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Units with more HP, less damage, no gimmicks


devolicious
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2 minutes ago, Autongnosis said:

I still think yours is not the way to go about it, because enemies being not dangerous and engaging enough is precisely the problem we face now, so tbh i would do the exact opposite after a normalisation pass for frames EHP to avoid one having 2k barely and another having 220k.

But at level 200, for example, enemies are very dangerous which makes a lot of Warframes that don't have stellar survive-abiliy not viable. 

I was trying to think of an idea that makes all Warframes viable. Lowering the damage and increasing HP should (my thinking) make it more engaging while not punishing (i.e. getting 1 shot). Of course there are different aspects to create difficulty, HP is just one idea that the game doesn't really have (unless you wait an hour or more in an endless mission but comes with the downside of being 1-shot).

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