His kit doesn't make something like his passive work every time and so the passive is going to be laid to waste even though is very strong. I understand that the passive extra strong and hence the consequence, why not just tone down the numbers. Staying at full energy with a supp is hard and also bad as supps are supposed use chunks of energy every time in order to save allies. The concept is legit. Is not just that is fine, I want it in game, it lacks its own scaling but it still seems amazing. I want it in game, if there is anywhere I have to vote to make it happen, I'll do so. Link to comment Share on other sites More sharing options...
Nakharos Posted February 18, 2019 Author Share Posted February 18, 2019 Thank you very much for your praise and insight on the matter. Yes, I am aware that you are the same person from Youtube as your names are similar. My reasoning behind the speed, the passive, and the rest of his abilities were that I wanted a creation that was useful, fun, creative, and wasn't a "One-trick-pony" for each ability. However, I do see your point with the passive almost never being there. How about this... I tone down the 10 seconds of cooldown on his passive, or remove it all together. That way he can make use of it, whenever it becomes available. Link to comment Share on other sites More sharing options...
(PSN)YouBetterCH1LLAX Posted February 19, 2019 Share Posted February 19, 2019 6 minutes ago, Nakharos said: Thank you very much for your praise and insight on the matter. Yes, I am aware that you are the same person from Youtube as your names are similar. My reasoning behind the speed, the passive, and the rest of his abilities were that I wanted a creation that was useful, fun, creative, and wasn't a "One-trick-pony" for each ability. However, I do see your point with the passive almost never being there. How about this... I tone down the 10 seconds of cooldown on his passive, or remove it all together. That way he can make use of it, whenever it becomes available. This makes it much better, I'll try too to promote you on Rahetileus' channel as well... I am as famous as you are but two make more than one. By the way, you and your sis are a great team. Link to comment Share on other sites More sharing options...
Nakharos Posted February 19, 2019 Author Share Posted February 19, 2019 Thanks dude. I have no doubt about my sis either. I really am grateful for you, doing me this favor. We can only hope now for this, to one day, be in game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now