CandyManCriminal Posted March 21, 2019 Share Posted March 21, 2019 posted this a while back under a different name, re-balanced a few things since then art is still the same crap it was, would love some feedback/suggestions on how to improve it on top of the frame itself name is still placeholder, but now it isnt the same as a weapon (i think) stats are mostly placeholder, but if you see something horribly unbalanced let me know and i'll fix it the 1st ability feels a bit too similar to Saryn, thinking on how to fix it im not sure i really explained the 4th ability well, its meant to act as a take over without actually giving you an enemy unit below is my crap art Spoiler the green is meant to be insect carapace, the red muscle fiber, the white bone, and the flesh... well fleshy im hoping to improve this over time Name - Plague (placeholder) Health - 1300 Shield - 0 Energy - 150 Armor - 350 Passive - dodging causes Plague to dissolve into a cloud of disease dealing damage to enemies he passes through damage dealt this way is converted to health, if you are currently infesting an enemy this deals additional damage 1 - Parasites Energy: 25 Strength: 25 / 40 / 55 / 70 (damage per second) Duration: 8 / 12 / 16 / 20 Range: 10 / 20 / 30 / 40 (cast range) 6 / 9 / 12 / 15 (spread range) Plague attaches Parasites to target enemy enemies affected by Parasites take damage over time if an enemy affected by Parasites dies the parasites move to a nearby enemy 4 / 6 / 8 / 10% of the damage Parasites deal is converted to health for plague (not moddable) Augment - on death an additional Parasites is released, with the same remaining duration, towards another target 2 - Swarm Energy: 55 Strength: 100 / 150 / 200 / 250 Duration: 10 / 14 / 18 / 22 Range: 6 / 8 / 10 / 12 A swarm of disease clouds the area around Plague, following him enemies within Swarm take 100 / 150 / 200 / 250 damage per second allies within Swarm are 10 / 25 / 40 / 55% harder to hit (not moddable) 4 / 6 / 8 / 10% damage dealt by Swarm is converted to health for allies within Swarm (not moddable) the swarm deals double damage to enemies afflicted with Parasites (not moddable) Augment - the swarm is now a targeted ability (location) and has double range 3 - Pestlings Energy: 15 (15 per corpse) Strength: 10 / 15 / 20 / 25 (health/armor) 50 / 200 / 350 / 500 (damage per hit) 400 / 600 / 800 / 1000 (damage on explosion) Duration: N/A Range: 5 / 8 / 11 / 14 (aura) 1.5 / 3 / 4.5 / 6 (explosion) Plague twists the corpses of the recently deceased into vile minions that explode on death can have up to 2 / 4 / 6 / 8 minions at one time (not moddable) the Pestlings have 10 / 15 / 20 / 25% plague's health and armor, deal 50 / 200 / 350 / 500 damage when attacking, and explode for 400 / 600 / 800 / 1000 damage in a 1.5 / 3 / 4.5 / 6 m range Pestlings deal double damage to enemies afflicted with parasites (not moddable) Augment - Pestlings explosion now heals allies for 50 / 100 / 150 / 200 instead of harming enemies (moddable) 4 - Infest Energy: 100 Strength: 10 / 25 / 40 / 55 (health mod) 25 / 50 / 75 / 100 (buff) 800 / 1000 / 1250/ 1500 (explosion) Duration: N/A Range: 10 / 14 / 18 / 22 (buff/explosion range) Plague dissolves into a cloud of disease and infests target non-robotic non-boss enemy the enemy's form is twisted to resemble plague Plague's health is replaced with (Plague's max health) + (Plague's max health) * (enemy level / (enemy level + 100)) when this is depleted Plague explodes for 800 / 1000 / 1250/ 1500 damage Plague's normal health is then returned at the same amount it was before infesting can be recast to eject early, still explodes Plague and nearby allies are granted buffs based on the enemy type Plague has infested Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage Infested: 20 / 30 / 40 / 50 % additional health and slash damage if the enemy was inflicted with Parasites buffs are increased by an additional 10 / 15 / 20 / 25 % (not moddable) Augment - Infest also creates two friendly clones of target on cast (clones are affected by power strength) Link to comment Share on other sites More sharing options...
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