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Mission idea Open-world (or any Planet)


DeADFRAme77
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With the Tile-system Wf has in place, how about a new endless mission, where you would/could go deeper so EnemiesLvl and Droprate increase? Maybe a Cavesystem on a planet.  You could also include the standard 4-interval rotation (A,A,B,C) and if you fought your way 4 Etage down, you would get rotation C.
And then you could fight Etage 4 again or go deeper, so the player had more control over their expirience. Maybe each etage should have a miniquest, like kill 50 ememies and the last drops a keys to open the Reward-Door and stepps down. The deeper you go the more the Reward-table will shift towards the Rare-rewards.

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