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Anti-Material Rifle, Jager


AshenHaze
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Just a super-powered sniper rifle because we have a very small pool of snipers to choose from.

Secondary fire switches between two ammo types: Explosive and Armor-Piercing.

Primary stats: Sniper, Alarming, 1.0 rps, 100 accuracy, 3 rounds/mag, 60 max ammo (20 magazines total), 1.1 reload time. 2.5x (+2.0 Punch Through)/5x (+25% crit chance) /10x zoom (+40% crit multiplier), combo decay 5 sec, min combo 2 shots.

Ammo type can be switched out of zoom. Each ammo type is treated differently.

Explosive: On Impact: 300 Blast Damage, Crit chance 10%, 2.0x, Status 10%. Detonation on impact with surface. Total damage: 220 blast,  Crit 10% 2.0x, Status 20%, radius 8.0m. Fire rate 1.0 rounds per second.

Armor-Piercing: 180 total damage (160 puncture, 10 slash, 10 impact), Crit 35% 2.9x, Status 5%, Punch through 2.0. Innate armor ignore on shot 30%. 0.8 rounds per second.

Bullets have travel time similar to Lanka, carrying familiar sniper falloff of 400-600. Reload animation is ejecting spent shells of ammunition (huge bullet casings) and sliding in a large clip containing three new rounds. Rounds appear in similar caliber to the 20mm Vulcan.

I just want a big goddamn gun with big goddamn ammo that could one-shot one of those enormous flying craft at high level on the open world maps. 

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