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Balance and Multiple same Warframe


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According to me, one of the most great problems around the balancing argument within warframe is the fact that we are not very much limited in our game experience.

Our range of options to approach the missions is so varied and complexed that even the best developer would straggle to find a good balance around it capable of giving  specific, varied and fun challenges.

But balance is necessarily, for how much you can stretch it. Without balance we would just play in a sandbox, or maybe we could not even talk about "play" but doing something else.

And in order to mantain this balance DE give "General solutions", the only ones who could take in consideration the full range of options at our disposal. 

It's true many people say that reducing our range of options would imply reducing the variety of our game experience, but this is just a part of the story. With a restricted range of options, Developers have more knowledge about what will happen in a certain mission, what they could expect. With more knowledge, come more answers , which would not be necessarily general, but could be more specified and offer a fun and refreshing experience.

This is just a premise for the point I'm introducing which concern our option to bring in a Mission Multiple same Warframes (ex: Multiple Frost, Multiple Limbo, and so on..)

This option as well as creating giant balance issues which could led to trivialize whatever mission, which DE must keep in mind while developing them (and so eventually nerfing them) , also harm the pool of warframe which are actually used.

Having a form of limitation which would prohibit stacking same warframes would force people to look for alternatives and maybe discover interesting and fun synergies. 

What do you think?

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