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Shaman/Wild warframe concept


NuclearCoffeePot
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This warframe is themed around Shamanic and spiritual powers as well as the embodiment of the wild. Please give me your feedback in the comments.

 

Passive-Animal companions gain an additional 10% scaling from all mods equipped to them. INcludes the 4 companions

1-Maul-Commands an ethereal wolf spirit to savagely attack the targeted enemy dealing ouncture and slash damage with a 35/45/55% status chance-status chance is increased by 10% and wolf gains damage multiplier if the enemy is open for finisher or unaware of your presence

augment-Multi-strike- If enemies are nearby the wolf will bounce to and attack them(may bounce to the same target twice)- for every enemy the wolf kills in this form it increases its status chance and dmg

or

Fetch- If the wolf kills its target it will return to you and give you a percent of the target slains health and armor

2-Wild frenzy-Channel wild energy into yourself and your companions(including your ult companions)- this wild energy increases your attack speed and status chance

augment-SHare the bonus with teammates in your affinity range

3-ghostwalk- Enter a transparent ghostly state in which you gain movement speed, dmg reduction, and can passs through enemies and some barriers like laser walls and  thin cover-every 5 minutes if you fall below 20% health you automatically enter ghostwalk with no energy cost. While in ghostwalk you deal reduced dmg with your weapons

augment-soul touch- no longer able to deal any damage when you are in ghost walk but instead increase the duration by 5 seconds and cause you to steal health and armor from every enemy you walk through(may only happen once oper enemy)

4-Call of the Wild/The Hunt-enter a 1.2 second animation in which you summon and blow a glowing hunting horn. after the animation ends begin to summon a horde of spectral beasts that count as companions(the beasts are savage kavats and a wolflike kubrow- these animals have their own stats and can be modified by companion mods in the orbiter)-you will summon 1 for each enemy in your affinity raange plus more based on power strength- animals will automatically seek out and attack enemies within the map- focusing on enemies closest to you before targeting others-

interaction with 1-when you cast maul on a target while call of the wild is active the 2/3/5 closest beasts will cancel any and all actions and teleport to the target, performing an attack

interaction with 2- all of the companions perform their attacks and movements at an increased speed as well as gaining a status chance boost.

 

 

Thats all for thius idea please leave a comment if you wish to give me feedback on improvements i could make or have ideas for specific ability stats. 🙂

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