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Arbitration mode fails as "elite alerts"


(PSN)Revak29
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Everyone wanted challenging content as elite alerts. Arbitrations failed to deliver challenging content in several ways. 

Arbitration drones

Arbitration drones make crowds of enemies completely immune to damage or warframe abilities. Abilities are what make playing individual frames great. They're fun and allow individual playstyles besides "point and shoot." Arbitration drones strip you of the ability to use many of these playstyles, which makes arbitrations very limiting. Crowd control frames become virtually worthless when their main damage mitigation is their cc or their kit is based on CC that is constantly being counteracted. For high level content, a CC frame actually sees its use, since all they do in lower level missions is they slow down the kills and spawn rates. It does not make arbitrations harder to have these drones, it just forces players to take preemptive measures. Most of these are "play a tank and bring an AoE weapon." Anyone can do this and go through arbitrations with general ease, but it is not fun to play a tank for the sole purpose of surviving. The drones are more annoying than anything and invincibility phases are just a lazy and invalid way of creating harder content. Arbitration drones fail to bring challenging content, because all they do is encourage cheezing the mission with a warframe that does not have its abilities affected by the drones. 

Scaling

Arbitrations are meant to be elite alerts, but enemies actually scale slower than other mission types. This definitely removes a challenge from arbitrations which the community wanted from endgame content. Most missions take hours for enemies to actually begin to be challenging for players, which is why elite alerts were necessary in the first place. Slower scaling works against that purpose. The starting level of enemies should start at a challenging amount like level 100-150 and scale faster than normal missions. 

No revives

The lack of revives in arbitrations discourages the use of any frame that is not a tank. Limiting the warframes you can choose from to play content is not creating more challenging content. This discourages team play and any thought as to what frame should be brought to fit in with your team. This makes the mode wildly boring and does not make it challenging. 

Endless missions

Now the fact that arbitrations are only endless missions does not necessarily make them less challenging, but it causes a lack of variety in arbitrations. This also makes arbitrations boring. There should be at least 1 endless mission at all times, but there should be more like 5 arbitration alerts up at any given moment, so we can play endgame content in something besides an endless mission, which get tiresome.  

 

Literally all DE had to do was make alerts with endgame levels and scaling, but DE failed to do that.

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9 minutes ago, (PS4)Kaneki9597 said:

Everyone wanted challenging content as elite alerts. Arbitrations failed to deliver challenging content in several ways. 

Arbitration drones

Arbitration drones make crowds of enemies completely immune to damage or warframe abilities. Abilities are what make playing individual frames great. They're fun and allow individual playstyles besides "point and shoot." Arbitration drones strip you of the ability to use many of these playstyles, which makes arbitrations very limiting. Crowd control frames become virtually worthless when their main damage mitigation is their cc or their kit is based on CC that is constantly being counteracted. For high level content, a CC frame actually sees its use, since all they do in lower level missions is they slow down the kills and spawn rates. It does not make arbitrations harder to have these drones, it just forces players to take preemptive measures. Most of these are "play a tank and bring an AoE weapon." Anyone can do this and go through arbitrations with general ease, but it is not fun to play a tank for the sole purpose of surviving. The drones are more annoying than anything and invincibility phases are just a lazy and invalid way of creating harder content. Arbitration drones fail to bring challenging content, because all they do is encourage cheezing the mission with a warframe that does not have its abilities affected by the drones. 

Scaling

Arbitrations are meant to be elite alerts, but enemies actually scale slower than other mission types. This definitely removes a challenge from arbitrations which the community wanted from endgame content. Most missions take hours for enemies to actually begin to be challenging for players, which is why elite alerts were necessary in the first place. Slower scaling works against that purpose. The starting level of enemies should start at a challenging amount like level 100-150 and scale faster than normal missions. 

No revives

The lack of revives in arbitrations discourages the use of any frame that is not a tank. Limiting the warframes you can choose from to play content is not creating more challenging content. This discourages team play and any thought as to what frame should be brought to fit in with your team. This makes the mode wildly boring and does not make it challenging. 

Endless missions

Now the fact that arbitrations are only endless missions does not necessarily make them less challenging, but it causes a lack of variety in arbitrations. This also makes arbitrations boring. There should be at least 1 endless mission at all times, but there should be more like 5 arbitration alerts up at any given moment, so we can play endgame content in something besides an endless mission, which get tiresome.  

 

Literally all DE had to do was make alerts with endgame levels and scaling, but DE failed to do that.

my 2 gripes are generally just revives and stupid drones

the drones spawn way to often, and are kinda the most overpowered nullifier

but the 0 revive in any form is what i cant stand.

we should at least be allowed to resuscitate allies, even with 0 revives

it should at least allow us to just revive a downed ally, but 0 revives. all you can really use is a tank yeah, cause every other frame gets 1 koed

some people die after 5 minutes, and my squad tries to do 60 minutes

great endo and such. but its kind of just that, an endo farm, with amazingly good rare mods

i thank DE for adding it, but like most things in warframe, it isnt polished at all, just stuff gets added and forgotten, a rush of constant "new" nothing old adjusted

other than riven nerfs =[

 

the scaling is fine, not everything needs to be lv400 and unkillable to be endgame

i wish enemies capped at lv200 though, and not higher than that

 

it would be cool to have non endless missions like spy or (3 cache) sabotage added, with the enemies being lv150

Edited by (PS4)Tomplexthis
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