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Possible memory leak when transitioning between Cetus and Plains of Eidolon


Hellsing
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Hey there!

First of all I will add a video evidence to this once I'm on an Eidolon hunt again, so stay tuned!

Here is how to reproduce it:

  • Do an Eidolon hunt as Ivara (~10 minutes into Plains of Eidolon)
  • Capture a lure and fill it as fast as possible
  • Spawn Unairu Wisp using your Operator
  • Shoot the Eidolons with your Operator to bring down it's shield
  • Use Sarpa with Shattering Impact and Bullet Dance and hold down melee attack three times to strip the Eidolon's armor to a minimum
  • Use Castanas and Navigator (Ivara 2nd ability) to destroy the limbs
  • Teleport the loot by moving a large distance, making the lures follow you by teleportation
  • Go back to Cetus
  • Start the Eidolon Hydrolyst bounty (capture all three) and have lobby type set to public
  • Go back into the Plains

Once you are at that point you will notice the FPS counter being lower than before and camera moving feels strange, as if you are playing a game on ultra high settings and your PC can't handle it. And what I notice the most is while playing Ivara that the projectile control using Navigator stutters a lot, while it was very smooth before. To me it feels like having 5-10 FPS while using Navigator, which is normally around 100+ when doing the first run.

If you need any more details on this let me know, I will provide them.

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