FeJoToRe Posted September 13, 2019 Share Posted September 13, 2019 This new experimental flight mode has some issues that some people may have found out, cuz they're not enjoyable into the game: the momentum when flying is not good for the spaces we have currently, meaning that while on regular mode u can turn left/right fast the momentum on BETA makes it not very handy when u go into tiny spaces Another thing is that the camera is bad positioned, like very bad, that makes when u melee the camera gets very close to u into the POV so u cant see that much while swinging the melee; still lacking from the minimap not showing the mods and loot in missions. Back into the tiny spaces, its time for making a revamping on maps making them bigger and fixing the AI that makes enemies get stucked cuz they always go into the wall and doesnt get onto you and its boring. Link to comment Share on other sites More sharing options...
5p33dy_01 Posted September 13, 2019 Share Posted September 13, 2019 4 minutes ago, FeJoToRe said: still lacking from the minimap not showing the mods and loot in missions. this is due to the Y axis on radar, enemies have the same problem in any mission, which i think is partly why they added the targeting system to AW. Y axis is limited to around 10-15 meters regardless of having 100+ meters from mods Link to comment Share on other sites More sharing options...
Ikusias Posted September 13, 2019 Share Posted September 13, 2019 The Y-axis map nerf started with the razorback event as I recall, before it all radar and loot mods were quite more effective and their vertical precision was excellent Link to comment Share on other sites More sharing options...
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