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ChaoticEdge

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  1. if you don't want to read, you shouldn't have come the internet to read in the 1st place. ___________________________________________________________________________________________ Now, seeing ur losing ur support already and had nothing go on about exalted weapons and Tennokai with mod cap which I will help continue the discussion. So begin with issues stated exalted weapons being pea shooter as always being nothing but sad meme for all exalted weapons for I only see the dev need to un-nerf the hell stream being pour into it because warframe pose to be "warframes" being the GODLY POWER and capping that is pretty much killing the concept of warframe is that is all. As Tennokai, I'm just only saying what reason we are having this or the other one for description is always half rear details gone off no matter what for I just slap down any random mods in that slot. The mod cap, started ages ago cap of the mods I believed during the alpha started 10 then nerf down to be 8 then re-open with 2 cap mod only specific today like it's counter partner 1 of aura to stance and now spare is the spare slot that only matter to the spare which I ask "y do you do this to the mod slot on melee?💀" but then again the dev probably don't want answer that for sure, if they do I am pretty sure in guessing the community be sitting down looking at them like this. Anyway, I just believe the dev need to rethink it again or otherwise the dev is going end up throwing another challenge as the casual player is going casually go through as casual they do and going go back ask them again same question y. Until then, don't be malarkey, be simple and smart.
  2. As again, hopefully not going off-topic talking about Tennokai which I am leaving it here only minor few, but it doesn't mean HE existence should not or should keep on going. Once more, I'm only seeing HE being seriously Not be used a lot because I barely remember when did I ever used combo and heavy attack for I just want to ask the dev what their plan are with HE system instead of avoiding conversation about it LIKE THEY DID WITH VAUBAN LONG TIME AGO AND EVERY TIME WE HAVE but as again DE please don't run away from the HE system that is in question, I would like pablo think about the HE system should be deleted for something else or make it more useful?
  3. yea, just like for quote the other guy who recent comment this is the reason y, I which I am only point out the problem for I am just saying HE should submerg into other mods like dmg mods and other stuff and just reduce the number like focus energy or the focus rad and just increase dmg which it would submerge just fine and Kuvallo giving him that 75% and who da heck give him dat for I barely want do any of it even I do combo it, I attend of focus what my melee weapons should have or what I want to do either I am just combo only in the hall just using riven mods on or either I am going end up using my heavy focus dmg because the real reason y I use kuvallo is his 1 ability, just his hard hitting that skip the proccess I need red crit with either status weapons or make it the God of all creation the crit maker love about more crit dmg to 1 hit minor bosses. Right now I am not against HE existing, I am just in questioning y the dev cared for it in the 1st place when it could focus on distribute it, it just a plan that doesn't plan well really cut out melee pretty bad for HE and it's role as for now I think the dev should get to this issues added to do list whatever it need to be fit in.
  4. Yes you can, the fact think as it is a "buff" it does it really need be full tank power? No not really, they did it to the torid or troid gun that need hit a body and just got laser power for where is the bloody ignis getting its incarnon but enough with that but seriously zarr incarnon with the kuva shouldn't make no different for the dev is known pull off the impossible even destroying old systems if anyone remember the stamina got rid for reason or either stupid removal ultra power speedy jumping old school classic one or either reforge the whole melee systems. I am not far fetch with it but anyway they should un-nerf the dmg still and just nerf the crit dmg x # for just saying getting it under 0.5 as Dev should un-nerf the dmg even the slap of mods crit dmg should of raise it up to be only few under then 3 crit dmg or cap it only crit dmg cap number explosive instead of capping ammo for what is the point of that is it for the hard dmg wouldn't be repeatable nuclear waste bombardment, just simple should be but the dev don't know they could of solve it the other way.
