numanoid Posted April 20, 2019 Share Posted April 20, 2019 In other words, stuff like fomorian disruptors, orokin vault keys, razorback ciphers, infested boil poisons and all that other garbage polluting the quick wheel of players should be selectable on mission start as extra loadout instead of just sitting there all the time. Link to comment Share on other sites More sharing options...
Walkampf Posted April 20, 2019 Share Posted April 20, 2019 If there is to much stuff in your gearwheel you can unequip stuff you don't want. Or you do it, like you clean up your room, ask your mom to do it for you. Link to comment Share on other sites More sharing options...
numanoid Posted April 20, 2019 Author Share Posted April 20, 2019 (edited) It's a mechanic for the sake of being a mechanic, nothing more. It adds nothing but clutter and inconvenience to the game the way it is right now. Edited April 20, 2019 by numanoid Link to comment Share on other sites More sharing options...
(XBOX)RPColten Posted April 20, 2019 Share Posted April 20, 2019 They don't need to sit there all the time though. If you want to keep them in the gear wheel constantly, that's your choice. Link to comment Share on other sites More sharing options...
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