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Comprehensive Titania rework(Edit)


Stygie
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I am here to make a pretty much comprehensive rework for Titania that is open to edits. To make this rework ww have to first address why Titania is a sub optimal frame.

 

What is Titania's issue? She is a jack of all trades but is sub optimal at all things instead of medium optimal. Take for example the other jacks of all trades in warframe. Rhino, tanky cc and damage buffing some movement as well. Nezha, tanky movement debuffing cc and healing. Oberon, tanky healing cc utility. Titania tries to be one of these but fails. A commom trait of the warframe jack of all trades is the ability to be tanky in some aspect. Even Wisp has tankiness in the form of invisibility and vitality mote.

So what we left with when talking about Titania? She is literally paper, with her one tankiness coming from artificial methods such as 50% chance to avoid damage and her Dust debuff reducing enemy accuracy by 50%. This does absolutely nothing for her survivability. If one shot does all your health then you have a 50% chance of living or dying and that is ludacris when we have so many squishy frames with better survivability not left to chance.

Then we have her cc. One word, inconsistent. Sure her spell bind makes enemies stop shooting but the secomd you hit them they go flying into space. Sure her Latern now returns to it cast location, after 20 seconds in which time you would be dead. Not to mention that distraction cc is highly inconsistent unless paired with invisibility. Her only good cc is her Tribute knock back and Razorflies agro taking and even those are flawed with the knock back being single target and the Razorflies dying in seconds.

Then we move to her buffs. Oh her buffs. Again, inconsistent but also they do not scale nor are they useful in warframe currently. Ive already explained why Dust is bad. Entangle seems to not work like all other slows in the game leaving enemy actions unslowed. Full Moon simply doesn't work because runing a companion with Titania has issues with her extremely low health pool. Thorns *insert laugh track* reflect damage is only viabled if it is at ludacris multiplications such as with the new Amalgam Javlock mod.

Surely, she must have one redeeming factor. And yes she does or else i would not be playing her. Razorwing is by far her best ability snd dare i say one of the most fun abilities in warframe. You become a space ninja butterfly of death. However, Dex Pixia is hesvily limited by ammo economy, Dwiata has mediocre damage and at high level all it taked is two good shots from a Gunner to end your fun cause lord knows those razorflies dont last.

 

So now the question is, how do we fix her? Well the best method is to solidify her role. Jack of all Trades like Oberon/Nezha/Rhino, Supportive with Damage like Wisp/Octavia, or Exalted Dps like Excalibur/Valkyr/Mesa. I err on the side of Supportive with damage for she is the Fairy Queen, however, with all things considered it would be much better to place her into the jack of all trades category as well. Hence, my rework will try to capture than aspect.

 

Lets start with Spellbind.

First lets remove the free float aspect and change it to work similarlyto when rhino stomps.

Base aoe range should be increased to 15 similar to how Harrows Condemn has high base range since to build him optimally you do not want too spec to much into range, but it does scale with mods.

Reduce base duration to 10 seconds at base since the cc will be much more consistent. Scaling with mods

Increase animation speed by 30%

Remove Status immunity from this ability, it shall be moved elsewhere. 

With these changes this ability becomes a good instant cc that will be the only hard cc in her kit similar to how Valkyr and Excalibur have their quick hard cc.

 

Next is Tribute.

Remove the picking of enemy types to get buffs and instead give the players a choice using a rotunda similarly to Ivara's Quiver.

Futhermore, when activating the buffs, allies have to be within range of Titania to recieve them.

All of tjese buffs base duration is 10 seconds

Dust - Now grants 20% damage reduction as it make Titania harder to hit. This is inline with the same concept from Mirage's damage reduction. This ability will scale with mods in terms of power strenght scaling up to 90% damage reduction. Allies also recieve this damage reduction if they were in the initial cast range of 15 meters.

Entangle - Make the slow actually work like all other slows and slow enemy actions as well. Have it start at a base 10% slow scaling with mods up to 30%. This is mainly consistency to match other slows. Base range is 15 meters scaling with mods

Thorns - Have a small burst of damage with activating this ability, about 400 scaling with mods, and then a residual aura that staggers enemies and bleeds them. First aoe is 15 meters at base and then the aura is 10 meters at base.

Full moon - Increases the health and damage of all companions by 20% scaling with mods up to 50% increase. Does not effect ally's companions. Initial cast is 15 meters of range.

These are now useful buffs made more powerful and we retain a bit of her team aspect.

 

On to Latern

This ability needs to change completely in order to be useful. Make it this instead.

Titania goes invulnerable for 5 seconds. All enemies in a base 15 metter radius are attracted to the Fae queen as she summons this shimmering latern above her. This beguiles them to attack her. All damage taken in those 5 seconds is stored and then released as a burst heal around Titania grant brief cc immunity and status immunity. Alternatively, Titania can cast this on an ally for them to recieve the effects and have the aoe originate from them.

Immunity duration is not effected by mods and only one target can be render immune at a time.

Base status, cc immunity duration is 10 second scaling with mods.

Base range is 15 meters scaling with mods.

Base heal scales with a one a 1 to 1 ratio to damage taken multiplied by 2 which is affected by mods.

Titania is still able to do other actions while Latern is active and she can use it while in Razorwing.

 

Lastly Razorwing.

Dex Pixia now refunds 10 ammo for every kill

Diwata changes

ATTACK SPEED
1.00
CHANNELING DMG
1.5x
BLOCK RESIST.
80%
NORMAL ATTACKS
Impact 20.0    Punture 30.0     Slash  150.0

TOTAL DAMAGE
200.0 ( Slash 75%)
CRIT CHANCE
10%
CRIT MULTIPLIER
2.0x
STATUS CHANCE
25%
SLIDE ATTACK
415.0
WALL ATTACK
200.0

Remove 50% Evasion while in Razorwing

Razorflies will now actively protect Titania instead of damaging enemies. Razorflies now have a link bond to Titania in which they take 50% of the damage she takes. They do not grab enemy agro any more and do not fly away from Titania. Instead they float around her as she flies. Razorflies should be fully healed on each kill.

These are simple optimizations to Razorwing and some redundancy clearing up. Diwata should be more useful and she should be league more survivable with her new as a whole so the removal of certain elements such as Razorflies grabing agro and the evasion make this ability much better overall.

With this new kit, Titania can now function as a dps with some suportive techniques and decent cc. She will finally be a jack of all trades. She will now scale to higher levels and be more survivable overall. I do hope de takes this into consideration, Titania needs more than the small qol rework they gave her.

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3 things will make Titania better imo:

1. Have mods actually increase the effectiveness of her abilities.  Why they don't now is a bigger mystery than the popularity of Fortnite.

2. Enemies affected by Spell Bind should levitate in place, much like Well of Life.  DE pls.

3. Give her a proper damage mitigation tool.  Evasion abilities are completely cheeks, and it's absolutely shameful that this hasn't been addressed at all.

Edited by (XB1)Thy Divinity
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