  5. they could of scale it like vauban's dart grenade, I do agree exalted weapon are underpower so bad, even regular melee didn't give a rat end of the rear for it is that meme inaros bully rhino picture but the time being I think the dev need let go being scared meta weapons for they don't understand their own concept what need nerf right and not overkill it I been saying this more then years and what the result is end up rely on melee weapons and rely on frames that do radius dmg with bigger radius dmg and using mag for all the nuclear waste land bombardment. The exalted weapons are pose to be wonderful, the god given weapons and now deviated of made up broken concept by the dev, I believe they need remove the cap as in seriously what is the point using a exalted weapon when players are going replace it with rhino's roar or something else, this is the terrible flash back about the freaking FROG LEAPING ZOCK EXCAL AGAIN FOR I ASK Y R U DOING THIS! Stop making horrible concept again! I said nerf it right to be balance, not overkill nerfing for there is term overkill nerf for your just killing all the damn weapons just being pea shooter and spit balls that is how bad it is if ur fighting the enemies who have real bullets nailing u down, if you want that old concept u could have done it like Duviri but make the concept human as possible of a realm or domain area just strip the void power due of the void lord just said no u don't have authority but no just no they have to ZOCK IT AND NERF!
  6. Right now, the real meta is that laser connects enemies for the Troid Incarion become beast god of war weapon because stats is king to build with for either turn troid into fire or electric or pure toxic weapon it just does mega forget about zarr and other explosive guns. Yes I am still offended about it about the nerf from the past and today, but they shouldn't overkill it for they could have done 1 thing, nerf crit DMG only that is easy to resolved for it would've become balance for players will rely on status being mixing more but I guess the dev didn't understand the situation still which my comment was got ignored, oh well the dev killed the meta but birth a horrible meta worse then zarr. Hey at least Troid Incarion is getting loved again, but I wished they incarion the zarr even it has the flip switch for making the flip switch become powerful shotgun blast do more dmg then explosive one and just flipping pierce though enemies or at least shred armors and increase the distance of the zarr's shotgun mode for it is flipping a shotgun.
  7. The heavy efficiency is a discussion about its purpose, yea I know it pose to save up the combo doing massive crit and stats but had we even rely on it really? For builder, this is a waste of space to us who like to build things but for the truth for I had not seen 1 player actually keep this up making heavy efficiency build all the time as in serious for it is either balance+combo+dmg+crit chance+crit dmg+dmg or either heavy dmg and so on stuff. Really at this point there is no reason for us to use heavy efficiency or HE because we don't rely on the middle man HE even you given us focus energy or focus ran something mods, I ask a bunch and even look up youtube to see their build is on their melee mods and barely anyone use heavy efficiency mods and the reason y is for dmg but yea sure focus mods family is growing right? I hate to say didn't the dev cap how much % HE, I am pretty sure they cap it at 90% for I ask someone how much they cap it and doing so that it is playing with 2 mods that doesn't do well with each other for you have to choose sacrifice the important stuff that been meta more than eletric and rads, as ppl will say in this case, do massive dmg or combo only, no reason mixes them both. Where am I drawing the picture you ask me, I am saying HE doesn't seem to have a place to be cared for nor place to grow on being alive well build in the mods for I only tested few time had I remember to use combo then heavy attack, but I mainly started to care for DMG matter then providing combo and heavy strike because it is better to combo or just go straight to heavy strike because there are certain weapons just say screw combo we are hitting hard, and I barely think skana doesn't even need it even it comes to combo and heavy hit, sure that is fine if you have incarnon but excal is known it's mods to make combo counter go up faster for I don't know y incarnon weapon on melee seem it need it but really don't because it just the benfit of the perk it gives but really I had never seen anyone keep on rely on middle man HE lot for they just combo, heavy hit then go striaght back to combo as they forget about it afterward heavy hit because incarnon melee just help for the moment and skip HE. Remove HE for yea I get it is going to be problem for few the builder who still like combo and heavy hit for I didn't say needed to remove, I am saying it doesn't benefit me or other builders for I only see it either it becomes shared most mods instead of being more of wasted room for I mean there isn't a balance on HE were loved any spot at all, look at Kuvallo, he only needs heavy speed attack that is all, no reason giving him HE at all because I hadn't seen players use him for that benefits. So I am going let Dev figure out that spot because I only see problem and just tell there is a problem. So what do you think about the HE should it get a change or not, leave your comment what your thoughts.
