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Gamemode | Corpus Contracts


Jax_Cavalera
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CORPUS  CONTRACTS

Synopsis
Not all Tenno are free from the clutches of greed. Alad V and Nef Anyo have combined their resources to sway the blackened hearts of the less benevolent Tenno among us. Will you help them to forge the ultimate death traps and line your own pockets, or will you fight and teach those with clouded judgement what it means to be worthy of the Tenno legacy?

  • Assemble custom corpus maps
  • Each trap, room, champion corpus unit, etc. deployed into your creation comes at a cost from the available contract budget
  • Every resource farmed by do-good-er Tenno successfully completing the mission is taken away from the contract payout
  • A failed mission delivers full investment returns to the greedy Tenno that took on the corpus contract and designed the death trap

Either get rich punishing the greedy or make your wealth from creating deliciously evil missions that result in that perfect storm.

Detailed Gamemode Mechanics
We already have the basic building blocks to make this happen in the form of our Dojo Architect tool which has been retro-fitted to suit the purposes of the Corpus [see below]

ZONcbRp.png

There are 2 roles you can play as, Architect and Glory Seeker:

  • Take on a contract with a budget of credits to spend
    • Any left-over budget will be awarded to the Architect each time a Glory Seeker fails to complete their mission
    • A percentage of the left-over resources not farmed by a Glory Seeker are delivered to the Architect once a mission is completed
    • If a Glory Seeker raids +75% resources and completes the mission
      • The mission will be locked down until the Architect makes changes to it
      • Once changes are saved a deployment timer will begin to re-open the map for new Glory Seekers to enter
        • Timer increases by 1hr intervals (on a per contract basis) each time the a Glory Seeker completes it raiding +75% resources
        • Timer decreases by 1hr intervals each time a Glory Seeker fails to extract
        • Timer can be rushed with platinum
  • Architects can design missions with any of the following (open to more ideas)
    • Environmental conditions
    • Traps
    • Security protocols
    • Champion enemy spawn room(s)
    • Floor-Plan (connect rooms together)
    • Mission Type
      • Supports all non-endless mission types
      • Does not include "special" mission types such as Void Sabotage
  • Limited to 1 contract slot per player
    • Can buy more contract slots for platinum
    • Can earn more contract slots by creating effective Death Traps (perhaps throw in a standing system)

Depending on how this idea goes, I'm sure it could easily be expanded to work for the Grineer as well.

If you like the sound of this idea, please give it a LIKE 🙂

 

 

Edited by Jax_Cavalera
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