R34LM Posted July 4, 2019 Share Posted July 4, 2019 Just a couple suggested tweak plus an added mechanic. Firstly, it'd be nice if his abilities did not render him to "run" mode when you were sprinting with toggle sprint prior to cast. Second, the camera FX for cloudwalker can make it really hard to see things in certain tileset atmospherics; it could use some toning down. Third, it'd be cool if we could set a target for the twin to attack while in cloudwalker. 1 Link to comment Share on other sites More sharing options...
z3us32610 Posted July 5, 2019 Share Posted July 5, 2019 I have noticed visibility issues as well while in his Cloudwalker on certain Tilesets. It seems DE should probably tweak the VFXto make it easier to see where we are going. Link to comment Share on other sites More sharing options...
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