  8. Well when Steve was here, he thought of necramech, and it became the biggest hurrah, and it worked, when Rebecca took over it was fine, but the boat stays steady of a float.
  9. From the dev stream 175 they introduce the Archon Crystal infusion for got quick peak what it does just only the green one, but it feels like the orange one is going to be somewhat flame or some sort then the purple is going be lighting or sort then we got commonly was introduced its stats green one but remembering it does it all depends on selecting what ability, but there is big problem. We can't keep up collecting much tau shards of these because it doesn't spray like money for the archon and sweet old Khal only give 2 tau shards and rare moment the dev hand out shards, so the question is really here "how are we going catch up that many tau shards?" Now, it may take extra year to do so if anyone thought about it because if you do every week with the tau shards that is 2 then time it in a month for you are going get 8 shards but if you did it for years you are posed to get 96 if you didn't miss any, but now it is divided by 2 because you're subtracting 1 shard but consider 2 to make whole new gem (fact 2 divided by 2 is just 1) for your real total is 48 special shards and warframes takes about 5 shards, and we are going have 51 frames just regular one but if you count the prime 42 for filling out all that much amount of frame you got in total 93 or might have 94 depending on the speed we are going with prime, but you have in total adding 5 time of those empty spots for the calculation you have 465 or 470 to fill out all the frames but mainly ppl are here fill out prime frames only so we are going with 42 for you got 210 prime frames with open slots waiting for the shards. This won't fill out the requirement of the player's needs, this will become a bigger problem as there will be up and down and not everyone is going to have the same measuring length amount. Would like the dev did half-and-half week get archon, but I hope they have great solution to figure out this huge problem they made, or otherwise I guess the community is going start praying to Pablo again like some sort dark worship group which kind of want me move into another group. As again not going off-topic I hope you the dev have solutions for players to get Archon shards in the game more easily or quicker. So community of the ppl express what your thoughts are about how you feel about the Archon shards infusion or wonder can we able catch up the amount of Archon Shards.
  10. the reason why I didn't mention terrify is because of how the ppl think about it, the reason why players wanted something different with that is it may end up being an area of surrounding effect or something worse, which I am letting Pablo handle that because if I give the "hand me down hint" everyone wants to find the person who suggested it and do beating out that person. This is where the Dev need to start from where the frames are hurting the most again, this time they can't take months or years off the frame for lots of frame needs a rework. This is where the fact we have to face for things isn't under our control even if we try, we the community should think beforehand and not randomly bite something to hope for a change.
  11. Well, the players said he is a major buff on his terrify but for me, it doesn't feel that great at all, his 4th and 1st ability doesn't feel like anything help out but make him more of a joke, so I am suggesting ideas for Nekros's abilities 1. Soul Punch buffing - having soul punch jump from 1 enemy to another enemy like almost a domino effect colliding with each other depending on how close the enemies are - The 2nd idea option make soul punch be a giant ghost fist that punches every enemy in 1 direction by looking like Xaku's laser beam but with true dmg still on that can cause in bigger radius direction beam blast but replace it with wind gust hitting more then 1 enemies causing their soul to leave their bodies. (at least it would be neat and cool) 2. Shadow of the Dead - make it a toggle so it consumes energy and keeps your shadow dead guys going until you deplete your energy and your troops start to die slowly by slowly, as balancing each minion that died consumes a small amount of energy to raise 1 back from the dead or the enemy that Nekros defeated or ally defeated so you don't have to keep on pressing 4 each time you discover every 1-5 mins your minion is dieing again I hope these changes will help in the future changes for nekros if not so, well may Pablo help to change in the future.
