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Performance Issue Cetus Trees


-_Highlander_-
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It has been a while since I started complaining about the performance

Well then here it is

First of all I have to give a lot of credits to the Devs who have worked so hard on Cetus to create a real environment

I can't be happier with this new add-on 😎 sure it is now a realistic adventure

However ..

If you fly at a certain height above Cetus and you see the amazing looking trees around you, they start to flip ... meaning

Layers are confused about how to communicate with you at a certain distance. Field of View (Trees continue to switch from layer to layer as if a generator were making this in live mode

Now my graphic card can handle almost anything on High end Directx 11

But this does not look good, even if I have adjusted many alignment levels on my software

This is an Amd Sapphire Radeon Toxic R9 280X 3GB GDDR5

And those trees cannot keep the memory

My field of vision is set to max, but this problem continues to occur as a Cetus switchboard

I will post a video here later to show what I'm constantly watching.

- Advice is welcome -

 

 

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