  12. now is it still worth it? I don't see many Nekros run by the people. You and I know his 1 is still bad no matter how much the count for such thing and his augments are killing what he is, I don't think the new shield gating is going help because Nekros isn't that meta or built to be meta or true survivor for any case for he probably only going survived is probably lvl 80-100 lvl that is it because it is the weapons back him up in that part but u know it his 4 also the same excuses for only good for temporary distraction like terrifying ability but which one is going shrug off the armor stripping for more likely either the boss will or either Tau for they have quicker to get the debuff to get rid of as other enemies for they may do the same but facing reality don't think necromech or the coming new one is going get strip at all that easy the fact which we are dropping at. Right now, Hydroid is still blessed right now, for now, I am going to go off to the suggestion or feedback suggestion and do whatever I can to get nekros an actual backbone.
  13. Does anyone ever remember how many health and energy orbs lay on the ground, does anyone remember how much ammo lying on the ground, does anyone remember how much there was materials and items were lying on the ground? It seems not anyone remembers during the time we had Nekros being known as a great supporter before Protea and other frames provided the help for they don't remember that much for there was a meme bunch of energy orbs and health were scattered all over the floor including ammo during the time Nekros use to have a depending radius of a click of button gather corpus then we got toggle and he was dropping the same measure until the update no one pay attention drop less because no one there protect him for he didn't made fans. I didn't bother any because I let it be as it be but for some odd reason, the dev needed to nerf him for I should send in a complaint they did too little buffing or little they did for him for Hydroid isn't really at the bottom the bucket of the trash if you don't realize it for Nekros was and always been at the bottom but YouTuber and ppl mark him as "it's ok" but really I think he also requires rework as well again the fact ppl ignore him and there aren't many Nekros players roaming for given him too much a gag for he is the only 1 of many frames has soul punch a true dmg but we know it's junk and facing to the point same goes his desecration when they redo his rework for all he got 2 things soul punch if punch enemy it leaves a mark for why do I need a timer for it then when they give nekro's fear ability a buff yet it was another armor stripping that is all but did it help, for yes and no simple answer for how it is a no ask yourself why do you need to use fear ability either a crowd or you need strip an armor of many, this is biggest small issues mods for his fear faction is the lamest use for slowing down enemies for it doesn't provide bonus unlike how Hydroid get free double down bonus yet he get another one for now he got triple bonus more then nekros, I did come here to shame Hydroid or Nekros but good for Hydroid getting those buff but feel bad no because Nekros is now tripple more under him for why you ask well has anyone rely on summoning lot lately for no they hadn't and his summons dies like flies because how much health it eats if you dare say slap down duration it doesn't help it that much it just adding more complication to modding to make perfection balance Nekros and developed need this special mod transfer dmg to his minions. I only say it Nekros is now getting more closer to the bottom of the dumpster now for Hydroid got lifted to the heaven to get perfectly balanced as I know it homeboy Nekros will keep on dieing on the field like a chub even though he has those special mods set up it just putting him into a nutshell making himself easier being murder and yes I heard they fixing the shield gating but it doesn't mean players who prefer range, power, duration, and efficiency for they aren't going give that up because how much pain the rear to armor strip using fear, soul punch requires killing a dude before the marks disappear, desecration requires energy or health due of a special mod, worse of it all is the rise the dead for strength mod doesn't help the quality of minions make more dmg, they just there being the actual bullet sponge. My thought about Hydroid, he had it easier than any of the frames that got caught in this little tiny mayhem, the fact he is one of the frames started to lose its golden moment of touch and it was a heck lot lazy before, for I can say I am glad he is getting rework and it is a sunshine unlike Nekros for I don't know why the dev try so hard not realize he slowly becoming a trash frame how unbalance he became slowly by slowly.
  14. probably they need buff nekros's looting moments but then again they have been buffing and nerfing him and ever sense his last nerf it was ppl turned around and had enough.
  15. yes I know but more likely the looters or goblin looters just don't want to let go looting perk out.
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